Long time poster? Name of original account plz. All I can find with an IP trace is idriveabucket who registered Feb 12, 2012 - made all of an impressive 8 posts... and has a StarCraft avatar.And not that it matters, but I've been a long time poster/lurker here (since 2008). I lost my original account after the site went down and upgraded to this new interface. In message board years, I would be your ancestor.
Dude, that's the main way of discussing on this forum. For more monocled arguments when you've been here for a while, you can try to simply refer to the join date, or even more advanced: Argue against a position by using completely irrelevant information.So nobody can take me on point for point. Can only post lame gifs, and try to diminish my credibility with name calling.
I thought this place was above that kind of BS.
Could you help me with a little experiment? I'D like you to intentionally mess up your spelling and post more about dwarves.Dude, that's the main way of discussing on this forum. For more monocled arguments when you've been here for a while, you can try to simply refer to the join date, or even more advanced: Argue against a position by using completely irrelevant information.
There is one reason for buying Hots: It's the only hardcore multiplayer RTS on the market. Of course codexers in general don't really care about hardcore RTSes, as evidenced by the strategy forum thread where everyone is bitching about the story (l0l).
The additions to Hots over WoL are.... Kinda lacklustre, i spose. Most matches are more active however, less twobase-until-maxed out strats and stuff. However the new units are not the best. Terran gets to use theirs quite often, though you rarely see zergs use theirs in spite of some attempts. The viper is too slow, same with the mushroomhead. Toss got the oracle and the tempest - oracle is sometimes used in early rushes and harass, rarely outside of that. The tempest I've never seen used successfully. Mostly because the new void ray is better in most cases, also vs the broodlords that they were supposed to counter.
The campaign has derp story but good gameplay (though if you discover that the campaign version of neural parasite lasts forever you'll have it quite easy). The mission design doesn't feel like playing an extended series of skirmishes like most campaigns do. That said if you play online RTSes for their story you've kinda missed the point.
All in all you should get it if you like hardcore online RTSes, though probably not if you don't.
Long time poster? Name of original account plz. All I can find with an IP trace is idriveabucket who registered Feb 12, 2012 - made all of an impressive 8 posts... and has a StarCraft avatar.And not that it matters, but I've been a long time poster/lurker here (since 2008). I lost my original account after the site went down and upgraded to this new interface. In message board years, I would be your ancestor.
Pretty much this. And I completely agree, the story might has well not been there, but the gameplay was good and fun. It's too early to say that the new units are useless, even during the lifetime of a single patch, units that were previously thought of as useless, suddenly become very useful because you find new unexpected ways to use it. Starcraft 1 and 2 are good that way.The additions to Hots over WoL are.... Kinda lacklustre, i spose. Most matches are more active however, less twobase-until-maxed out strats and stuff. However the new units are not the best. Terran gets to use theirs quite often, though you rarely see zergs use theirs in spite of some attempts. The viper is too slow, same with the mushroomhead. Toss got the oracle and the tempest - oracle is sometimes used in early rushes and harass, rarely outside of that. The tempest I've never seen used successfully. Mostly because the new void ray is better in most cases, also vs the broodlords that they were supposed to counter.
The campaign has derp story but good gameplay (though if you discover that the campaign version of neural parasite lasts forever you'll have it quite easy). The mission design doesn't feel like playing an extended series of skirmishes like most campaigns do. That said if you play online RTSes for their story you've kinda missed the point.
All in all you should get it if you like hardcore online RTSes, though probably not if you don't.
SC2 HoTS has revived my faith in the gaming industry.
My spelling is already messed up enough, though not at volourn's level which I suspect you're referring to(?), and I'm working on the latter.Could you help me with a little experiment? I'D like you to intentionally mess up your spelling and post more aboutDude, that's the main way of discussing on this forum. For more monocled arguments when you've been here for a while, you can try to simply refer to the join date, or even more advanced: Argue against a position by using completely irrelevant information.dwarvestrannies.
Thanks.
Only when the post itself manages to be above our fists.I thought this place was above that kind of BS.
Sorry, we forgot that sharing your password would be a breach of your contract.Why don't you make a post that makes sense?
Only when the post itself manages to be above our fists.I thought this place was above that kind of BS.
Sorry, we forgot that sharing your password would be a breach of your contract.Why don't you make a post that makes sense?
Individual shill accounts must seem independent.
Nah that's bullshit. It might be on the market and "hardcore" by some definition (what is a non-hardcore RTS though, LoL or something?) but it's still a pretty badly designed RTS.There is one reason for buying Hots: It's the only hardcore multiplayer RTS on the market. Of course codexers in general don't really care about hardcore RTSes, as evidenced by the strategy forum thread where everyone is bitching about the story (l0l).
