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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
How much of an actual RPG is it, then? The bit's I've seen are mostly just shoot outs with pistols and rifles. Looks more like a lite FPS with some RPG elements tacked on. Like Borderlands but with far less interesting weapons. Do the guns ever get more interesting and actual futuristic spacey? if it has DNA seeking biological bullets than can be fired from 5 miles away, seeking out the person you've programmed a DNA match too, I may get it. But if all it is is space pistols, space rifles and a bit of space metal horse combat, might as well stick with RDR2.
It seems to be about as much RPG as FO4.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
How much of an actual RPG is it, then? The bit's I've seen are mostly just shoot outs with pistols and rifles. Looks more like a lite FPS with some RPG elements tacked on. Like Borderlands but with far less interesting weapons. Do the guns ever get more interesting and actual futuristic spacey? if it has DNA seeking biological bullets than can be fired from 5 miles away, seeking out the person you've programmed a DNA match too, I may get it. But if all it is is space pistols, space rifles and a bit of space metal horse combat, might as well stick with RDR2.
Your character can become very specialised, and my character may be able to do things that yours cant, and vice versa. Even basic things like stealth, boost packs and ship systems targeting are unlocked via perks, which I think is pretty cool.

Roleplaying opportunities story-wise are fairly scarce. You do often get choices in quests but your dialogue is New-Vegas-style bland, and you rarely get to assert any kind of personality or opinion on things. There are a number of factions to join so you can define yourself via that, though it's not as in-depth as something like Daggerfall in that regard (you have no status with the law or reputation in each settlement or reputation within or between factions, for example).
 
Joined
Sep 26, 2022
Messages
91
How much of an actual RPG is it, then? The bit's I've seen are mostly just shoot outs with pistols and rifles. Looks more like a lite FPS with some RPG elements tacked on. Like Borderlands but with far less interesting weapons. Do the guns ever get more interesting and actual futuristic spacey? if it has DNA seeking biological bullets than can be fired from 5 miles away, seeking out the person you've programmed a DNA match too, I may get it. But if all it is is space pistols, space rifles and a bit of space metal horse combat, might as well stick with RDR2.
Your character can become very specialised, and my character may be able to do things that yours cant, and vice versa. Even basic things like stealth, boost packs and ship systems targeting are unlocked via perks, which I think is pretty cool.

Roleplaying opportunities story-wise are fairly scarce. You do often get choices in quests but your dialogue is New-Vegas-style bland, and you rarely get to assert any kind of personality or opinion on things. There are a number of factions to join so you can define yourself via that, though it's not as in-depth as something like Daggerfall in that regard (you have no status with the law or reputation in each settlement or reputation within or between factions, for example).
I was a fan of survival skill in New Vegas and they actually put something like that in the game with perks that increase health gain from food. Overall I don't see any super cool perks, just a bunch of ok ones and a lot of meh ones. Some perks seem to give you bonus dialogue options, but that happens very rarely. There's not much roleplay opportunity outside of combat related stuff.
 

Ulysa

Scholar
Joined
Feb 26, 2020
Messages
191
I've been playing in the high seas but I think I will buy the Xbox pass tomorrow for this. I don't know if I can recommend it as an RPG. Not even as a space sim :eek:. But the more I play it the more I want to go back to it. I think you really need to love space stuff and exploration to like it. The best moment for me was very stupid, when I was sent to Mars for the main quest and I said, "fuck it , I want to see Saturn from its moon" and I did that and it was awesome.
Music is amazing, nicely done city and Mars' base felt like being on the Expanse show.
But yes, I can understand if people don't enjoy this.

The most infuriating thing is the companion AI blocking you all the time. Ronin background sounds cool but no katana so far, pretty pointless. So I'm going to reroll something else with the introvert trait.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
EEk57IZ.png


Hey look, a museum. I'm learning about the deep backstory of Emil's magnum opus.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
Alright guys, I took a breather and am ready to go again. I'll let my meltdown post stand because it's kind of funny but yeah burnout is starting to get to me :lol: I should probably take a break from the game but...

otterwatermelonjiivg.png
 

Robotigan

Learned
Joined
Jan 18, 2022
Messages
420
Umm, what's the point of levels in this game? I am level 16 and can easily kill level 65 aliens that give me like 75-100+ xp per kill

