It's about watching Korean 15 year olds hit 450 actions per minute.
It's about watching Korean 15 year olds hit 450 actions per minute.
I mean Flash was considered slow at 350. Jaedong would peak over 450.Nobody hits 450 actions per minute
I mean Flash was considered slow at 350. Jaedong would peak over 450.Nobody hits 450 actions per minute
Obviously I was joking about the game being about apm but if you followed brood war you should know 450 was not uncommon to see in tournament play.
I remember when SC2 came out, RTS felt kinda struggling, not a great time for the genre. And today:
Today SC2 is as old as SC1 was when SC2 came out.
Yup, it's ripe for an indie dev to make millions. AAA won't touch it cause they're not interested in single player stuff (especially not sp without microtransaction potential). Sadly all the rts indies also seem mostly interested in the mp aspect.80% of RTS players don’t play MP. It’s an untapped market.People play Starcraft for the story? I thought that was a joke. MP all the way.
Yup. The golden age of RTS is long over, and the worst part is that the genre never developed as well as it could have.I remember when SC2 came out, RTS felt kinda struggling, not a great time for the genre. And today:
Today SC2 is as old as SC1 was when SC2 came out.
I am actually a bit upset RTS is stone dead.
Yup, it's ripe for an indie dev to make millions. AAA won't touch it cause they're not interested in single player stuff (especially not sp without microtransaction potential). Sadly all the rts indies also seem mostly interested in the mp aspect.80% of RTS players don’t play MP. It’s an untapped market.People play Starcraft for the story? I thought that was a joke. MP all the way.
I am actually a bit upset RTS is stone dead.
I think there's truth to this, but not the entire truth. I think it's more that the audience for RTS were in it for different aspects, and when mobas, tds, cookie clicker, etc became their own genres it sort of ate away at the customer base bit by bit. And of course it never helped that RTS doesn't work on console and isn't a good platform for microtransactions.I am actually a bit upset RTS is stone dead.
MOBAs killed them
I remember when SC2 came out, RTS felt kinda struggling, not a great time for the genre. And today:
I am actually a bit upset RTS is stone dead.
Weirdly, despite the shrinking playerbase the SC2 pro scene is at the highest level it's ever been.
Well, averaging in the 400s. Peak was obviously higher. In general, Zerg players had higher average apm because it's more required of their race.I mean Flash was considered slow at 350. Jaedong would peak over 450.Nobody hits 450 actions per minute
Obviously I was joking about the game being about apm but if you followed brood war you should know 450 was not uncommon to see in tournament play.
It was mainly about three things: 1. Surging popularity of MOBAs, especially DotA, 2. Rise of the MMORPG genre which cut into all other genres but especially RTS because they weren't really a thing on consoles, 3. Decline of the quality of RTS games (I played lots of RTS, on LAN with friends too but eventually nothing interesting came out anymore. Last good year was 2003 IIRC.)I think there's truth to this, but not the entire truth. I think it's more that the audience for RTS were in it for different aspects, and when mobas, tds, cookie clicker, etc became their own genres it sort of ate away at the customer base bit by bit. And of course it never helped that RTS doesn't work on console and isn't a good platform for microtransactions.I am actually a bit upset RTS is stone dead.
MOBAs killed them
No clue about the current scene but it was barely ever relevant when, after Blizzard sued the shit out of South Korea to force them to switch to SC2, players either switched to LoL if possible or continued their contracts until they could retire and switch back to BW and start streaming to make money that way.Weirdly, despite the shrinking playerbase the SC2 pro scene is at the highest level it's ever been.
Yeah since I started playing 5 years ago pro games have only been getting better. And it's impressive how long Serral continues to dominate after breaking the koreans in 2018, even after him and Reynor got zerg, my main race, nerfed to shit. It's pretty common for him to reach grand finals of tournaments without dropping a single map to anyone. Current Dreamhack tournament too, he's yet to lose a single map and he's close to finals now. I can't really be arsed to watch every game in these things but I do make sure to catch up on Serral's games, kid is amazing.