Ruprekt
Scholar
I think the particular thing I didn't like GalCiv is the brevity of the eXploration phase of the game.
coldcrow said:What the hell?
Now people are seriously complaining about "soul" in a 4x space tbs. Just wow. Superior gameplay+AI > "soul" any day.
BethesdaLove said:It looks sterile. From the plastic, glossy gui to the plastic talking heads and plastic ships.
It plays sterile. Its a macro spreadsheet game without tactical fancy and a research tree from hell. At least without the last expansion.
It even talks sterile. Just read it. The language is not emotional enough. And forget the doodly doo "music". Funny note: MoM's spiritual sequel sound EXACTLY the same.
It lacks FUCKING epic and over 9000 and dirt and an Icewind Dale soundtrack.
coldcrow said:What the hell?
Now people are seriously complaining about "soul" in a 4x space tbs. Just wow. Superior gameplay+AI > "soul" any day. I will take both gladly, though.
Reminds me of people like JarlFrank freaking out cause the unofficial patchmod for MoO3 had a funny title screen. Hypocrites.
On a related note: modded MoO3 > MoO2.
Ruprekt said:I think the particular thing I didn't like GalCiv is the brevity of the eXploration phase of the game.
Ruprekt said:It's basically steamlined civ with apparently - not that I can tell - much superior ai.
I like exploring with my little space ships and putting defences on my planets and fings. I'm too stupid to get anything out of a better ai.
Plus the ship design in galciv2 seems pointless. It's purely cosmetic.
You are part of the reason space 4X is dead, you fucktard. With a total rebalance and an AI overhaul, MoO2 would've been a better game than all the other crap combined. And don't get me started on how beautiful the hopelessly broken EoFS was. If there's no room for anti-orbital submarines, Gothic fortresses and insane rulers in your game, it's not living up to the genre's potential.coldcrow said:What the hell?
Now people are seriously complaining about "soul" in a 4x space tbs. Just wow. Superior gameplay+AI > "soul" any day. I will take both gladly, though.
Reminds me of people like JarlFrank freaking out cause the unofficial patchmod for MoO3 had a funny title screen. Hypocrites.
On a related note: modded MoO3 > MoO2.
Flying Spaghetti Monster said:Two major patches and a couple of hot fixes in the few days since launch...
dragonfk said:Seeing as I can't start a new game( it hangs up during loading) with my ATI card I can see where all that rage comes.
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At the time those graphics were considered fancy.Malakal said:This soul is what brings gamers to the game. Its what made old games good, when we didnt have any fancy graphics it was the only thing stopping us from seeing those pixels for what they were.
Simple doesn't mean primitive and it doesn't mean bad. In fact MOO2's gameplay feels very smooth thanks to it.Moo2 is a little simpler in terms of gameplay
MetalCraze said:Simple doesn't mean primitive and it doesn't mean bad. In fact MOO2's gameplay feels very smooth thanks to it.
I really tried to get into GC2, started it several times, tried to force myself to like it but in the end I was always getting back to MOO2 or Civ2/3. There is some sense of tedium about GC2's gameplay, like you are trying to love an excel spreadsheet.
forgotmypasswordagain said:MetalCraze said:Simple doesn't mean primitive and it doesn't mean bad. In fact MOO2's gameplay feels very smooth thanks to it.
I really tried to get into GC2, started it several times, tried to force myself to like it but in the end I was always getting back to MOO2 or Civ2/3. There is some sense of tedium about GC2's gameplay, like you are trying to love an excel spreadsheet.
I agree, simple isn't bad - I was just trying to sum-up the general complaints to be fair to both sides.
I tried to get into GC2 also - I was pretty stoked by all the prelaunch hype - but, yeah, it feels like a really "deterministic" game, where for example if you just put the "right" building down first, then build the "right" unit, then research the "right" tech, etc., you just can't lose, because it's all so overly balanced and statistical (due to the lack of tactical combat, no substantial economic model, no neat options for crews/captains to gain experience and skills, etc.) It's like you could almost win by keystroke macro, if the planets weren't randomized.
For 4X space games, I still like Space Empires V the best. It has a lot of problems - but it has even more cool options to do something daring with (ship design is great, awesome tech tree in mods, you can play any 'angle' you please and have a shot at winning) and that's what makes a strategy game for me. Otherwise it's all just spreadsheets - like GC2.
Brad Wardell's heart is in the right place, but the man simply hasn't an aptitude for design - his skill is in programming. He should handle AI coding and hire a project lead with a better grasp of gameplay.
Try it.dragonfk said:Could you(or anyone else) elaborate on the state of SE V?
To those reviewing the game: I would urge you to review the game prior to v1.1. I say this because v1.05 (the release day version) is the version of the game that was originally released and if that version of the game is considered flawed then my view is that Stardock should suffer the consequences for that.