Starfield-9-4-2023-9-02-45-PM.png



edit: even killed a level 85 just now, tho he had a bit more hp.
Some of the robots will wreck your shit if you're underleveled. I stumbled into the Mantis Quest too early and had to maximum cheese one of the lvl 28 guard bots with repeated cryo mines and emptying a stupid amount of ammo into it.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
How much of an actual RPG is it, then? The bit's I've seen are mostly just shoot outs with pistols and rifles. Looks more like a lite FPS with some RPG elements tacked on. Like Borderlands but with far less interesting weapons. Do the guns ever get more interesting and actual futuristic spacey? if it has DNA seeking biological bullets than can be fired from 5 miles away, seeking out the person you've programmed a DNA match too, I may get it. But if all it is is space pistols, space rifles and a bit of space metal horse combat, might as well stick with RDR2.
Yeah, it's a looter shooter. Kill stuff, get rare weapons, get xp, etc. My issue right now is severe lack of enemy variety. I've been fighting the same type of enemies the whole time, I also think I made a mistake thinking that the wildlife are supposed to be posing a threat. I'm going to do some more exploration and see if I can kill real level 65 enemies with my lvl 16 character.
 

Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
19,249
Shadorwun: Hong Kong
While I agree with the rest of your comment, I think you meant a cheap copy of Freespace, as Freelancer's combat is simplistic and extremely boring.
No, I meant a cheap copy of Freelancer. Because it is boring. Even buying the capital ships and flying around shooting meaningless space stations in the meaningless world is boring.

It's the same non-Newtonian combat over and over, only without any sort of real story to keep you mildly interested. At least for all the previous X games.
Amazing time-traveling copying going on there then.

X:BTF launched in 1999
Freelancer in 2003
 

darkpatriot

Arcane
Glory to Ukraine
Joined
Mar 28, 2010
Messages
6,311
Ok, who the hell needs quests like that: "Store owner believes a pair of boots is cursed. He tried throwing them in outer space, but *some guy* flying around in space happened to find them and return them to him". Now, player, take the boots and leave them at some quest marker-marked place, and I will pay you credits.

This is the kind of quest you should cut. If they didn't cut this, imagine what they did cut.

I actually liked that quest as it gave me a reason to travel to a new space station I didn't know about. I didn't drop everything to go do it, as it wasn't even presented as urgent even though, AFAIK, no quests are time sensitive. But it did give me a reason to check out another setttlement I wouldn't have otherwise known existed when I had some time to try checking out a new system.

I think the purpose of many of those types of quests is to give you a reason to travel to places you might not normally go to. I generally try and stay in one area and do all the stuff I can do locally before heading to another system, unless a quest seems really interesting/compelling.
 
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Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,124
Ok, who the hell needs quests like that: "Store owner believes a pair of boots is cursed. He tried throwing them in outer space, but *some guy* flying around in space happened to find them and return them to him". Now, player, take the boots and leave them at some quest marker-marked place, and I will pay you credits.

This is the kind of quest you should cut. If they didn't cut this, imagine what they did cut.
its like someone on the team was flipping through an old skyrim dev document listing cut quests and thought "maybe I can repurpose this for Starfield"
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
alright, I made a mistake. The wildlife in Starfield isn't supposed to provide a challenge at all. They are there just for the resources and to scan for exploration. I tried to kill a level 40 merc that I encountered in a factory and got my ass raped.

It's all good, Starfield still goty :lol:

Some tips for exploration:

  • Do not just land randomly on a planet and walk around hoping to find something, most likely you won't find anything of worth.
  • When you enter a solar system some planets have 3 dots on them, this indicates that there is a point of interest, this is where you want to land for encounters that reward your character
  • The wildlife doesn't drop anything but crafting mats there is no need to hunt down different types in hopes of cool loot. There are a couple resource categories like Membrane, Hallucinogen, etc. which you can see in your scanner which ones they are likely to drop but that's about it. It is the same for all solar systems as it's RNG afaik.
 
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Konjad

Patron
Joined
Nov 3, 2007
Messages
5,470
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
alright, I made a mistake. The wildlife in Starfield isn't supposed to provide a challenge at all. They are there just for the resources and to scan for exploration. I tried to kill a level 40 merc that I encountered in a factory and got my ass raped.

It's all good, Starfield still goty :lol:

Some tips for exploration:

  • Do not just land randomly on a planet and walk around hoping to find something, most likely you won't find anything of worth.
  • When you enter a solar system some planets have 3 dots on them, this indicates that there is a point of interest, this is where you want to land for encounters that reward your character
  • The wildlife doesn't drop anything but crafting mats, all wildlife in the game drops the same types of material, so there is no need to hunt down different types
Wow, ArchAngel was wrong, you're flipping faster than SDG
 

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