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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,118
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Swedex
There does not seem to be a reason to hunt down specific monsters

They dropped the ball on this one.

Would be cool if you could extract a DNA sample from any alien species, then genetically engineer them in a lab, and finally place them in your built settlement. Voila! You have an exotic pet, now.
 

Ibn Sina

Liturgist
Patron
Joined
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Messages
1,000
Strap Yourselves In
So guys what do you think the final aggregate score of steam reviews will be after tommorow? Mixed? Slightly postive?
 

darkpatriot

Arcane
Glory to Ukraine
Joined
Mar 28, 2010
Messages
6,311


Ironically, the people who complain about having to fast travel between planets are generally people who claim to want realistic and immersive space sims. I guess not that realistic* and immersive, though.

*Even several hours is still unrealistically fast.

I see you're as retarded when it comes to video games as when it comes to politics, niggerjewpatriot. There is this thing called time dilation, or speeding up game time, that has been a staple feature of space games since forever due to the distances involved.


Hmmm... So then it would be okay if a game dilated the time involved in boring uneventful travel time down to a period of a few seconds? A way to "fast travel" as we could call it?

:smug:
 

kroki

Literate
Joined
Feb 15, 2023
Messages
42
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everyone expected the game to be shit but noone expected the bottom text kino it would give us
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Quest design is starting to get annoying. I'm running back and forth between the same four towns because people keep giving me quest markers in each town. Sometimes quest objectives are interesting, but it's mostly playing a game of Chase The Quest Marker.

I always wish Bethesda would make more quests that take place in a specific location - like, you walk into town, solve a few problems, then head on to the next adventure. Instead, I keep ricocheting between Cyberpunk World and Cowboy World because idiots on both worlds are like "oh can you go talk to my sister who lives in Cowboy World and report back to me", which makes me feel less like a daring space adventurer on a continuing mission of exploration and more like a fucking idiot working for doordash.
 

darkpatriot

Arcane
Glory to Ukraine
Joined
Mar 28, 2010
Messages
6,311
Cyberpunk is a lifeless snowglobe compared to all the shit that is going on in Starfield. NPCs talk to each other, guards share gossip with you. If you explore planets you see ships randomly landing near you with quests or enemies. Different alien species battling it out in the wilderness.... Cyberpunk might run better but it's trash compared to Starfield from a simulation point.

Cyberpunk's lack of any significant open world content or reactivity was a major let down. Much like the people who foolishly expected Starfield to be a space sim were let down, I expected Cyberpunk to be a GTA and was let down.
 

Readher

Savant
Joined
Nov 11, 2018
Messages
705
Location
Poland
Quest design is starting to get annoying. I'm running back and forth between the same four towns because people keep giving me quest markers in each town. Sometimes quest objectives are interesting, but it's mostly playing a game of Chase The Quest Marker.

I always wish Bethesda would make more quests that take place in a specific location - like, you walk into town, solve a few problems, then head on to the next adventure. Instead, I keep ricocheting between Cyberpunk World and Cowboy World because idiots on both worlds are like "oh can you go talk to my sister who lives in Cowboy World and report back to me", which makes me feel less like a daring space adventurer on a continuing mission of exploration and more like a fucking idiot working for doordash.
Most of Ryujin's questline happens on Neon, so you can try going with that.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,640
Pretty much, yeah. She didn't fly to a different planet, she flew toward the planet until she collided with the sprite.

And yes, collision bounds would seem obvious to anyone but a Bethesda staffer. Spacebourne 2, a $20 indie game in early access, did planetary landings using bounds.
"Nevermind planet bounds, no one's gonna spend seven fucking hours flying towards the damn thing." Two decades at it and Todd still doesn't know his target demo.

I've only progressed up to the end of the rescue mission (first mission together with Sarah) but I can see how this process of walking between area loading points can quickly get repetitive.

I didn't expect a full blown space flight simulation, but it was Bethesda's job to come up with activities, random events, and minigames, so it's not a predictable process of fast travel every time, and the necessity to press the same sequence of buttons as a player until you get to the loading screen.
Structuring the cosmic segments around planets instead of stars is probably the biggest flaw merely because it's the stupidest one. I get that space is "big" and Bethesda might've been shooting for some sort of "realism", but it's also quite empty and you don't have to go for a 1:1 representation of space flight. There's no reason that Gamebryo couldn't have handled navigating a star system in free flight and you could've populated it with random encounters and POIs. Atmospheric flight, entire persistent planets, that stuff would've presented technical challenges, but this would've been easy.
 

JamesDixon

GM Extraordinaire
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Dumbfuck
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Strap Yourselves In Codex Year of the Donut
Pretty much, yeah. She didn't fly to a different planet, she flew toward the planet until she collided with the sprite.

