Vic
Savant
I was promised a Starfield plushievic dont tell me youre doing this for free
I was promised a Starfield plushievic dont tell me youre doing this for free
There does not seem to be a reason to hunt down specific monsters
which one? laqueesha or jameka?I was promised a Starfield plushievic dont tell me youre doing this for free
mostly positiveSo guys what do you think the final aggregate score of steam reviews will be after tommorow? Mixed? Slightly postive?
Ironically, the people who complain about having to fast travel between planets are generally people who claim to want realistic and immersive space sims. I guess not that realistic* and immersive, though.
*Even several hours is still unrealistically fast.
I see you're as retarded when it comes to video games as when it comes to politics, niggerjewpatriot. There is this thing called time dilation, or speeding up game time, that has been a staple feature of space games since forever due to the distances involved.
Cyberpunk is a lifeless snowglobe compared to all the shit that is going on in Starfield. NPCs talk to each other, guards share gossip with you. If you explore planets you see ships randomly landing near you with quests or enemies. Different alien species battling it out in the wilderness.... Cyberpunk might run better but it's trash compared to Starfield from a simulation point.
Most of Ryujin's questline happens on Neon, so you can try going with that.Quest design is starting to get annoying. I'm running back and forth between the same four towns because people keep giving me quest markers in each town. Sometimes quest objectives are interesting, but it's mostly playing a game of Chase The Quest Marker.
I always wish Bethesda would make more quests that take place in a specific location - like, you walk into town, solve a few problems, then head on to the next adventure. Instead, I keep ricocheting between Cyberpunk World and Cowboy World because idiots on both worlds are like "oh can you go talk to my sister who lives in Cowboy World and report back to me", which makes me feel less like a daring space adventurer on a continuing mission of exploration and more like a fucking idiot working for doordash.
"Nevermind planet bounds, no one's gonna spend seven fucking hours flying towards the damn thing." Two decades at it and Todd still doesn't know his target demo.Pretty much, yeah. She didn't fly to a different planet, she flew toward the planet until she collided with the sprite.
And yes, collision bounds would seem obvious to anyone but a Bethesda staffer. Spacebourne 2, a $20 indie game in early access, did planetary landings using bounds.
Structuring the cosmic segments around planets instead of stars is probably the biggest flaw merely because it's the stupidest one. I get that space is "big" and Bethesda might've been shooting for some sort of "realism", but it's also quite empty and you don't have to go for a 1:1 representation of space flight. There's no reason that Gamebryo couldn't have handled navigating a star system in free flight and you could've populated it with random encounters and POIs. Atmospheric flight, entire persistent planets, that stuff would've presented technical challenges, but this would've been easy.I've only progressed up to the end of the rescue mission (first mission together with Sarah) but I can see how this process of walking between area loading points can quickly get repetitive.
I didn't expect a full blown space flight simulation, but it was Bethesda's job to come up with activities, random events, and minigames, so it's not a predictable process of fast travel every time, and the necessity to press the same sequence of buttons as a player until you get to the loading screen.
"Nevermind planet bounds, no one's gonna spend seven fucking hours flying towards the damn thing." Two decades at it and Todd still doesn't know his target demo.Pretty much, yeah. She didn't fly to a different planet, she flew toward the planet until she collided with the sprite.
And yes, collision bounds would seem obvious to anyone but a Bethesda staffer. Spacebourne 2, a $20 indie game in early access, did planetary landings using bounds.
Structuring the cosmic segments around planets instead of stars is probably the biggest flaw merely because it's the stupidest one. I get that space is "big" and Bethesda might've been shooting for some sort of "realism", but it's also quite empty and you don't have to go for a 1:1 representation of space flight. There's no reason that Gamebryo couldn't have handled navigating a star system in free flight and you could've populated it with random encounters and POIs. Atmospheric flight, entire persistent planets, that stuff would've presented technical challenges, but this would've been easy.I've only progressed up to the end of the rescue mission (first mission together with Sarah) but I can see how this process of walking between area loading points can quickly get repetitive.
I didn't expect a full blown space flight simulation, but it was Bethesda's job to come up with activities, random events, and minigames, so it's not a predictable process of fast travel every time, and the necessity to press the same sequence of buttons as a player until you get to the loading screen.
