Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 16,101
Why do people have so much trouble with the bow hunting for food thing? Pretty sure the tutorial shoved that down my throat when I played ages ago.
Da fuck dude? Are you Pewdiepie? Do you get paid bazillions of dorrars to suck incredibly at games and overreact?lol, this game is doing everything in its power to kill my boner.
Got my act together. Started digging a super efficient trench to the center of the planet to mine for cores. Would dig the trench part way, starve to death, respawn, continue digging, get a little farther this time, starve again, etc. until I got the cores. This will all be worth it, right?
Went to the gate, made it to the first town. Stores! I can buy food! Bought a bunch of food, put it in a locker, went on a dangerous quest I wasn't ready for, died, went back to the locker ...
...
...
... empty.
What bow is this?Why do people have so much trouble with the bow hunting for food thing? Pretty sure the tutorial shoved that down my throat when I played ages ago.
And I clearly said that 3 hours of continuing to search the mine and elsewhere turned up nothing. And yes, I did check crates again when I went past them - cores didn't magically respawn, nothing did. I didn't just explore the mine halfway, find tons of stuff, then suddenly decide to leave. In point of fact, my trench to the center of the earth went THROUGH the mine.Everyone clearly told you to go back to the mine and check the crates. But no, you had to do things the hard way.
Uh ... no. 'Procedural' and 'scripted' are not the synonyms you think they are.100% scripted.
And I clearly said that 3 hours of continuing to search the mine and elsewhere turned up nothing. And yes, I did check crates again when I went past them - cores didn't magically respawn, nothing did. I didn't just explore the mine halfway, find tons of stuff, then suddenly decide to leave. In point of fact, my trench to the center of the earth went THROUGH the mine.
And so you thought that DIGGING INTO THE CENTRE OF A PLANET was a better option than simply restarting given that you were about 10 minutes into the game? That's like swimming accross the Atlantic Ocean, getting tired after 10 minutes and instead of turning back, saying fuckit, I'll go to the other side insteadUh ... no. 'Procedural' and 'scripted' are not the synonyms you think they are.100% scripted.
Soooo, the first planet is not procedurally generated? It's 100% handcrafted? Is that why it looks different for every playthrough? Is that what scripted means? Different every time? Educate me.foolishness
Yep, that's exactly what I ended up doing, thanks for the tip.Oh, ffs, to get the cores just mine/cave down on the starting planet until you see pockets of lava, at that level you should see cores all over the place.
It's cute that you're being argumentative for its own sake. Terraria is obviously a Metroidvania style game where you progress your character by killing bosses and acquiring gear (I doubt you even played original Metroid or the older Castlevanias on the NES). That it has no 'story' is irrelevant. Plenty of fun games that emphasis combat/character progression that have no story; Dark Souls being a prime example. Or just derpy arpgs like Diablo. No one cares about the narrative in those games.If Terraria is better because in your delusional mind it's more like Metroid, then Starbound is better because it's more like Starcraft
Go watch some anime you pillow-biter.Sad to see that this thread confirmed Zarniwoop as a total retard on par with Metro.
It's cute that you're being argumentative for its own sake. Terraria is obviously a Metroidvania style game where you progress your character by killing bosses and acquiring gear (I doubt you even played original Metroid or the older Castlevanias on the NES). That it has no 'story' is irrelevant. Plenty of fun games that emphasis combat/character progression that have no story; Dark Souls being a prime example. Or just derpy arpgs like Diablo. No one cares about the narrative in those games.
Go watch some anime you pillow-biter.
I do have to agree that Zombra seems to be overplaying how incompetent he/she/it is in reality. I think Starbound is terrible but I don't see how anyone could be so dense as to miss obvious tutorial messages. I'd wager he'd fail at Donkey Kong unless there were some tutorial video pointing out how you should jump over the barrels.
It's been a couple of days since I've tried 1.0 for an hour or so.
I don't really feel any desire to play again...
Le what?No one marketed it as that. The only source of that BS is from the Codex thread started by some disingenuous little shit imagining it to be true. I wonder who that was... Oh, right.