The additions to Hots over WoL are.... Kinda lacklustre, i spose. Most matches are more active however, less twobase-until-maxed out strats and stuff. However the new units are not the best. Terran gets to use theirs quite often, though you rarely see zergs use theirs in spite of some attempts. The viper is too slow, same with the mushroomhead. Toss got the oracle and the tempest - oracle is sometimes used in early rushes and harass, rarely outside of that. The tempest I've never seen used successfully. Mostly because the new void ray is better in most cases, also vs the broodlords that they were supposed to counter.
The campaign has derp story but good gameplay (though if you discover that the campaign version of neural parasite lasts forever you'll have it quite easy). The mission design doesn't feel like playing an extended series of skirmishes like most campaigns do. That said if you play online RTSes for their story you've kinda missed the point.
All in all you should get it if you like hardcore online RTSes, though probably not if you don't.
How is it a "turd" exactly?Nah that's bullshit. It might be on the market and "hardcore" by some definition (what is a non-hardcore RTS though, LoL or something?) but it's still a pretty badly designed RTS.There is one reason for buying Hots: It's the only hardcore multiplayer RTS on the market. Of course codexers in general don't really care about hardcore RTSes, as evidenced by the strategy forum thread where everyone is bitching about the story (l0l).
The additions to Hots over WoL are.... Kinda lacklustre, i spose. Most matches are more active however, less twobase-until-maxed out strats and stuff. However the new units are not the best. Terran gets to use theirs quite often, though you rarely see zergs use theirs in spite of some attempts. The viper is too slow, same with the mushroomhead. Toss got the oracle and the tempest - oracle is sometimes used in early rushes and harass, rarely outside of that. The tempest I've never seen used successfully. Mostly because the new void ray is better in most cases, also vs the broodlords that they were supposed to counter.
The campaign has derp story but good gameplay (though if you discover that the campaign version of neural parasite lasts forever you'll have it quite easy). The mission design doesn't feel like playing an extended series of skirmishes like most campaigns do. That said if you play online RTSes for their story you've kinda missed the point.
All in all you should get it if you like hardcore online RTSes, though probably not if you don't.
If you want to be an RTS progamer, yeah SC2 is your best bet. But if you care about just playing, why not play a superior game instead? Like say AoE2, SCBW, there's a ton of games with respectable opponents constantly available that are much much better than this turd.
You registered on a forum filled with people you think beleive in completely nonsensical manner. Totally makes sense!OP people here hate everything and anything that they are interested in. Totally make sense!
Well I can't really analyze too much on its faults since I have not extensively played the game, just tried for an evening or two. But when I look at changes from SCBW -> SC2, it's just decline almost all the way... The new units are much less interesting than the removed ones (lurkers, mines, ), then you add a bunch of pointless gimmicks on top. It's an inferior product but hey at least you can select multiple buildings at once.How is it a "turd" exactly?Nah that's bullshit. It might be on the market and "hardcore" by some definition (what is a non-hardcore RTS though, LoL or something?) but it's still a pretty badly designed RTS.There is one reason for buying Hots: It's the only hardcore multiplayer RTS on the market. Of course codexers in general don't really care about hardcore RTSes, as evidenced by the strategy forum thread where everyone is bitching about the story (l0l).
The additions to Hots over WoL are.... Kinda lacklustre, i spose. Most matches are more active however, less twobase-until-maxed out strats and stuff. However the new units are not the best. Terran gets to use theirs quite often, though you rarely see zergs use theirs in spite of some attempts. The viper is too slow, same with the mushroomhead. Toss got the oracle and the tempest - oracle is sometimes used in early rushes and harass, rarely outside of that. The tempest I've never seen used successfully. Mostly because the new void ray is better in most cases, also vs the broodlords that they were supposed to counter.
The campaign has derp story but good gameplay (though if you discover that the campaign version of neural parasite lasts forever you'll have it quite easy). The mission design doesn't feel like playing an extended series of skirmishes like most campaigns do. That said if you play online RTSes for their story you've kinda missed the point.
All in all you should get it if you like hardcore online RTSes, though probably not if you don't.
If you want to be an RTS progamer, yeah SC2 is your best bet. But if you care about just playing, why not play a superior game instead? Like say AoE2, SCBW, there's a ton of games with respectable opponents constantly available that are much much better than this turd.
In any case those games are more than ten years old, most people who enjoyed playing them have tired of it long ago.
Well I can't really analyze too much on its faults since I have not extensively played the game, just tried for an evening or two.
When I look at SC2 battles they just are not exciting at all... Big clumps of air units just clashing at each other and hoping to have superior numbers is really the worst offender -
Completed HotS a few days ago, on hard difficulty.
Every mission was different and forced you to actually get out there and do stuff - turtling up was never really an option.
Level of polish was high. Didn't encounter any bugs, pathfinding was mostly fine. Unit AI was very good, didn't really see my guys do anything stupid.
Story was a little derpy, but still better than most RTS. Typical Chris Metzen genre fare.