Not the greatest in the world but, yes - SATA 3 Samsung EVO 850. Differences in performance between different SSD drives in games are marginal anywayAre you using an SSD?The biggest problem isn't so much the loading screens as the loading times, above 5 seconds is not acceptible if you have to endure it more often than in 5 mins intervals.
Honestly, I only saw the issue with loading screens when rushing early parts of the story because I used Tab, R, X (Hold) to quickly travel to the quest location, then it was a lot of them back to back. But using an SSD it usually loads pretty fast, ymmv.
I think the difference in loading times isn't from the SSD, but from CPU. I'm generally CPU-bottlenecked in most games - 4790k. I should watch some streams to see how people with 1300-series are faring.But using an SSD it usually loads pretty fast, ymmv.
You seriously need to slow down, and take some time off from the more toxic parts of the internet.I just love the amount of copium that y'all are injecting into your veins.
You know what, best ignore me as well. Apparently on some level you are struggling for self-preservation of your sanity.A reminder to Vic you are ignored you fucking retard. Don't bother replying to my posts because I can't read them you inbred dumbfuck.
Wow, real high-IQ retort there, suits you really well. Mods must have "fixed" something for the millions of people playing with them Sherlock. Define "fix this".Mods never fixed FO3, Skyrim or FO4. They will not fix this either. Stop being delusional.Depending on what you want from it, Cyberpunk can be "fixed with mods". My bar is low - I want to roam around the world, clear out "bandit camps" a la Witcher 3, and deck out my charater with cool equipment, ride around the city on a bike listening to 80s pop and rock.really guys, Starfield > Cyberpunk
play it, see for yourself.
- Fun combat - achievable with rebalance mods, improving enemy netrunners, stealth gameplay, etc
- Functional wanted system - the mod for that exists, it's actually a side-feature of the mod "Vehicle Combat"
- Cars and customization - don't care much about it but it's a nice to have bonus
At some point I'm pretty sure Starfield will reach the fixed-with-mods stage, especially if someone scripts minigames related to taking off/landing procedures, and makes space combat more involved. I'd love to be able to go in outer space for urgent repairs to the ship as well... The jank will remain but gameplay has the potential to be fixed with mods.
Strawman
There's already a denegro mod for BG3, was on the nexus for a full day before it got taken downThe game got the attention of American Krogan? I hope he is going to de-nigger it too like Fallout 4. And remove overall pozz.
Can he do that to BG3 too while he is at it as well?
I'd buy that for a dollar! Ha!
https://rpghq.org/forums/viewtopic.php?p=24805-baldur-s-better-aesthetics
Because you are under the illusion that you have some kind of weight you can throw around here. If you start by telling me I'm injecting copium, what's the point in talking to you at all?Strawman
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It's amazing that you didn't actually take on any of my points I've presented. Are you going to be an adult and actually reply to what I said?
Because you are under the illusion that you have some kind of weight you can throw around here. If you start by telling me I'm injecting copium, what's the point in talking to you at all?Strawman
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It's amazing that you didn't actually take on any of my points I've presented. Are you going to be an adult and actually reply to what I said?
Putting on airs and trying to be impressive might work if you didn't have a meltdown every other page. Seek treatment, you are not well.
You are using photo mode and editing those screenshots while upping the graphic settings because you know perfectly well that for a picture you don't need to go above 10 fps.NIGGER are you reading what Im writing and comprehending it? This is without rtx how could it run it on Gtx 1070 a 6 or 7 year old card .RTX doesn't count you stupid nigger. You can literally slap RTX on Quake and have it look the same as in Cyberpunk it's a fixed effect that requires no actual effort on the part of the coders to implement which is likely the reason companies love it so much. Why waste time actually paiting real shadows or carefully position lighting in your map when you can just rely on RTX and put the burden on the customer to make up for the perfomance cost by buying the next overpriced graphic card. The second i saw what Control looks like without RTX i knew it was a fucking scam. I figure eventually they aren't going to bother implement traditional post-processing effects, they'll have the RTX off version of the game look completely barren making RTX mandatory. Watch.
Overall I think I'm settling on 7/10, putting me in alignment with IGN for the first time in history.
Todd Howard hentai pillow, right?I was promised a Starfield plushievic dont tell me youre doing this for free