And yes, collision bounds would seem obvious to anyone but a Bethesda staffer. Spacebourne 2, a $20 indie game in early access, did planetary landings using bounds.
"Nevermind planet bounds, no one's gonna spend seven fucking hours flying towards the damn thing." Two decades at it and Todd still doesn't know his target demo.

I've only progressed up to the end of the rescue mission (first mission together with Sarah) but I can see how this process of walking between area loading points can quickly get repetitive.

I didn't expect a full blown space flight simulation, but it was Bethesda's job to come up with activities, random events, and minigames, so it's not a predictable process of fast travel every time, and the necessity to press the same sequence of buttons as a player until you get to the loading screen.
Structuring the cosmic segments around planets instead of stars is probably the biggest flaw merely because it's the stupidest one. I get that space is "big" and Bethesda might've been shooting for some sort of "realism", but it's also quite empty and you don't have to go for a 1:1 representation of space flight. There's no reason that Gamebryo couldn't have handled navigating a star system in free flight and you could've populated it with random encounters and POIs. Atmospheric flight, entire persistent planets, that stuff would've presented technical challenges, but this would've been easy.

In Empyrion they used Unity where planets are a separate playfield, planetary space is a separate playfield, and individual suns/astronomical phenomena/planets/asteroids are all separate playfields. The transition between space and a planet/vice versa has no loading screen. It's just a seamless transition that uses the two points to render the effects needed for entry and exit. Warping is just a simple transition using effects that loads in the next playfield. At every transition the prior playfield is unloaded and is essentially paused.

Yes, it's loading screens, but you can't tell it's a loading screen. Also, every playfield is really freaking huge.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The biggest problem isn't so much the loading screens as the loading times, above 5 seconds is not acceptible if you have to endure it more often than in 5 mins intervals.
Are you using an SSD?

Honestly, I only saw the issue with loading screens when rushing early parts of the story because I used Tab, R, X (Hold) to quickly travel to the quest location, then it was a lot of them back to back. But using an SSD it usually loads pretty fast, ymmv.
Not the greatest in the world but, yes - SATA 3 Samsung EVO 850. Differences in performance between different SSD drives in games are marginal anyway
But using an SSD it usually loads pretty fast, ymmv.
I think the difference in loading times isn't from the SSD, but from CPU. I'm generally CPU-bottlenecked in most games - 4790k. I should watch some streams to see how people with 1300-series are faring.
I just love the amount of copium that y'all are injecting into your veins.
You seriously need to slow down, and take some time off from the more toxic parts of the internet.

You've developed a Pavlov-dog-like reaction to buzzwords like "woke", images of black people, and possibly other things that trigger you.

If someone is reasoning about an unknown this doesn't mean he is "injecting copium". And if you look at what I'm saying in the context of what I've been saying before about a game, you wouldn't assume that. But then if you weren't a junkie and actually took time to consider before you spew some buzzword vomit, you would be able to conduct a normal discussion.

A reminder to Vic you are ignored you fucking retard. Don't bother replying to my posts because I can't read them you inbred dumbfuck.
You know what, best ignore me as well. Apparently on some level you are struggling for self-preservation of your sanity.
 
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AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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really guys, Starfield > Cyberpunk

play it, see for yourself.
Depending on what you want from it, Cyberpunk can be "fixed with mods". My bar is low - I want to roam around the world, clear out "bandit camps" a la Witcher 3, and deck out my charater with cool equipment, ride around the city on a bike listening to 80s pop and rock.
- Fun combat - achievable with rebalance mods, improving enemy netrunners, stealth gameplay, etc
- Functional wanted system - the mod for that exists, it's actually a side-feature of the mod "Vehicle Combat"
- Cars and customization - don't care much about it but it's a nice to have bonus

At some point I'm pretty sure Starfield will reach the fixed-with-mods stage, especially if someone scripts minigames related to taking off/landing procedures, and makes space combat more involved. I'd love to be able to go in outer space for urgent repairs to the ship as well... The jank will remain but gameplay has the potential to be fixed with mods.
Mods never fixed FO3, Skyrim or FO4. They will not fix this either. Stop being delusional.
Wow, real high-IQ retort there, suits you really well. Mods must have "fixed" something for the millions of people playing with them Sherlock. Define "fix this".
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,902
Location
Mosqueow
The game got the attention of American Krogan? I hope he is going to de-nigger it too like Fallout 4. And remove overall pozz.

Can he do that to BG3 too while he is at it as well?

I'd buy that for a dollar! Ha!
There's already a denegro mod for BG3, was on the nexus for a full day before it got taken down
https://rpghq.org/forums/viewtopic.php?p=24805-baldur-s-better-aesthetics

Good start at least. I hope this also changes the bearded dwarf women to normal, i dont care how lore friendly they are supposed to be. Fuck this shit.

