Let's see when Bethesda releases horses vehicles, followed by horse armor custom paint jobs, for this game. People will probably hail them as saviors, finally relieving the player from having to walk everywhere on the random maps. We will see whether this will become freely moddable or not. These ever more encroaching ingame stores with their constant game updates are a bane for modding, anyway. At the moment, I don't see how modding can make this more fun though. There has to be something you consider worth to be tweaked.
That pretty much covers the "thought" Bethesda have given to the space/sci-fi setting 300 years in the future. They put the word "space" in front of everything and that will do. Space pirates, space cowboys, space cities, space lasers. space miners. Fully expecting Space Knights on Space Horses with Space Armour in the DLC. Wait for the Space Dragons and Space Vikings.
On a tangent, all the arguing about loading screens, pronouns, graphics etc, while it has it's place, is a huge distraction from the core problem of Starefield. Which is the setting is just rubbish. Arguing about "gunplay" in a game 300 years in the future is like arguing about "horse and cart driving" in a 2100 game. It will be obsolete by then anyway. And that's just one example. They could reskin the game to be pirates of the caribbean in 1700 and it would require nothing other than cosmetic chnages. The game needn't be in space in the first place. So yes, modding isn't going to work. Though I fully expect modders to make more creative environments, enemies and weapons than Bethesda. Because there is not one ounce of creativity in the game on release.
The lack of intelligent alien life is another oddity. When the Space Dragons appear and are just like Skyrim dragons, only in space suits, maybe then it will be clear how they made this game. It's a game of cardboard cutouts to shoot out. Redraw cutouts and call it a new game.
Oh yeah, and did huminity forget "The Wheel" in the future? Seems to be not in the game.