The very minimal combat element was only recently added and the storyfag part only in the v1.0 release. Before that it was a sandbox hippie game. Hell, only since the v1.0 release are all the fauna aggressive. In the Beta, most still left you alone and only some attacked.
I've spent 268 hours on playing Terraria - about half of it back during 1.0/1.1 and the other half with the recent 1.2 update. I have never played Minecraft, but from what I've seen I wouldn't like the game. What I liked about Terraria that was different from Minecraft was the fact that the game had an actual gameplay. It wasn't just building shit for the looks. There was an actualy power growth in the game and it was about getting better shit to get stronger to get even better shit (the usual grinding cycle).
I was cautiously optimistic about Starbound until I actually downloaded a "demo" and tried it myself. I don't think the game is a true spiritual successor to Terraria as it doesn't appear to have the same focus. It has huge environmental variety, but the gameplay doesn't seem interesting at all.
You have shittons of biomes, blocks and monsters, but the only real difference between them are the looks. Most monsters are melee and they just run into you. The ones with ranged attack keep their distance and spam shit at you. This means there are basically 2 types of monsters with some variations. Terraria's monsters felt much more varied. The specific combinations of their AI, damage, health, armor, speed, movement patterns, size, shape, collision, abilities, etc. created unique feel of many monsters, unlike the generic feel of pretty much every monster in Starbound. Also Starbound's monsters all drop the same shit pixels (money) or leather/meat (when killed by bow), this makes killing them even more of a chore.
The biomes in Terraria defined the types of monsters and vegetation that could be found in the area, while Starbound's biomes feel only cosmetic.
I've read rumors about Starbound's crafting system being superior to Terraria's, but I fail to see anything superior about it. It's the same thing, with a slightly different interface. It also seems to suffer from a poor item design.
This leads me to the next point - the items. Starbound has plethora of items, but the vast majority seems to be cosmetic crap. At the beginning of the game you craft a campfire, crafting table, bed, smelter, anvil and spinning yarn and that's it -- these are all the starting furniture items with some puprose. They allow you to craft one type of axe, couple of tiers of pickaxes 3 sets of armor, 2 bows and that's it. Plus the leather armor is superior to both of the armors made from metal so you're better of grinding dozens of generic monsters than doing what was the core Terraria - digging.
The weapons in Terraria were simple and had only 4 stats listed on them - damage, speed, knockback and mana cost, but there were couple of other stats at play like the size of the weapons, projectile speed, light emitted by the weapon/projectiles, etc. But the most important thing was the actual behavior of the weapon or projectiles and there were many different types of this behavior: swords, daggers, polearms, bows, boomerangs, chakrams, harpoons, firearms, flails, scythe, etc. And those were just weapons and you had like 20 spells each with slightly different behavior. The weapons I found in Starbound were all either swords swinging in arc, polearms thrusting in line (which couldn't be aimed) or ranged weapons. The "epic" melee weapons had some special effect, but that's about it.
I realize the game is still in beta and they will probably add some more content, but I'd say the focus of the game is quite obvious from the ratio of cosmetic shit to useful shit present in the current version of the game. This is not a real Terraria spiritual successor, it's going in the Minecraft direction.
I couldn't find a single feature that was introduced in Starbound and felt like a real improvement over Terraria. The spaceship and multiple planets? Meh, you could have any number of worlds in Terraria. The special skills? Only found one so far and it didn't seem to add much to the game. The spaceship and unlimited planets? You could have any number of worlds in Terraria. Improved liquid physics? Yea... no! (Water keeps disappearing in current versions). The NPCs scattered around the world? Well the NPCs in Terraria were super simple, but these aren't any more complex, just more inconvenient to find when you need one. Also there are supposed to be quests in Starbound, but I haven't found any besides the tutorial ones.
I think I'll skip this one and wait for Terraria 2.
Finally coming to your senses I see.Just noticed they made pickaxes uncraftable, and as an added bonus, they wear out SUPER quickly. So you either have to buy boatloads of them or dig through planets at turtle speed with the transmogrifier thing.
Fuck this game and I take back everything good I said about it.