Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

damagedbrains

Novice
Joined
Nov 13, 2018
Messages
23
concept art: the game. w/ their marketing like cyberpunk2077 marketing. and these youteats they'll suckle.
they'll even conveniently forget bout Fallout76 :hearnoevil:
 

Robotigan

Learned
Joined
Jan 18, 2022
Messages
420
concept art: the game. w/ their marketing like cyberpunk2077 marketing. and these youteats they'll suckle.
Bethesda's marketing is much more subdued. We're within a year of release and gaming forums are still complaining about not seeing any gameplay. Cyberpunk 2077's marketing wasn't like this at all. In 2018 we saw a 30 minute gameplay demo two-and-a-half years before its release. Same with Anthem, gameplay demos shown off years ahead of release. If anything, oversharing early on seems to be a bad omen.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
I prefer companies to not hype up a game too early because it is both retarded and unethical, if you market a game too early, you are selling a product that might not be that way at release and we know how good developers are at not admitting they fucked up a project. Bethesda is a retarded company like many others releasing broken shit but even on the case of Fallout 76, if you didnt have your head hidden bellow a rock, you knew very well Fallout 76 would be a trashcan fire something like 2 months before release. It isnt like CDPR that was doing straight lying to your face false advertising one week before release.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,419
Location
Dutchland
I prefer companies to not hype up a game too early because it is both retarded and unethical, if you market a game too early, you are selling a product that might not be that way at release and we know how good developers are at not admitting they fucked up a project. Bethesda is a retarded company like many others releasing broken shit but even on the case of Fallout 76, if you didnt have your head hidden bellow a rock, you knew very well Fallout 76 would be a trashcan fire something like 2 months before release. It isnt like CDPR that was doing straight lying to your face false advertising one week before release.
If only there was a solution to this problem like, you know, waiting a bit for the reviews to hit before putting down money for a game.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
If only there was a solution to this problem like, you know, waiting a bit for the reviews to hit before putting down money for a game.
This is the behavior any non retarded consumer should have but this doesnt excuse those companies of selling fake demos, changing the whole project then pretend nothing happened until release date.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
who else preordered?
s420.gif
 

vibehunter

Learned
Joined
Feb 1, 2021
Messages
264
I'm curious if Bethesda stans have learned their lesson after F76 and did not preorder this time around.


PS:Every Bethesda game deserves to be pirated for what they did to the Fallout series.

The predominant sentiment among Bethesda fanboys is something along the lines of "Fallout 76 was just an experimental side project and Todd wasn't even that involved therefore Starfield will definitely be good preordering now."

So no, they didn't learn their lesson.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
It is a Bethesda game.
It has a non-binary attack helicopter gender choice.
I fully expect:
Bugs.
Hilarious broken shit.
Shallow gameplay with you invincible by 25% of the game.
Stronk Wahmen. The main quest will have so much strogen that you will grow bitch tits by the end of it.
And characters that are trans/gay hugging or screaming for you to save their husbands, at least one per planet.

NOPE at buying this shit.
 
Self-Ejected

Hafnar the Jester

Self-Ejected
Joined
Sep 28, 2020
Messages
81
It is a Bethesda game.
It has a non-binary attack helicopter gender choice.
I fully expect:
Bugs.
Hilarious broken shit.
Shallow gameplay with you invincible by 25% of the game.
Stronk Wahmen. The main quest will have so much strogen that you will grow bitch tits by the end of it.
And characters that are trans/gay hugging or screaming for you to save their husbands, at least one per planet.

NOPE at buying this shit.

Duh?

If anything, Bethesda is the least woke AAA/AA RPG company as of 2022.
 

Robotigan

Learned
Joined
Jan 18, 2022
Messages
420
Stronk Wahmen. The main quest will have so much strogen that you will grow bitch tits by the end of it.
And characters that are trans/gay hugging or screaming for you to save their husbands, at least one per planet.
Are these "soyjack SJWs" in the room with us now?
 

damagedbrains

Novice
Joined
Nov 13, 2018
Messages
23
concept art: the game. w/ their marketing like cyberpunk2077 marketing. and these youteats they'll suckle.
Bethesda's marketing is much more subdued. We're within a year of release and gaming forums are still complaining about not seeing any gameplay. Cyberpunk 2077's marketing wasn't like this at all. In 2018 we saw a 30 minute gameplay demo two-and-a-half years before its release. Same with Anthem, gameplay demos shown off years ahead of release. If anything, oversharing early on seems to be a bad omen.
I agree it's not an carbon copy of the CP2077 method, but I'd argue the intention remains the same. Yes CP2077 did show demos, regardless of how recent/far behind the release date it was; they tried to create this artificial bubble of conjectures for so long, bred behind closed door access to the rats of youtube. Fuckers even embargoed actual gameplay recordings till after the release. And this is where I find common ground: they're just letting each individual come up with his/her own ideal of what the game'll be or play like, squeeze that for as long as possible. Same goal, different method. Seems starfield's gone on overdrive though.

