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StarCraft: Remastered

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Blizzard fucked up from the start because all they had to do is remake SC D2 W3 to work on modern systems and maybe new graphics and it would sell by truckloads and everyone wuld be happy
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,501
Damn I don't like this..

We've already progressed to SC2, I think that this will only split the (already limited) playerbase.

Where is the multiplayer scene going to go now? SC2 or SCHD?
It will go to a better game. I already started watching BW tournaments now they got English casters again.
 

C.H.A.R.L.I.E

Educated
Joined
May 29, 2011
Messages
58
Location
Multicultural socialist utopia
People have steadily been returning to brood war over the last year, and these days players like Flash and Bisu are streaming BW on teamliquid/afreeca, with rumors of jaedong returning.

Starcraft HD is nice and all, but the resolution never bothered me. The problem with BW is hacking on the public servers and no Lan latency. I had always hoped blizzard would integrate brood war into BNet 2.0.
 

Luka-boy

Arcane
Joined
Sep 24, 2014
Messages
1,695
Location
Asspain
Yeah I get the feeling they will also mess with other stuff like the twelve units per group limit for the sake of what they will claim is convenience.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Yeah I get the feeling they will also mess with other stuff like the twelve units per group limit for the sake of what they will claim is convenience.
But having more than 12 selected units is for the sake of convenience. Or do you enjoyed that?
 

DramaticPopcorn

Guest
Could be fun, just wondering whether custom maps will work with graphical updates.
Also, I hope they don't introduce same subscription based shit for custom content they did in SC2.
 
Joined
Jan 7, 2012
Messages
15,367
More interesting than MBS/control group limits is whether this will greatly increase the visible land area. If so that would probably be the most influential change. Unless they are re-rendering everything you're looking at at least an over 50% increase in viewable land area and that's if they have a 2x zoom and don't trim down the UI.

Personally I think MBS should be included but 12 control group limit should stay.

Could be fun, just wondering whether custom maps will work with graphical updates.

I'm kind of torn between "keep compatibility with old maps" and a potential "new editor and scripting capabilities as powerful as WC3/SC2". Probably can't get both.
 
Joined
Mar 18, 2009
Messages
7,650
More interesting than MBS/control group limits is whether this will greatly increase the visible land area. If so that would probably be the most influential change.

I really hope it will. I loved what high res mods did to original Starcraft and Diablo II. Zoomed in FOV of Starcraft II is one of the most annoying things about it to me.
 

VladimirK

Learned
Joined
May 26, 2007
Messages
99
Yeah I get the feeling they will also mess with other stuff like the twelve units per group limit for the sake of what they will claim is convenience.
But having more than 12 selected units is for the sake of convenience. Or do you enjoyed that?
Enjoyability is such a subjective concept. Would you enjoy getting crushed in 10 minutes by zergs who make nothing but mutas?

'Cause that's what would happen if you removed the limit. Probably even if you just increased it to 20 or so.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Yeah I get the feeling they will also mess with other stuff like the twelve units per group limit for the sake of what they will claim is convenience.
But having more than 12 selected units is for the sake of convenience. Or do you enjoyed that?
Enjoyability is such a subjective concept. Would you enjoy getting crushed in 10 minutes by zergs who make nothing but mutas?

'Cause that's what would happen if you removed the limit. Probably even if you just increased it to 20 or so.
Increasing the limit would make no differece, because I could still make 3 groups of 12 units and assigning them to the 1-2-3 hotkeys in the original game.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,501
Even if there is going to be such an announcement I doubt it is going to happen this year.
 

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