commie said:
DamnedRegistrations said:
Whats with Stardock and having awesome premises for games and then churning out crap? Demigod could have been awesome, but had terrible balance and few heroes with little choice in how to play them. SoaSE is something people have wanted to see for ages: a real time 4x. But again, very little variety in gameplay, with lots of useless tech and ways to waste your money in game, and no real difference between one side of the tech tree and the other, or between races for that matter. Have heard bad shit about Galciv 2 as well. And now I'm hearing nothing but bashing for a MoM clone, how can you fuck up something so simple? Rip off fucking MoM and you're done. Tons of units, items, heroes, spells, races, ways to build cities up, all vastly different from eachother. Even with the ancient graphics, shit
AI and assload of bugs it's still worth playing.
Sins of a Solar Empire is NOT a Stardock game, it's an Ironclad game.
You heard bad shit about Gal Civ 2, eh? Why use your own brain when Skyway can tell you what to like or not!
Frankly I love Gal Civ 2, particularly with the Arnor add on. Finally we get variety in the tech trees of all the races instead of generic crap with minor bonuses like the overrated Master of Orion series. How people can crap on that there's no personality in Gal Civ when there is fuck all of it in MOO?
Elemental will be patched and fixed up to be great. Stardock will support it for years.
WTF is wrong with you?
MoO2 worse than GC2? Bullshit.
Maybe MoO2 doesn't have a specific tech tree for every civilization there is, but it still is the better game. Generic crap with minor bonuses? Hahaha. Let's take a look at weapons in both games:
GC2:
laser I (dmg 1)-> laser II (dmg 1, miniaturized)-> laser III (dmg 1, miniaturized)-> laser IV (dmg 1, miniaturized) -> phasor I (dmg 2) ...
MoO2:
laser -> gravity beam (dmg&kills marines = easier to board) -> mass driver (no distance penalty = you can adopt a tactics with fast and maneuveral ships that attack from the distance, whereas your opponent can't do shit ) -> ... so on, every weapon has a special ability and allows you to introduce new tactics
And add to that you can see it in a tactical battler whereas in GC2 you just see a cinematic.
GC2 < MoO2