I don't personally hate base building, even enjoy it at times, but I know such strongly developed feature as was shown in the gameplay means that we will be forced to use it. Forcing player to build settlements in Open World CRPG should be a crime. I thought they've learned better than this after F4, but it seems they are doubling down. Shame.I love building bases and hiring NPCs to staff them. Looking forward to exploring this feature. Hopefully there will be gameplay reasons to visit them, base defense gameplay etc. and not sheerly look at this pretty thing I made.
Guess who composes the biggest percentage of avid gamersBlack people buy videogames.
"Bland" is the overall takeaway. I kept waiting for a twist, but there was nothing.Thoughts as I watched the video:
- Bland art direction.
- Tedious busywork of mining rocks
- Bland, non-diagetic HUD
- Generic overorchestrated soundtrack
- Murderhobo simulator
- HP bars rather than bodyparts
- Generic collect the alien artifacts plot
- Bland skill system "rifle does 20% more damage" perks
As much as I rag on Star Citizen, SC is more fun than this game looks. At least this game is singleplayer, though, so you don't need an internet connection and you can mod it and play at will.
Building your own outposts could be cool, though.
How much spaceship customization is there? Okay that's an improvement on SC.
Can you seemlessly go from ground to orbit like in SC? Or is this like Freelancer where the planet locations are seperate zones and there is a loading screen going into space?
Okay they're going for SC scope. Will the planets have more going on them than SC planets? Could Bethseda have really handcrafted the millions of square miles of land in the game with meaningful stuff to do? Or is there a similar level of copy-pasting and random generation?
Final thoughts: Hm. Not sold on the game. We'll see. I think I'd need to watch GopherVids getting his hands on the game for a few hours to formulate a better opinion.
Looks like an absolute dogshit.
Game about space and discovery and the first thing they show us is resource collecting, a gun pointed at some creature, killing some "raiders" in space with double shotgun and P90 and finding a new gun in a fucking lootbox.
Then they hinted that the plot will be an uninspired shit about collecting pieces of some "artifact from a long lost race" so when you collect all 5/10/15 pieces you will find a a portal to... NG+ where you could collect all this shit again.
Their old engine is a shit too, with its lack of shadows, huge fps drops and shit animations.
I'm expecting flight model to be shit too, since their engine is probably barely holding it together after what they're trying to put into it.
Wait, is this the Staff of chaos quest from Arena all over again?Then they hinted that the plot will be an uninspired shit about collecting pieces of some "artifact from a long lost race" so when you collect all 5/10/15 pieces you will find a a portal to... NG+ where you could collect all this shit again.
So strange how a team like Bethesda would not feature a single NPC that even resembled themselves. Its embarrassing really. If that is a look at the future Bethesda sees for humanity, It a bleak future indeed. Inclusivity means excluding the largest part of your playerbase.
So will this be better or worse to Outer Worlds?
Better.So will this be better or worse to Outer Worlds?
I think you're reading a little too much from what's supposed to be a demonstration of the customization options in the character creator. Todd even brags that the system is their "most flexible yet" while a variety of NPCs are shown including one that is more representative of Bethesda's playerbase:
If have Discord Elsyium but didn't played yet, i'm free to hate on this? Asking for a friend, of course.cross-reference the people shitting on starfield with the people who heckin LOVE disco elyisiumerino
These people are literally mad because it's possible to create a black character in a fucking character creator. They inhabit the stereotype of the cartoonishly racist gamer.I think you're reading a little too much from what's supposed to be a demonstration of the customization options in the character creator. Todd even brags that the system is their "most flexible yet." In the next few frames, an NPC is shown that is more representative of Bethesda's playerbase:
It's the same picture.
So strange how a team like Bethesda would not feature a single NPC that even resembled themselves. Its embarrassing really. If that is a look at the future Bethesda sees for humanity, It a bleak future indeed. Inclusivity means excluding the largest part of your playerbase.
I think you're reading a little too much from what's supposed to be a demonstration of the customization options in the character creator. Todd even brags that the system is their "most flexible yet" while a variety of NPCs are shown including one that is more representative of Bethesda's playerbase:
cartoonishly racist gamer