Immortal
Arcane
Man, this thing looks like shit. Bethesda game stading on procedural generation? That sounds like the worst possible combination anyone could envision.
The leaks that Infinitron / Child of Malkav referenced earlier though do make me wonder what "Procedural" means here.
-procedual tech used between locations, now works and looks much better than in any of the previous games. you sometimes wont even notice it. theres radiant AI stuff now built into this aswell as other stuff. its no longer just a "brush tool" to paint areas, it can do much more. Sadly wont be part of CK
Bethesda has long been doing procedural level design outside of CK.. And the idea of having a palette tool that doesn't just paint terraform / prefabs to the terrain but also quest locations / resources / points of interest / etc.. Frankly horrifies me.
How much of this game is going to be an Array of input tables that get jumbled up in a "monkey barrel" co-routine and spit out as painted parameters across these worlds..
Finding anything hand crafted with actual nuance is gonna be a needle-in-the-haystack chore for players. You will be conditioned very quickly to when the game is using some generic bullshit for it's quest setup vs something that took a human being to write. (Low bar still for Bethesda - I know)