Lightknight said:A word from developer : http://forums.elementalgame.com/394104
May i draw your attention to this passage specifically :
To those reviewing the game: I would urge you to review the game prior to v1.1. I say this because v1.05 (the release day version) is the version of the game that was originally released and if that version of the game is considered flawed then my view is that Stardock should suffer the consequences for that.
The guy STILL refuses to admit that he shipped a flawed product. There is no cure for that. Not to mention that he retroactively claims that 1.05 is the version that was released. Seriously now...
he used frogboy on this thread 1 year agoAlexandros said:I wonder what's Brad's nickname on the Codex.
The Good: Tedium-free and manageable city development, robust character customization, world-altering and tactical spells, in-game unit design, extensive content editors, can recruit (or fight) neutral adventurers, several research branches for different strategies with semi-random choices, clear diplomatic negotiations including treaties and arranged marriage
The Not So Good: Steep learning curve with insignificant tutorials, linear campaign with poor direction, tactical battles encourage waiting in defensive terrain, indistinctive spells, lacks fully randomized maps, some bland research options, limited quest variety, occasional bugs, iffy AI, no multiplayer yet
What say you? Part turn-based strategy, part city management, part role-playing game, partly finished, occasionally fun: 5/8
I dont see how that is so surprising. Most of the Stardock fans are very likely to also be GalCiv2 fans, which is exactly this kind of game design (but patched up), so, to THEM, its very normal to play such a crappy game, they're USED to it already from previous experiences, they are on Stardock cut heroin.And still there's someone asking whay so much bitching ?
Flying Spaghetti Monster said:Evidently the word on the street is they're planning on an expansion for February. Fuck those assholes.
Time to view it like a CA game: Modders will fix it.
absolutely, i waited for ths game since the beggining, i was really expecting a new master of magic, it wouldnt have been that hard int his day and age to make as good or better no ? well no, been too naive.Ruprekt said:We should channel this rage into an internet Shadow Magic game or sumfin.
Mortmal said:i completely agree with jiduthies, see i had forgot to mention the usesless champion, theres so many problems with th is game. And still there's someone asking whay so much bitching ?
Trash said:Unit design misses everything which should make unit design fun (abilities, traits). Heroes are indeed severely underpowered.
Do you have these 50 materials for more advanced buildings? If not then you must choose what to build in each city, not to mention they will not growth without food, and you'd need space for these buildings. When there would be more different buildings, you'd see consequences.jiduthie said:3. City management is meaningless. There are no special buildings to build in cities that aren't wonders(i.e. one per match) and moreover the basic improvements(one of each, in each town) that you can build are all + 1. The rest are all a + percentage, which means that cities are completely indistinguishable from one another unless they have a special map resource which are few and far between.
Help produce 1.25 of resource. Basically think about it as about 1 = 1000. 1000 + 250 = 1250.If your city doesn't have one of those resources and it then produces 1(because of the basic improvements) of each resource then what the fuck is a +25 percent improvment exactly going to do for you?
Gal civc was nowhere in that shape , i remmber IA doing something at least and doing it good, like mking treaties then backstabbbing you when you were at war with someone else, using stealth fletts etc..It was way more balanced and enjoyable, and thats why i preordered.Raghar said:Everyone knew how GalCiv looked like, so there was no reason to have too large expectations. Surprisingly city graphics isn't bland, in fact it's quite decent. Tech tree interface is nicely looking, sadly techs are more like slot machine. It would be much less problem when multiple techs could be researched in single turn, or when tech cost wouldn't rise.