So I was trolling placement matches, and this... thing... happened. I don't want to say very much, because seeing this happen in real time is the best thing that has ever happened to me, and I wish to share that joy with you.
http://sc2share.com/BEZ
But the same people who worked on SC1 also worked on SC2. What the hell went wrong?
a failed comic book writer
But the same people who worked on SC1 also worked on SC2.
I'm gonna stay clear from future Blizztard games unless Metzen's involvement is kept out or to a bare minimum.
Blizzard did way better when the plots were: "Dude, go kill evil demon." and "let's ripoff Warhammer 40K as much as we can".
Diablo and Starcraft had very simple storylines if you discount things like the manual and books that don't have anything to do with the game anyway. I don't know if Blizzard ineptitude at writing come from Metzen full control or it was there since the beginning but before there wasn't this push for emotional engaging cinematic action that exist today and before everything was more abstracted so there was less room for epic failure in the story department. All the worst aspects of Starcraft 2 and Diablo 3 comes from: 1)fan service, 2)failed attempts of emotional engaging and 3)convoluted silly plotwists in an attempt of the writers to be more clever than they can be. The same sins that plague Bioware. I believe that is the same thing that happened to Bioware happened to Blizzard, with more money, technology and this ridiculous trend of games as art, shitty writers become even more exposed in their shitness than before as they get out of restrains that kept the level of shit under control.Blizzard did way better when the plots were: "Dude, go kill evil demon." and "let's ripoff Warhammer 40K as much as we can".
Incorrect. Blizzard hasn't changed anything in the way they do things, its just that they actually did it better before Metzen was given complete creative control (and one would assume when his input was still under professional scrutiny). Both Warcraft II and Starcraft are the very definition of good for what it is. The setting was good, the humor was on the mark, the "borrowings" were done tastefully and had their own unique creative touch. Sometimes they even achieved moments of true brilliance, like in some of the Starcraft cinematics.
Then, Warcraft III comes out and all of a sudden everything turns to shit to the point you can barely believe this was done by a professional company. And the shittiness is completely uniform, and its patently obvious that every creative aspect of the game was authored by a single individual. Even the cinematics were full of derp. And its been getting derpier and derpier with each new release.
All the worst aspects of Starcraft 2 and Diablo 3 comes from: 1)fan service, 2)failed attempts of emotional engaging and 3)convoluted silly plotwists