Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Self-Ejected

Hafnar the Jester

Self-Ejected
Joined
Sep 28, 2020
Messages
81
You know AAA refers to production values, right?

It refers to whatever you want it to. In normiespeak it just means big budget.
And I'm sure Rimworld had humongous budget, especially compared to Bethesda :lol:
 

Robotigan

Learned
Joined
Jan 18, 2022
Messages
420
Then again, whether Bethesda is "AAA" at all is debatable. I'm not sure people realize how few developers they actually have.
They're AAA. The scope of their games and the resources spent on them is comparable to other major players in the industry.

When you see thousands of names in the game credits for RDR2 or LoU2 that's actually a bit of a glimpse into their troubled development (another indicator being how much time they spent in production). These games are of similar scope to Breath of the Wild and God of War which have just a few hundred developer credits, much closer to a Bethesda title. It's not so difficult to arrive at the natural conclusion that RDR2 and LoU2 must have been horrifically mismanaged if they required a gargantuan list of contributors and several months of crunch to get a similar output. And indeed insiders have confirmed as much. Rockstar and Naughty Dog have a reputation within the industry for being grindhouses that chew through young, bright-eyed new grads until the project is complete. Which also means they work at a really inefficient pace and sometimes wind up throwing dozens of novices at problems that could been solved by an experienced dev in like a week. But unlike CDPR, Rockstar and Naughty Dog are the golden boy of very large publishers with deep pockets so they get all the money, delays, and resources they need until their projects are done.
 

Robotigan

Learned
Joined
Jan 18, 2022
Messages
420
Bethesda has never released the development costs of their games, any notion otherwise is unfounded speculation.
Every time they hold an E3 conference for one of their games, they reserve the Figueroa Billboard spot. I'd call that AAA.
4d4d1b60fcd050cd6b0cae0119e4cd7d.jpg
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,169
Location
Eastern block
That depends, do you consider Stardew Valley and Rimworld to be AAA games?

No, and why would I? The amount of man-hours and staff Rimworld took (and its sold copies) are nowhere near anything made by Bethesda after Morrowind. Rimworld is not a literal part of Zoomer/Millenial culture like Skyrim/Fallout are.
You know AAA refers to production values, right?

most of those production values went to marketing and Hollywood voice actors... their every game is a technical zombie

so they are AAA in name only
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
To be fair, EA also pay their Q&A team for Battlefield less than the marketing department wastes on toilet paper and this after torturing them with Battlefield 2042 for years, so, not paying alot for the actual developers is a standard for AAA games.
 
Self-Ejected

Hafnar the Jester

Self-Ejected
Joined
Sep 28, 2020
Messages
81
AAA is like that Chad screwing your girlfriend on the side. Everyone claims he exists, but noone ever sees him.
 
Joined
Mar 3, 2010
Messages
9,270
Location
Italy

Smocaine

Novice
Joined
Mar 8, 2020
Messages
14
New "video" dropped
Welcome to Constellation?
more like
Welcome to Constipation

IpDAgCi.gif

move along

William Shen was the Lead Designer on Far Harbor, he's now the Lead Quest Designer (and likely writer) on Starfield, so that's great news
Emil is the Design Director, which is fine I guess since he likely isn't writing
 

Smocaine

Novice
Joined
Mar 8, 2020
Messages
14

  • Giant open-world for the player to do what they want, focus on non-linear exploration.
  • "It's nice with Starfield to go back to some things we didn't do, the backgrounds, the traits, defining your character, all those stats. There's so many games now that do those things, that people are ready for something that does a lot of the things that older hardcore RPGs, something that we used to do, doing those again in a new way."
  • Severely levelled up the tech for character creation, scanning real-world models etc.
  • "What makes the world feel whole, what are the groups that would make it feel whole and believable, and how does the player interact with them?"
  • The foe faction, the Crimson Fleet, can be joined.
  • If you're a good player and don't want to play as a bad guy, you can join the Crimson Fleet and report on them to your superiors/other factions, allowing you to be a 'space cop'.
  • New persuasion mini-game, didn't start with "Let's do an evolution of the old Oblivion system, but there are a couple of beats there."
  • With the persuasion mini-game, you have to think about "What's my risk here, which do I want to choose? We didn't want it to be a system where there was definitely the 'right' thing to say."
  • "It feels like you're having a conversation where you're actually trying to persuade somebody of something."
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom