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- Jan 28, 2011
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GaelicVigil Let me guess, you're American and you work somewhere in the country with a pretty small tech sector.
The fact that "official" modding support isn't coming until next year at some point is going to kneecap it just like Fallout 4 as well.I'm still not seeing the modding potential for this game beyond basic stuff like "de-fuck Bethesda's shit UI" and "tweak combat values up and down a little bit". The game doesn't have the basic groundwork to support all Skyrim's life sim mods like becoming a farmer or whatever the fuck, NPC beautification mods are a waste of time since there's relatively few NPCs other than "Citizen", etc. The only real big innovation modders could include would be vehicles, which I imagine will be coming in about two weeks despite Todd saying they're impossible or w/e.
It's going to suffer the same fate as Fallout 4 modding, just a bunch of slutty clothes for virtual barbies and MW2 weapon ports, the setting doesn't lend itself to Skyrim tier stuff.
I'm working right now with two girls. One is a senior Python backend eng and the other one is a frontend developer. They both do a damn fine job and are a pleasure to work with but neither of them has dangerhair or weighs over 60 kgs.I've been a full-time professional software engineer (dotnet & LAMP) and database programmer (MSSQL) for the past 17 years and I have never once seen a real female programmer in any job I've had. Not one. I once knew a girl who was very good with photoshop and graphic art. I've known a couple girls who could look at database logs, but I've never seen a girl who could write code.
I can tell just looking at the pink-haired chick in the photo that she's a typcial diversity hire who probably made high-level "design" decisions, but never looked at any code. In other words, she was in charge of making the PowerPoint slides once a week for her management meetings while the white/asian guys sat quietly in the basement working 70 hours a week writing the actual code.
I don't see why not though. People can make custom planets suited towards particular life sim gameplay styles (e.g. aforementioned farming, survivalism in a place with bad habitability and/or stronger hostile aliens etc etc).I'm still not seeing the modding potential for this game beyond basic stuff like "de-fuck Bethesda's shit UI" and "tweak combat values up and down a little bit". The game doesn't have the basic groundwork to support all Skyrim's life sim mods like becoming a farmer or whatever the fuck, NPC beautification mods are a waste of time since there's relatively few NPCs other than "Citizen", etc. The only real big innovation modders could include would be vehicles, which I imagine will be coming in about two weeks despite Todd saying they're impossible or w/e.
It's going to suffer the same fate as Fallout 4 modding, just a bunch of slutty clothes for virtual barbies and MW2 weapon ports, the setting doesn't lend itself to Skyrim tier stuff.
GaelicVigil Let me guess, you're American and you work somewhere in the country with a pretty small tech sector.
The question is "can they?", there's no modding tools out yet, we don't know what people can do.I don't see why not though. People can make custom planets suited towards particular life sim gameplay styles (e.g. aforementioned farming, survivalism in a place with bad habitability and/or stronger hostile aliens etc etc).I'm still not seeing the modding potential for this game beyond basic stuff like "de-fuck Bethesda's shit UI" and "tweak combat values up and down a little bit". The game doesn't have the basic groundwork to support all Skyrim's life sim mods like becoming a farmer or whatever the fuck, NPC beautification mods are a waste of time since there's relatively few NPCs other than "Citizen", etc. The only real big innovation modders could include would be vehicles, which I imagine will be coming in about two weeks despite Todd saying they're impossible or w/e.
It's going to suffer the same fate as Fallout 4 modding, just a bunch of slutty clothes for virtual barbies and MW2 weapon ports, the setting doesn't lend itself to Skyrim tier stuff.
The thing is, it'll all be so disjointed. With Skyrim you can integrate something like farming because it fits into the world, you can make all the existing objects interactible and give them new purposes, so you can have some new mechanic where the ground starts randomly spawning gourds or w/e the fuck and the player can "harvest" them and sell them.I don't see why not though. People can make custom planets suited towards particular life sim gameplay styles (e.g. aforementioned farming, survivalism in a place with bad habitability and/or stronger hostile aliens etc etc).
Wtf, no Creation Kit til 2024? Todd's business decisions are consistently some of the worst in the industry. They should have had the CK ready to go on release and let people get stuck in immediately fixing the game.The fact that "official" modding support isn't coming until next year at some point is going to kneecap it just like Fallout 4 as well.
of course. It’s capitalism. People owning businesses like the rich guy in Constellation, then you have all the poors living in The Well and miners working for little pay. expensive restaurants for the rich, and Chunks for the poor. etc.It's always hard to tell if there's meant to be a class element to this setting
Most likely I'd wager. Skyrim was done in the same engine, so I don't see why Starfield would be any different in regards to overall modding capabilities.The quest is "can they?", there's no modding tools out yet, we don't know what people can do.
I wouldn't be surprised if modders will be able to mess with the procgen stuff itself once the modding tools are released tbh. Perhaps that's why it's taking so long for the creation kit to be released in the first place.Skyrim also lends itself so well to thousands of great minor mods that make the world a little bit more interesting, just things like adding birds to the skies. With Starfield it's hard to imagine how these game-wide mods could work, given the range of empty planets.
Ever worked with VBS? (Just curious).GaelicVigil Let me guess, you're American and you work somewhere in the country with a pretty small tech sector.
I am the lead senior software/database engineer contracting for the US Army's worldwide training software.
why would you doxx yourself like that for some internet penis pointsGaelicVigil Let me guess, you're American and you work somewhere in the country with a pretty small tech sector.
I am the lead senior software/database engineer contracting for the US Army's worldwide training software.
As someone who has actually played No Man's Sky, I found this amusing:
I tried Starfield and refunded it. It's no NMS.
I gave Starfield 2.5 hours and that's all it took. What a waste of money. No Man's Sky looks way better, plays way better and is actually fun when you start it. With as many hours as I have in NMS, I still get that "What's in this system?" feeling. I get the "Explorer" feeling. Watching my ship land in a cut scene in Starfield was so disappointing for me because it really hit home that Starfield is not a space sim. You do not get to actually fly your spaceship in Starfield. NMS's most boring lifeless planet is a carnival compared to the soul crushing blandness of the first planet i stepped on (after not landing my spaceship myself). I was hoping Starfield was going to be NMS 2.0 but as a space sim NMS is lights years beyond the college project called Starfield
https://steamcommunity.com/app/275850/discussions/0/3815166994159628990/
The game manages to appeal to nobody except undiscerning Skyrim fans. It's not a good space game, it's not a good crafting/building/survival game, it's not a good shooter.
People really liked that A-B "you can climb that mountain" adventure in Skyrim and this game replaces all of that with a bad menu system and fast travel, so I'm not sure it even appeals to the most casual Skyrim player.The game manages to appeal to nobody except undiscerning Skyrim fans.
Bro these morons think Lovelace writing down Babbage's words makes her the first programmer, they don't care about facts.Pure nonsense.
I know you're being sarcastic, but Behold!Tech is at least 20 years away from anything resembling that
Yes, people were far too harsh with No Man's Sky, which was still a project by a small indie developer. I thought No Man's Sky was too streamlined, but in Starfield, there's no atmospheric entry, no flying over planets—nothing. They aren't even bothering with it. And we're talking about a game with a considerable budget, many years of development, many hires, and massive outsourcing. It's bound to human nature to be dissatisfied, but we certainly should have appreciated more all those indies who were even running on potato PCs.The planet exploration is entirely unique within video games and if you have theClearly, No Man's Sky faced a lot of criticism upon release, but they continued to work on it, and the planet exploration it offers is far superior to anything Starfield provides. In No Man's Sky, you can fully explore planets, even terraform them a bit to establish your bases. There's a tremendous variety and some truly alien landscapes to discover. Plus, there are legitimate reasons to build outposts.it might be enough for you, but I think there are many space game enthusiasts who aren't happy unless they get the Star Citizen as promised by Chris Roberts. It has to have the most advanced space dogfights seen in a video game as of yet, it has to have a fully simulated economy, it has to be an MMO, it has to have unique Ubisoft styled point of interests on thousands of planets. You can't just find a neat planet in NMS, land on it, interact with the wildlife, find some unmarked place that's neat and then take off. That isn't content. Content is when you speak to a character and get a checkbox and then go to a bandit camp in space, clear it out and get a purple item. It also has to be a great first person shooter (impossible with modern game design and fidelity, extra impossible with procgen).
They're retarded because they will shit on all the games that do one part of this great. No Man's Sky has the best procedurally generated content on the market, seamless space to planet landings, no load times, etc. Outer Wilds has the best handcrafted content and science fiction plot since games in the 90's and people are shitting on it for not being Elite or something, idk, it got a pretty bad response in the Codex thread last time I checked.
Then they get first person Diablo in space, now with extra loading screens and none of the features that made the TES series noteworthy and they gobble it up. They can even shit out a turd of political agitation on top of the goyslop stew and they'll still slurp it up. Or they'll sign over their entire bank account to Christ Roberts who's selling jpegs instead of jerry rigging netimmerse to make a woke "space" game.
The major fuckup of Sean Murray was making a game that was at all appealing to this crowd.
People really liked that A-B "you can climb that mountain" adventure in Skyrim and this game replaces all of that with a bad menu system and fast travel, so I'm not sure it even appeals to the most casual Skyrim player.The game manages to appeal to nobody except undiscerning Skyrim fans.
...you're saying NMS is a worse version of Elite than Starfield is?
Which is irrelevant since you're probably going to be fast traveling to locations rather than using your ship in Wokefield. Since you're actually using your ship to get around in NMS this part of the game is functional and important, even if it obviously isn't the focus of the game. You can do the usual Elite stuff, dogfights, space trading and such, but it's essentially a means to get you from planet to planet. In the space combat sim department there are countless games that do it better than Todd's masterpiss so I don't know why you'd play either that or No Man's Sky if that's what you are after.
They don't, there are no planets, there is just the one biome in the square that is being generated. This is important since they don't need to blend between biomes.
So what? There are no space games with interesting things to do in them.
Either the multiplayer is enough for you or the format is just inherently not for you. Starshit doesn't have multiplayer so you're doing the brainless basebuilding from Minecarft/Conan Exiles/Rust/Sons of the Forest/Whatever the fuck without the company of others, making it pointless.