Vic
Savant
Well, release is tomorrow, I'm sure there's gonna be a whole new flood of nigger memes and "this game is boring!" postsI'm here to laugh at it.If you don't like the game why are you still hanging around here
Well, release is tomorrow, I'm sure there's gonna be a whole new flood of nigger memes and "this game is boring!" postsI'm here to laugh at it.If you don't like the game why are you still hanging around here
20 years and they still haven't implemented npcs reacting to you pulling out a weapon, how hard can it be?
Also new codex members who love the game, always happens. Just wait and you get some alliesWell, release is tomorrow, I'm sure there's gonna be a whole new flood of nigger memes and "this game is boring!" postsI'm here to laugh at it.If you don't like the game why are you still hanging around here
I think a lot of games have had better facial animations than Bloodlines. The animations in general were often bugged and had weird expressions.To be fair, that unfinished game from almost 20 years ago is the definitive go-to example whenever anyone complains about modern facial animations, there ain't been that much stuff to top it.
no man I enjoy being the contrarian, otherwise I'd be on reddit.Also new codex members who love the game, always happens. Just wait and you get some alliesWell, release is tomorrow, I'm sure there's gonna be a whole new flood of nigger memes and "this game is boring!" postsI'm here to laugh at it.If you don't like the game why are you still hanging around here
Same reason people go to circus. See a clown.If you don't like the game why are you still hanging around here
you're funny, maybe you can see one in the mirror for freeSame reason people go to circus. See a clown.If you don't like the game why are you still hanging around here
That one was funny at least.you're funny, maybe you can see one in the mirror for freeSame reason people go to circus. See a clown.If you don't like the game why are you still hanging around here
This is dumb. None of the games in that video let you freely talk to NPCs with a variety of different situations and responses, they're all standard cutscenes. You might as well compare Bloodlines to Pixar or Disney.I think a lot of games have had better facial animations than Bloodlines. The animations in general were often bugged and had weird expressions.To be fair, that unfinished game from almost 20 years ago is the definitive go-to example whenever anyone complains about modern facial animations, there ain't been that much stuff to top it.
It's just not many CRPGs have had better facial animations. Big fish in a small pond, so to speak.
When your main competition is Dragon Age and Mass Effect, it's not hard to stand out.
Nigger, I'm not accusing them of copying anything. I'm saying it's has a similar feel to Freelancer because it's a game many of us have played. I call it a rip-off to be derisive. If you want to talk about who ripped whom off, take a look at Wing Commander's release date.Amazing time-traveling copying going on there then.
While it's true that main characters and quest-related NPCs had superior quality in TW3 and Cyberpunk, even random NPCs from those games look better than what Shartfield offers.Many of them do look worse, the legions of noname NPCs.Is it me or the NPCs faces in starfield look worse than in Skyrim?
IIn specific cases, where you are having a conversation with a story NPC, in a game area that's also part of the story, therefore there's a higher chance it has been tested - the animations can be significantly better, especially when combined with the tested lighting area/room lighting.
It was a similar situation in Cyberpunk - conversations with NPCs from the main quest chain always had superior lighting and face animations.
Is it though? I played it a while back and it's a dull, lifeless game too. Just with planetary landings etc.so basically just play No man's sky which by now is pretty good?
I think the main difference is, NMS has only aliens, Starfield has only humans and some robotsso basically just play No man's sky which by now is pretty good?
never played NMS so was wondering too how it compares, but somebody said it's basically boring if you play aloneso basically just play No man's sky which by now is pretty good?
20 years and they still haven't implemented npcs reacting to you pulling out a weapon, how hard can it be?
Witcher 3 will forever remain a game where the devs pulled very smart tricks in order to do a lot with a little.While it's true that main characters and quest-related NPCs had superior quality in TW3 and Cyberpunk, even random NPCs from those games look better than what Shartfield offers.Many of them do look worse, the legions of noname NPCs.Is it me or the NPCs faces in starfield look worse than in Skyrim?
IIn specific cases, where you are having a conversation with a story NPC, in a game area that's also part of the story, therefore there's a higher chance it has been tested - the animations can be significantly better, especially when combined with the tested lighting area/room lighting.
It was a similar situation in Cyberpunk - conversations with NPCs from the main quest chain always had superior lighting and face animations.
Just a quick example from a NPC I just found from wandering around in TW3:
Is it though? I played it a while back and it's a dull, lifeless game too. Just with planetary landings etc.so basically just play No man's sky which by now is pretty good?
never played NMS so was wondering too how it compares, but somebody said it's basically boring if you play aloneso basically just play No man's sky which by now is pretty good?
if you look in the games files they have like 12gb for facial animations alone afaik, while the rando NPCs can look weird, facial animations are very fluid in starfield, I sceenshotted a couple and they looked at me like real people almost, except for the blacks which have some issue with their eyes, but somebody said that look was normal for the blacks in his areaWhile it's true that main characters and quest-related NPCs had superior quality in TW3 and Cyberpunk, even random NPCs from those games look better than what Shartfield offers.
We're talking about the quality of animations on a technical level, usually with mocap, as is the case with BG3.This is dumb. None of the games in that video let you freely talk to NPCs with a variety of different situations and responses, they're all standard cutscenes.
All studio games are big budget productions these days and the technology is similar. The difference is that Disney can piss away money all day long and they have entire studios dedicated just to mocap and animation editing. So, no, that would be a ridiculous comparison to make.You might as well compare Bloodlines to Pixar or Disney.
idk about no man's sky but I'd say starfield is a looter shooterI am just reading the posts of you guys here and from what i am reading Starfield is pretty much the same gamedesign wise but it's also pretending to be an RPG and looks a bit arse imho.
They look worse than Oblivion's.Is it me or the NPCs faces in starfield look worse than in Skyrim?
The huge size might mean lack of optimization because of the old underlying tech, not necessarily high volume or fidelity. Like "how can the Chinese put down 1 km of fiberoptic cable per day? Easy, take 1000 Chinese, hand each one a shovel, and assign one meter length to each"if you look in the games files they have like 12gb for facial animations alone afaik, while the rando NPCs can look weird, facial animations are very fluid in starfield, I sceenshotted a couple and they looked at me like real people almost, except for the blacks which have some issue with their eyes, but somebody said that look was normal for the blacks in his areaWhile it's true that main characters and quest-related NPCs had superior quality in TW3 and Cyberpunk, even random NPCs from those games look better than what Shartfield offers.