Marketing, man... the darkest of sciences.
 

damagedbrains

Novice
Joined
Nov 13, 2018
Messages
23
I agree it's not an carbon copy of the CP2077 method, but I'd argue the intention remains the same.
Yeah, the intent is to sell copies.
Nah mate, you missed my point. That intention being to cause artificial scarcity of actual gameplay footage or info, duping the hapless lot into some make believe fairy tale game of their own dreaming.

But its late where I am and discussing marketing is the last thing one should do at such hour. Lets move on :)
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
CP2077 demo videos were carefully constructed to avoid showing anything actually bad about the game. Nearly all of them even showed the exact two same missions.
That's an example of duping people into buying a shit product.
 

Robotigan

Learned
Joined
Jan 18, 2022
Messages
420
No one's trying to scam people makes AAA video games. It's a bad rate of return when the exact same skill set could generate a mobile game that sells way more for like a millionth of the budget. I generally believe these studios are led by people passionate about the project. They hide stuff because that's how entertainment is marketed. You show too much and you spoil the experience. Ideally, timely game reviews mediate the discrepancy. Now in CDPR's case, I've felt for quite a while that they're a bit juvenile and behave a bit too much like games media rather than professional game developers. They made the rookie mistake of being overly ambitious about the scope of their game, especially for the consoles they planned to release on. They another rookie mistake by oversharing all the exciting ideas they had for their project while they were still a twinkle in the director's eye. Unfortunately, the sheer amount riding on the game combined with their poor project management backed them into a corner and that's when they turned shady. Bethesda, by contrast, is a much more experienced and professional studio. I don't think anyone has felt "fooled" by their marketing since Oblivion. Everyone hated 76, but I think everyone expected to hate 76.
 
Joined
Oct 19, 2010
Messages
3,524
No one's trying to scam people makes AAA video games. It's a bad rate of return when the exact same skill set could generate a mobile game that sells way more for like a millionth of the budget. I generally believe these studios are led by people passionate about the project. They hide stuff because that's how entertainment is marketed. You show too much and you spoil the experience. Ideally, timely game reviews mediate the discrepancy. Now in CDPR's case, I've felt for quite a while that they're a bit juvenile and behave a bit too much like games media rather than professional game developers. They made the rookie mistake of being overly ambitious about the scope of their game, especially for the consoles they planned to release on. They another rookie mistake by oversharing all the exciting ideas they had for their project while they were still a twinkle in the director's eye. Unfortunately, the sheer amount riding on the game combined with their poor project management backed them into a corner and that's when they turned shady. Bethesda, by contrast, is a much more experienced and professional studio. I don't think anyone has felt "fooled" by their marketing since Oblivion. Everyone hated 76, but I think everyone expected to hate 76.

This is written like a PR firm doing damage control
 

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
BGS has a lot of faults, including dubious business practices like trying to monetize mods every few years, but they’re pretty disciplined about only showing this stuff six to twelve months out from release. Didn’t even announce Fallout 4 until the summer before launch.

I just wish Starfield had come out two years ago because the sole time I’ve ever really enjoyed a BGS game was during lockdown when there was nowhere to go.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
He's right in that AAA isn't optimal for making money, which is why AAA barely even exists anymore, definitely not at the level it did only ten years ago. Publishers have diversified into investing into multiple smaller studios.

Then again, whether Bethesda is "AAA" at all is debatable. I'm not sure people realize how few developers they actually have.
 
Self-Ejected

Hafnar the Jester

Self-Ejected
Joined
Sep 28, 2020
Messages
81
He's right in that AAA isn't optimal for making money, which is why AAA barely even exists anymore, definitely not at the level it did only ten years ago. Publishers have diversified into investing into multiple smaller studios.

Then again, whether Bethesda is "AAA" at all is debatable. I'm not sure people realize how few developers they actually have.

Skyrim, Oblivion and Fallout are the best selling RPGs of all time and are household names for every random Jayden dudebro and you deny calling it an AAA?
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
He's right in that AAA isn't optimal for making money, which is why AAA barely even exists anymore, definitely not at the level it did only ten years ago. Publishers have diversified into investing into multiple smaller studios.

Then again, whether Bethesda is "AAA" at all is debatable. I'm not sure people realize how few developers they actually have.

Skyrim, Oblivion and Fallout are the best selling RPGs of all time and are household names for every random Jayden dudebro and you deny calling it an AAA?
That depends, do you consider Stardew Valley and Rimworld to be AAA games?
 
Self-Ejected

Hafnar the Jester

Self-Ejected
Joined
Sep 28, 2020
Messages
81
That depends, do you consider Stardew Valley and Rimworld to be AAA games?

No, and why would I? The amount of man-hours and staff Rimworld took (and its sold copies) are nowhere near anything made by Bethesda after Morrowind. Rimworld is not a literal part of Zoomer/Millenial culture like Skyrim/Fallout are.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
That depends, do you consider Stardew Valley and Rimworld to be AAA games?

No, and why would I? The amount of man-hours and staff Rimworld took (and its sold copies) are nowhere near anything made by Bethesda after Morrowind. Rimworld is not a literal part of Zoomer/Millenial culture like Skyrim/Fallout are.
You know AAA refers to production values, right?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom