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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Non-Edgy Gamer

Grand Dragon
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Strap Yourselves In
Speaking of other space games, is X4 good?
Depends on your autism level.

All the X games have the bizarre idea that what you really want to do in a space game is build giant factories that are dependent on other factories, all of which mine resources and churn out ships. Why? Because numbers. Numbers go up, feels good.

And that's the game. The story is usually crap, the space battles are like a cheap copy of Freelancer.

For me, it's pure boredom and completely misses the point of a space game, which is exploration, combat and building yourself up from whatever cheap ship to an ace pilot - something the X series treats like the early game, before you get to the autistic factory building that's the core of the game.

Wing Commander, Freelancer, Freespace, Frontier. None of these games had absurd, menu-driven factory boredom.
 

Vic

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Visuals look so bad in Starfield, but they also aren't that great in Cyberpunk.

I have no idea how normies think this shit is acceptable. Where are the graphic whores? Have modern devs ever set foot outside to check out how the real world actually looks like?

I mean this shit is just as bad as the poop brown or vomit green filters they used to slap games with only a few years ago. Now everything looks like Borderlands for some fucking reason.
I don't think visuals are as much of the point as attention to detail and effort to build a simulated world.

The NPCs in Starfield outright ignore a man standing there shooting up the city. They walk around like robots with creepy eyes.

I know that i was just commenting on the visuals looking like shit too, in both games.

Everything is fuzzy, washed out, with pastel looking colors, no depth, no natural lighting and so on. Half Life 2 looks like fucking Rembrandt compared to Cyberpunk let alone Starshit:

i7jbqt0rayf31.jpg


The last game that impressed me visually was Kingdom Come: Deliverance. All this modern AAA shit that can melt your 1000 dollars graphic card all look like diarrhea even compared to games released 20 years ago.
Nig nog please this is on medium/high settings without any rtx played on gtx 1070

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I bet even starslop looks better when you actually play it instead of watching shitty compresed video
yeah they look better in dim light right
 

Vic

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PSA: For everybody playing on lower settings: disable resolution scaling and set the scale to 100% otherwise game will use an algorithm to rescale objects to supposedly improve performance but it will look like shit, all my screenshots itt have been on absolute lowest settings, 40+ FPS on GTX 1070

edit: also increase indirect lighting, if it's too low stuff in the distance outside will be blurry
 
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Lyric Suite

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Visuals look so bad in Starfield, but they also aren't that great in Cyberpunk.

I have no idea how normies think this shit is acceptable. Where are the graphic whores? Have modern devs ever set foot outside to check out how the real world actually looks like?

I mean this shit is just as bad as the poop brown or vomit green filters they used to slap games with only a few years ago. Now everything looks like Borderlands for some fucking reason.
I don't think visuals are as much of the point as attention to detail and effort to build a simulated world.

The NPCs in Starfield outright ignore a man standing there shooting up the city. They walk around like robots with creepy eyes.

I know that i was just commenting on the visuals looking like shit too, in both games.

Everything is fuzzy, washed out, with pastel looking colors, no depth, no natural lighting and so on. Half Life 2 looks like fucking Rembrandt compared to Cyberpunk let alone Starshit:

i7jbqt0rayf31.jpg


The last game that impressed me visually was Kingdom Come: Deliverance. All this modern AAA shit that can melt your 1000 dollars graphic card all look like diarrhea even compared to games released 20 years ago.
Nig nog please this is on medium/high settings without any rtx played on gtx 1070

photomode_05072023_15aqinq.png

photomode_13072023_039qf8z.png

photomode_28082023_05xrewp.png

photomode_31082023_11t2csg.png



I bet even starslop looks better when you actually play it instead of watching shitty compresed video

RTX doesn't count you stupid nigger. You can literally slap RTX on Quake and have it look the same as in Cyberpunk it's a fixed effect that requires no actual effort on the part of the coders to implement which is likely the reason companies love it so much. Why waste time actually paiting real shadows or carefully position lighting in your map when you can just rely on RTX and put the burden on the customer to make up for the perfomance cost by buying the next overpriced graphic card. The second i saw what Control looks like without RTX i knew it was a fucking scam. I figure eventually they aren't going to bother implement traditional post-processing effects, they'll have the RTX off version of the game look completely barren making RTX mandatory. Watch.

Also, i'm still not that impressed. I don't like the Human Revolution brown filter that i'm seeing there and i'm sure all the shit i was complaining about is still there, just hiding under all that darkness.

Also, 2004 niggers, just think about it:

20220115122511_1.jpg
 
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Justicar

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RTX doesn't count you stupid nigger. You can literally slap RTX on Quake and have it look the same as in Cyberpunk it's a fixed effect that requires no actual effort on the part of the coders to implement which is likely the reason companies love it so much. Why waste time actually paiting real shadows or carefully position lighting in your map when you can just rely on RTX and put the burden on the customer to make up for the perfomance cost by buying the next overpriced graphic card. The second i saw what Control looks like without RTX i knew it was a fucking scam. I figure eventually they aren't going to bother implement traditional post-processing effects, they'll have the RTX off version of the game look completely barren making RTX mandatory. Watch.
NIGGER are you reading what Im writing and comprehending it? This is without rtx how could it run it on Gtx 1070 a 6 or 7 year old card :lol:.

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Hace El Oso

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RTX doesn't count you stupid nigger. You can literally slap RTX on Quake and have it look the same as in Cyberpunk it's a fixed effect that requires no actual effort on the part of the coders to implement which is likely the reason companies love it so much. Why waste time actually paiting real shadows or carefully position lighting in your map when you can just rely on RTX and put the burden on the customer to make up for the perfomance cost by buying the next overpriced graphic card. The second i saw what Control looks like without RTX i knew it was a fucking scam. I figure eventually they aren't going to bother implement traditional post-processing effects, they'll have the RTX off version of the game look completely barren making RTX mandatory. Watch.

Also, i'm still not that impressed. I don't like the Human Revolution brown filter that i'm seeing there and i'm sure all the shit i was complaining about is still there, just hiding under all that darkness.

All that technological ‘progress’ and the lighting is worse than Splinter Cell: Chaos Theory (2005) or Shadow of Chernobyl (2007).
 

Vic

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lighting is fucking atrocious in starfield. sometimes I can't see what I want to pickup because of the bloom like wtf

The faces, the bloom, the bugs, it's Oblivion all over again.

otterwatermelonjiivg.png
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

To be fair, Cyberpunk only added more than token water splash effects in a patch in 2021.
Hold on a second, the video doesn't match the statement, what the fuck is going on here? The clip shows her flying through the planet, sounds like someone should've set up collision bounds in orbit, but you can fly around a star system from one planet to another? 'Cause there's a big difference between "you can only freefly in orbit" and "you can freefly between planets, it'd just take you extremely long to do it." Or does it mean you can fly from the fast travel point to that planet?

This game is an absolute trainwreck. It may get marginally better after I leave New Atlantis but it almost doesn't seem like it matters. If you can't blow your best wad on the first city the player reaches then I just can't see it ever being worth a full playthrough.
I've only progressed up to the end of the rescue mission (first mission together with Sarah) but I can see how this process of walking between area loading points can quickly get repetitive.

I didn't expect a full blown space flight simulation, but it was Bethesda's job to come up with activities, random events, and minigames, so it's not a predictable process of fast travel every time, and the necessity to press the same sequence of buttons as a player until you get to the loading screen.
It doesn't make any real sense. There's nothing going on in this game that Oblivion didn't do. I mean they've got the usual graphical bells and whistles but the geometry is relatively simple, the NPCs aren't particularly detailed (some are laughably devoid of detail), and the textures are still the same old muddy shit Bethesda comes up with. This game should easily be able to maintain 100fps even on a 3070 imo.
It's like layers upon layers of LoDs loading, but it's happening in some pretty late point. When the camera changes during dialogue I can see how details on someone's outfit/spacesuit are still loading half a second after the camera switches to him (when there is a conversation between more than one NPC and my character)
But BG3 was not the point, rather (as I thought would be obvious) how pathetic it is the way porn has hijacked most people's sexualities without them even being aware of it to where that dialogue in Starfield seems suspect or detached from reality to some rather than perfectly normal. Surprisingly refreshing from Beth, even if it looks like the only thing that is about this game.
The most depressing thing is how as a result of the described process, they can't intuit a dialogue line in BG3 will lead to innuendo. "I cans only reads literal letters and words"
gzJjuO8.jpg


Look at this! I... how is this...

Isn't this 2023? This screenshot is untouched. This is basically running the game in 1440 at maxed out details. This is the FIRST CITY YOU VISIT.

I have no words.
I see the same picture, only with a lower framerate - ~24 fps :lol:
 

Lyric Suite

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You are right



Lmao rent free much?

You just confirmed visuals in Half Life 2 look better in that video. No stupid cartoon filters, natural lighting, scene looks real and immersive, doesn't look like a console game despite five billion of post-processing effects turning your graphic card into an amorphous liquid substance.
 

Vic

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Cyberpunk is a lifeless snowglobe compared to all the shit that is going on in Starfield. NPCs talk to each other, guards share gossip with you. If you explore planets you see ships randomly landing near you with quests or enemies. Different alien species battling it out in the wilderness.... Cyberpunk might run better but it's trash compared to Starfield from a simulation point.
 

Be Kind Rewind

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Ironically, the people who complain about having to fast travel between planets are generally people who claim to want realistic and immersive space sims. I guess not that realistic* and immersive, though.

*Even several hours is still unrealistically fast.

I see you're as retarded when it comes to video games as when it comes to politics, niggerjewpatriot. There is this thing called time dilation, or speeding up game time, that has been a staple feature of space games since forever due to the distances involved.

Either way it's extremely lazy and trash.
like already said, space travel and combat is absolutely unfinished in this game. Including, before crispy pops an artery over this discovery, that you can’t actually swim under water.

I hope it will be improved in updates
Nah, it's not unfinished. It's just an extremely lazy design. Lazy and incompetent because bethesda have been hacks for a long time now.
idk man gaming has changed, nowadays games get released in unfinished state and fixed over time

I shall remain hopeful

A Deep Sea DLC/Update would be fucking awesome to explore huge underwater planets and build underwater bases
If you're going to hide out in your space campervan trying to reboot civilization by banging rocks together while hiding from the nigger machete rape hordes of New Detroit in Coonfield you might as well play No Man's Sky instead. I don't think it's a great game (but I do appreciate it for the technology and scope, as well as the aesthetics) and base building and the resource gathering treadmil is only bearable with friends if you ask me, but NMS doesn't just have aliens to meet, properly large planets you can fly around on, vehicles that you can drive, alien animals you can ride on but also featured underwater exploration since day one and expanded on it in a free update released four years ago turning that part of the game into Subnautica with guns. Sean Murray did what Todd can't.

 

Non-Edgy Gamer

Grand Dragon
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Strap Yourselves In
While I agree with the rest of your comment, I think you meant a cheap copy of Freespace, as Freelancer's combat is simplistic and extremely boring.
No, I meant a cheap copy of Freelancer. Because it is boring. Even buying the capital ships and flying around shooting meaningless space stations in the meaningless world is boring.

It's the same non-Newtonian combat over and over, only without any sort of real story to keep you mildly interested. At least for all the previous X games.
 

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