Thanks for the link. Such mods don't live long on nexus and it tells you all you need to know. Grounded commonwealth was nuked too.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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View attachment 40844

It's amazing that you didn't actually take on any of my points I've presented. Are you going to be an adult and actually reply to what I said?
Because you are under the illusion that you have some kind of weight you can throw around here. If you start by telling me I'm injecting copium, what's the point in talking to you at all?

Putting on airs and trying to be impressive might work if you didn't have a meltdown every other page. Seek treatment, you are not well.
 

JamesDixon

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Strap Yourselves In Codex Year of the Donut

View attachment 40844

It's amazing that you didn't actually take on any of my points I've presented. Are you going to be an adult and actually reply to what I said?
Because you are under the illusion that you have some kind of weight you can throw around here. If you start by telling me I'm injecting copium, what's the point in talking to you at all?

Putting on airs and trying to be impressive might work if you didn't have a meltdown every other page. Seek treatment, you are not well.

No, you have that illusion. I present my opinion while you have to lie about it. I never said one thing about being woke, negroes, or anything of the like. What I did talk about was how the game is a steaming pile of unoptimized shit. I pointed out how badly the textures are sized etc... I pointed out that there are excessive loading screens and used Empyrion Galactic Survival as a comparison on how to do things right.

Yes, you are not well when you have to sit there and lie about what I've actually said. Do you hear voices as well to go with your hallucinations?
 

Ben Zyklon

Educated
Joined
Aug 30, 2023
Messages
116
RTX doesn't count you stupid nigger. You can literally slap RTX on Quake and have it look the same as in Cyberpunk it's a fixed effect that requires no actual effort on the part of the coders to implement which is likely the reason companies love it so much. Why waste time actually paiting real shadows or carefully position lighting in your map when you can just rely on RTX and put the burden on the customer to make up for the perfomance cost by buying the next overpriced graphic card. The second i saw what Control looks like without RTX i knew it was a fucking scam. I figure eventually they aren't going to bother implement traditional post-processing effects, they'll have the RTX off version of the game look completely barren making RTX mandatory. Watch.
NIGGER are you reading what Im writing and comprehending it? This is without rtx how could it run it on Gtx 1070 a 6 or 7 year old card :lol:.

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You are using photo mode and editing those screenshots while upping the graphic settings because you know perfectly well that for a picture you don't need to go above 10 fps.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Some impressions after about 32 hours:

GOOD:
- It's a big step up from Fallout 4, in terms of quest design, world design, and almost everything else
- Combat, when you're properly kitted out, is fun, easily the best FPS combat Bethesda have ever managed. Feels like a competent FPS
- Perk tree forces you to make some genuinely tough choices about what to invest in, and perks have very real, game-changing effects
- Faction questlines seem good so far
- Persuasion minigame is an ingenius way to solve the age-old problem of speech checks
- There's actually quite a bit of visual variety when you start exploring
- The game has no interest in forcing you into anything, and so you're free to make your own way as an explorer, ranger, trader, pirate, outpost builder, etc
- Some companions will interject in quests and dialogue quite often
- Decent C&C, several times I've been surprised by quest characters returning later on to castigate/reward me based on my earlier actions
- Different gravity levels force different gameplay styles, and the boost pack adds another layer of movement to combat and exploration

NEUTRAL:
- The game's really big, I don't think I'm even halfway through
- Outpost building exists. Not interested in it, but the game isn't forcing me into it at all, so it's fine
- Writing is not utterly dogshit but it's not very interesting either. It's all quite bland and generic, and lacks a clear tone
- Ship combat is competent but not great. Feels like someone was asked to make a Wing Commander clone in 24 hours

BAD:
- Constantly travelling between planets is a massive hassle and makes me wish it was just set on one planet on a Skyrim/Fo3 sized map, even though the whole point of the game is meant to be the vastness
- Procgen planets are an enormous waste of time
- Totally unoptimised, framerate dips at times even though the game looks like shit
- Lots of half-implemented and badly thought out systems, like enemy wounding, diplomacy, and non-lethal weapons
- Cities are so pointlessly vast that finding what you actually want is a pain in the cock. Cities like Neon are made of multiple maps when they'd all be much better if they were condensed down into one large map
- The procgen content and the generic NPCs mean that the appeal of previous Bethesda games, of being able to approach just about any NPC and find something interesting, is lost
- Main quest seems very boring
- Irritating post-processing effects sometimes make it impossible to see who the fuck is shooting at you because everything's a stupid haze of "cinematic" lighting

Overall I think I'm settling on 7/10, putting me in alignment with IGN for the first time in history.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,810
giving a game with modding support a 7/10 makes zero sense. you could pay an indian on fiverr $20 to turn all the ugly NPCs into hentai catgirls. how can community-created content not influence a game's review score?
 

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