really guys, Starfield > Cyberpunk
play it, see for yourself.
Depending on what you want from it, Cyberpunk can be "fixed with mods". My bar is low - I want to roam around the world, clear out "bandit camps" a la Witcher 3, and deck out my charater with cool equipment, ride around the city on a bike listening to 80s pop and rock.
- Fun combat - achievable with rebalance mods, improving enemy netrunners, stealth gameplay, etc
- Functional wanted system - the mod for that exists, it's actually a side-feature of the mod "Vehicle Combat"
- Cars and customization - don't care much about it but it's a nice to have bonus
At some point I'm pretty sure Starfield will reach the fixed-with-mods stage, especially if someone scripts minigames related to taking off/landing procedures, and makes space combat more involved. I'd love to be able to go in outer space for urgent repairs to the ship as well... The jank will remain but gameplay has the potential to be fixed with mods.