Eisenheinrich
Scholar
Pumped for what?It was good at first but I got bored at around 10-15 hours in. With this one I'm still pumped.Tranny Gate 3 doesn't count.
Why tho?
Pumped for what?It was good at first but I got bored at around 10-15 hours in. With this one I'm still pumped.Tranny Gate 3 doesn't count.
Why tho?
As far as I can tell, just regular humans. The technology level the universe is at isn't clear, because every settlement ends up being different (Cowboy Town is obviously a bit less tech-y than Cyberpunk Town, for example).Is there any synthetics in the game? Transhumans? (lol). Rogue AI? Devolved/evolved humans? There's a lot of things a space setting can do without aliens.
There's no transhumans that I've met, even in Cyberpunk World. There are cosmetic gene clinics where people can change their appearance/sex/race, but the effect of that on society doesn't seem to be discussed, probably because the clinics only exist so that the player can change their characters' appearance.
It's fun for what it is, but it's easy to get burned out if you focus too much on the procedurally generated content. Otherwise though, gameplay is ok for a Bethesda game.All the bitching aside, game is super fun to play and to explore if you liked combat and collecting trash in Fallout 4.
The outpost system (settlements in FO4) is vastly improved in Starfield.
So if you liked these aspects, you will like Starfield. It is definitely not a game that will appeal to everyone, certainly not on the codex.
the gameplay bro, it's good, if you like looter shooters and exploring procedurally generated dungeons and base building and crafting and farming and gunplay and setting up interconnected outposts like you are playing a 4X game in first person. It's really good man.Pumped for what?It was good at first but I got bored at around 10-15 hours in. With this one I'm still pumped.Tranny Gate 3 doesn't count.
Why tho?
Yeah, that's the one. Minor spoiler: the first thing that happens when you walk into town is that a gang of outlaws are robbing a bank, and the Marshall (wearing a longcoat and star badge) is besieging them. No joke.I'm guessing cowboy planet is Akillia or something that they're trying to send me to?
Niggers can't into space, so if we're doing realism arguments then the game should be filled with Chinese people, with a token Serb, Rus and German. Every single nigger would have been wiped out when Earth was destroyed, total nigger death.Game is supposed to be far into future. That's how humanity will look like so it's not immersion breaking.
Mae Jemison, one of the most famous of all time! I've got her autograph.And how many African Americans?
Press F for a GPS-There is no local map and I get the impression they are trying to making a bit better use of laying off quest markers when appropriate.
Press F for a GPS-There is no local map and I get the impression they are trying to making a bit better use of laying off quest markers when appropriate.
Just like with FO76 then?Bro, they've already announced just before this released that TES 6 has started production. Todd is bailing on this pronto to salvage his reputation, I imagine he can't wait to see the back of this game.I was wondering, are there really no sentient aliens? Man, I'm telling you the game is unfinished. Lots of graphical glitches and stuff like trees spawning on top your base, no swimming, etc. I really hope they will fix it with future updates.The lack of aliens does suck.
are you aware that non-story dungeons are procedurally generated?-Re-use of dungeon designs. Despite encountering some really nice level/dungeon design in the first dozen or so dungeons I have done, I have also already encountered one dungeon design copied with only a few modifications.
don't all quests have a quest marker?Press F for a GPS-There is no local map and I get the impression they are trying to making a bit better use of laying off quest markers when appropriate.
I use that, but I am talking about the kinds of quests that are typically ruined by quest markers in Bethesda games. The kind that are, "go find this thing that I don't know where it is," and then the quest marker leads you right to the exact spot that thing you don't know where it is is. So far Starfield has been appropriately laying off of doing that and even providing information/clues about where it is in the dialog and quest description. I hope that continues.
are you aware that non-story dungeons are procedurally generated?-Re-use of dungeon designs. Despite encountering some really nice level/dungeon design in the first dozen or so dungeons I have done, I have also already encountered one dungeon design copied with only a few modifications.
Yeah, that's the one. Minor spoiler: the first thing that happens when you walk into town is that a gang of outlaws are robbing a bank, and the Marshall (wearing a longcoat and star badge) is besieging them. No joke.I'm guessing cowboy planet is Akillia or something that they're trying to send me to?
The annoying thing is they never even go all out. Like the game could at least be a laugh if it was just full-on bullshit, some assholes building an actual Western town in deep space with a saloon with swing doors and having duels and shit, but instead it's just another fairly boring town with an inexplicable Western veneer. Same for the others, Cyberpunk town could have been funny as fuck if it was full of idiots saying shit like "to get jacked into the 'net you'll need the hottest runner in town, but corpo firewalls can be tough to crack even for the best cyberjackers", but instead it's another boring town full of dull people with a crap derivative aesthetic sheen.
they have teams of psychologists who know all the skinner box trickswhy does every shitty game now have looter shooter mechanics?
a tragic tale of Notch, he is now a rich lonely guy who lost all meaning in life. there is a documentary on youtube I think. money can't buy happinessA lot of people say that if they had a time machine, they'd go back to kill Hitler (though I suppose that's probably not relatable to quite a few posters on this site... Hillary Clinton maybe?) - but I'd like to go back and surgically remove Markus "Notch" Persson's fingers so he could never infect the world of video games with the wretched curse of SURVIVAL CRAFTING
Not for that example I gave.don't all quests have a quest marker?Press F for a GPS-There is no local map and I get the impression they are trying to making a bit better use of laying off quest markers when appropriate.
I use that, but I am talking about the kinds of quests that are typically ruined by quest markers in Bethesda games. The kind that are, "go find this thing that I don't know where it is," and then the quest marker leads you right to the exact spot that thing you don't know where it is is. So far Starfield has been appropriately laying off of doing that and even providing information/clues about where it is in the dialog and quest description. I hope that continues.
Won't matter after the inevitable '76 treatment
That's the part that surprises me the most.
You'd think that after the way this company fucked its fans with scam after scam, people wouldn't give this PoS a chance.
Yet, here we are again with more of Todd's bullshit.
& that's some euphemistic way to put thisWe have technical limitations there, frankly.
space combat and travel is very unfinished as of now, hope this will changewatched some space combat: do ships really not have radar in this game?
it would cost him money. persuading dumb goyim to do it on the other hand is free.What is exactly preventing Mr. Shekelestein from purchasing a spaceship and filling it with as many niggers as he could?Niggers can't into space, so if we're doing realism arguments then the game should be filled with Chinese people, with a token Serb, Rus and German. Every single nigger would have been wiped out when Earth was destroyed, total nigger death.