Hoaxmetal
Arcane
- Joined
- Jul 19, 2009
- Messages
- 9,173
I don't know about SC HD but this SC2 version is coming out today:
What's the point?
I don't know about SC HD but this SC2 version is coming out today:
Well, maybe they should have designed a system that won't fall apart if not held together by bullshit restrictions like limited unit selections. It's a plague in every game that has it.Enjoyability is such a subjective concept. Would you enjoy getting crushed in 10 minutes by zergs who make nothing but mutas?But having more than 12 selected units is for the sake of convenience. Or do you enjoyed that?Yeah I get the feeling they will also mess with other stuff like the twelve units per group limit for the sake of what they will claim is convenience.
'Cause that's what would happen if you removed the limit. Probably even if you just increased it to 20 or so.
I thought StarCraft HD came out a few years ago and was called StarCraft II.
I'd love HD versions of Diablo 2 and WC3 tho. I'd pay $20 (for both not each...) and even maybe play them for a bit.
In Sc1BW, limited unit selection was a design choice.Well, maybe they should have designed a system that won't fall apart if not held together by bullshit restrictions like limited unit selections. It's a plague in every game that has it.Enjoyability is such a subjective concept. Would you enjoy getting crushed in 10 minutes by zergs who make nothing but mutas?But having more than 12 selected units is for the sake of convenience. Or do you enjoyed that?Yeah I get the feeling they will also mess with other stuff like the twelve units per group limit for the sake of what they will claim is convenience.
'Cause that's what would happen if you removed the limit. Probably even if you just increased it to 20 or so.
And actually, that isn't even case here (the system not holding together without it, I mean)! This restriction really does not make any sense at all in SC.
The production capabilities are what limits the amount of units, not how many you got selected.
And if you got 20 mutas in one group, the other player might match up with 30 of whatever kind of unit is good against them. The restrictions are restricting everyone equally so lifting that nonsense frees everyone equally as well.
Besides, I can practically guarantee you the restriction is a result of technical limitations at some point and have just be kept alive because some people claim they got any use to them.
Just rumours.I thought StarCraft HD came out a few years ago and was called StarCraft II.
I'd love HD versions of Diablo 2 and WC3 tho. I'd pay $20 (for both not each...) and even maybe play them for a bit.
Blizzard is making a HD version of Diablo 2, I'm pretty sure that was confirmed.
I cba to find a source so you will have to believe me but I know because I am kind of deep into sc community (I have been visiting Team Liquid daily since 2010 when Sc2 was in beta) and I have read that there where they often have Sc2 vs Sc1BW discussions.How do you know?
Not that I wouldn't believe it - the power of habit is a strong one -, but that is quite a statement.
So, this is coming: actually never?
Not looking forward to this. They are too damn arrogant, I don't trust them to stay faithful... I can't imagine modern Blizzard doing this:
"StarCraft 1 is too dark and depressing, it needs more love stories and kahehameha battles."
It can't have been a technical limitation since a large number of the other RTSes of Brood War's time period started to drop the selection limit, and the selection limit was something that had effectively vanished from all non-Blizzard games by the time of Warcraft 3.Besides, I can practically guarantee you the restriction is a result of technical limitations at some point and have just be kept alive because some people claim they got any use to them.
There is no way the Blizzard of today would make a quality HD remake of Starcraft.
Did you even read the sentence you were quoting?It can't have been a technical limitation since a large number of the other RTSes of Brood War's time period started to drop the selection limit, and the selection limit was something that had effectively vanished from all non-Blizzard games by the time of Warcraft 3.Besides, I can practically guarantee you the restriction is a result of technical limitations at some point and have just be kept alive because some people claim they got any use to them.
Removing the limit killed half of the complex mechanics and, as a result, the skill-cap that made Brood War's players at the highest level so different from eachother. Brood War's absurdly high skill cap is the primary thing which facilitated it being a fun Esport to watch (and play) without having to spice up the scene the way SC2 did with unprofessional bullshit out-of-game antics such as the nonsense idra was known for.
Talking about Ifs...If this forum was called RTSCodex instead, these people would be our fucking bethesdrones.
if RTS developers started to actually create games that could be played by a majority of players instead of just catering to the same handful that probably make up the (extremely sparse) population of every "great" RTS out there, the genre could get out of its niche and we might even get some interesting games instead of just endless copies of StarCraft or C&C. The actually interesting and original RTS releases in the last 10 years can probably be counted on one hand.
t. a cuck and/or shill who has never really watched or played Brood War at any respectable level of skill.After a while, people started imagining this required some kind of skill.
The skill of pressing Ctrl+[0-9] and remembering a handful of things at once. Wow. Are you fucking kidding me?
I am not at all upset about that. That is as it should be.The majority of people are unable to play SC1 or WC3? Seems you are actually upset that newbies with 20 hours in SC1 can't play in the same league as pros with 2000 hours.
Not Brood War, that is true. "Just" SC1 and 2 and WC3. Never in the very top leagues, sure, I just realized I didn't want to spend the time required to git that gud. Too many other games I want(ed) to play. I was always somewhere in the "medium" ranges. But I know more than enough to talk about it with knowledge.t. a cuck and/or shill who has never really watched or played Brood War at any respectable level of skill.
You are so ignorant that nothing you could possibly say on this subject is worth reading.
Obviously. They're too busy caring about "diversity" in their shitty shooter.There is no way the Blizzard of today would make a quality HD remake of Starcraft.
That is exactly what you're doing. In fact it is all you have done. What you want is pretty much, for the RTS genre, the equivalent of "character classes are too restrictive" and "turn based combat is boring". I still stand by the factual statement that if this were RTSCodex you and everyone who agrees with you would be our bethesdrones.I am not at all arguing against a high skill cap.
You are 100% percent incapable of doing actual arguments, aren't you?That is exactly what you're doing. In fact it is all you have done. What you want is pretty much, for the RTS genre, the equivalent of "character classes are too restrictive" and "turn based combat is boring".I am not at all arguing against a high skill cap.
Thank god people like you have no say in game development or all we would be playing would be the 1000th iteration of Wizardry 1 and Commander Keen with 0 variation.blublublublu selection limits are bad for new players blublublbu
Fuck new players.
Yes, that is exactly what I want.We already have the dumbed down RTS games with a low skill cap that are inviting for new players that thesheeep wants. We call them MOBAs.
Okay, I'll make this easy for the likes of you:
How exactly would removing the selection limit influence skill cap (not entry skill barrier)?
Yes, that is exactly what I want.
Can you please come out of your ass and do something other than shitposting or do I have to waste another wall of text here like I seem to be forced for that other guy?