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Starfield Thread - now with Shattered Space horror expansion

Hirato

Purse-Owner
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Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
I'm pretty sure NPCs do run away if you attack someone
I recorded it because they didn't. :smug:
The only ones moving were those not part of the crowd, and even then, the guard response was incredibly tame.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
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what's up with this guy? He is in every bar in the galaxy, is he a clone or something? He's there to buy planetary data but he is sitting in every bar, can't be the same guy? Or is he following me.

Starfield-9-26-2023-6-28-15-AM.png
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
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Oct 24, 2018
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Sarah looking better in smooth lighting

Starfield-9-26-2023-6-35-49-AM.png


also first Irish NPC I've seen

Starfield-9-26-2023-6-37-46-AM.png


And water mod really looking dope here

Starfield-9-26-2023-6-44-16-AM.png


All screenshots on potato settings, I haven't messed with any of the optimization mods yet.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
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That estimate comes over a four-year span. In year one, the company projected $600 Million followed by $215 Million in year two. Years three and four see the numbers fall a bit as the game’s lifecycle moves on with projections of $50 million and $35 million, respectively.

[...]

As of publishing, Starfield has seen over 10 million players explore space. Based on that, it seems likely that Bethesda will hit those revenue expectations. Even if only half of the 10 million players purchased the base $70 version of the game, that’s still $350,000,000. With post-launch support and accounting for the deluxe editions of the game, it could be safe to assume the company will have no problem hitting the projects.
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,145

That estimate comes over a four-year span. In year one, the company projected $600 Million followed by $215 Million in year two. Years three and four see the numbers fall a bit as the game’s lifecycle moves on with projections of $50 million and $35 million, respectively.

[...]

As of publishing, Starfield has seen over 10 million players explore space. Based on that, it seems likely that Bethesda will hit those revenue expectations. Even if only half of the 10 million players purchased the base $70 version of the game, that’s still $350,000,000. With post-launch support and accounting for the deluxe editions of the game, it could be safe to assume the company will have no problem hitting the projects.


Didn't Hogwarts Legacy make more than that in two weeks?

Online data says it got like 2.5M sales on Steam, which has a bigger installed base than Xbox. Highly doubt that another 2.5M players got it full price there considering that GP has penetrated way deeper in the console market. Unless the game gets 6 million new players to subscribe for 6+ months it looks to me like those 10 million players won't be as profitable as a standard release. MS is playing the long game with the ez bucks they get from cloud and other divisions, so I guess it'll become more profitable than the standard model at some point, at least on Xbox.

I just realised that Bethesda very simply could have solved the most glaring issue of this game - space travel - with a simple Mount & Blade style "overworld map". It would have made the instance based space combat and planetary approaches a million times more palatable to almost everyone, would be technically simple enough for Bethesda's incompetent developers to implement and open up the world for far greater possibilities of random encounters. It would also have worked well with their procedural planet generation.

What a bunch of retards

100 planets and overworld navigation would have been wonderful for this game. They should have played Wasteland 3.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
Starfield is a boomer RPG (read the comments)
Boomers pretend gamers. The guy that rented a sega overnight to play MK with his friend and now thinks he's a hardcore gamer FOR LIFE. "I've been gaming for 30 years and I haven't had this much fun in a long time" = I've played 2h per year, watched some twitch/yt and read ign imagining I'm playing games.
 

Orud

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
I swear to fucking god the writing in this game is some next level shit.
  • 100 years ago a ship of the bank guild disappeared. All the NPC's are freaking out about how much $$ they'll find on it... you mean all 5$ due to inflation over 100 years?
  • They're freaking out even more because the ship had a VIP lounge, so that meant they could steal the 100 year old login of someone to break into the modern systems.
:nocountryforshitposters:
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,415
Location
Dutchland
I swear to fucking god the writing in this game is some next level shit.
  • 100 years ago a ship of the bank guild disappeared. All the NPC's are freaking out about how much $$ they'll find on it... you mean all 5$ due to inflation over 100 years?
  • They're freaking out even more because the ship had a VIP lounge, so that meant they could steal the 100 year old login of someone to break into the modern systems.
:nocountryforshitposters:
Should've had a group that's freaking out because the gold on board is going to tank the value because it's being reintroduced into the market, and they hire you to redirect the ship into the system's star and fight off anyone trying to get to it.

It's Dead Money but in reverse.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,941
Ted Price chats with Todd Howard about Bethesda's much anticipated spacefaring RPG, Starfield. Together they discuss the early ideas that led to Starfield and what the first year of development looked like; how they go about designing multiple complex game systems; how their extensive experience in open world RPGs helped them prioritize goals and milestones; building lore for an expansive original IP; and how player creativity has far exceeded their expectations.

 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
965
Location
Equality Street.

That estimate comes over a four-year span. In year one, the company projected $600 Million followed by $215 Million in year two. Years three and four see the numbers fall a bit as the game’s lifecycle moves on with projections of $50 million and $35 million, respectively.

[...]

As of publishing, Starfield has seen over 10 million players explore space. Based on that, it seems likely that Bethesda will hit those revenue expectations. Even if only half of the 10 million players purchased the base $70 version of the game, that’s still $350,000,000. With post-launch support and accounting for the deluxe editions of the game, it could be safe to assume the company will have no problem hitting the projects.


Didn't Hogwarts Legacy make more than that in two weeks?

Online data says it got like 2.5M sales on Steam, which has a bigger installed base than Xbox. Highly doubt that another 2.5M players got it full price there considering that GP has penetrated way deeper in the console market. Unless the game gets 6 million new players to subscribe for 6+ months it looks to me like those 10 million players won't be as profitable as a standard release. MS is playing the long game with the ez bucks they get from cloud and other divisions, so I guess it'll become more profitable than the standard model at some point, at least on Xbox.

I just realised that Bethesda very simply could have solved the most glaring issue of this game - space travel - with a simple Mount & Blade style "overworld map". It would have made the instance based space combat and planetary approaches a million times more palatable to almost everyone, would be technically simple enough for Bethesda's incompetent developers to implement and open up the world for far greater possibilities of random encounters. It would also have worked well with their procedural planet generation.

What a bunch of retards

100 planets and overworld navigation would have been wonderful for this game. They should have played Wasteland 3.

Hogwarts is the biggest game this year. I don't think it has left the UK charts since it released.
 

Hirato

Purse-Owner
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Joined
Oct 16, 2010
Messages
4,001
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
I swear to fucking god the writing in this game is some next level shit.
  • 100 years ago a ship of the bank guild disappeared. All the NPC's are freaking out about how much $$ they'll find on it... you mean all 5$ due to inflation over 100 years?
  • They're freaking out even more because the ship had a VIP lounge, so that meant they could steal the 100 year old login of someone to break into the modern systems.
:nocountryforshitposters:
Meanwhile the first quest I did in The Well was about power brown outs because someone was stealing it to power their quite successful hacking attempts on the bank. :lol:
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,293
I swear to fucking god the writing in this game is some next level shit.
  • 100 years ago a ship of the bank guild disappeared. All the NPC's are freaking out about how much $$ they'll find on it... you mean all 5$ due to inflation over 100 years?
  • They're freaking out even more because the ship had a VIP lounge, so that meant they could steal the 100 year old login of someone to break into the modern systems.
:nocountryforshitposters:
Should've had a group that's freaking out because the gold on board is going to tank the value because it's being reintroduced into the market, and they hire you to redirect the ship into the system's star and fight off anyone trying to get to it.

It's Dead Money but in reverse.
There is no gold, just crypto bullshit money. Probably also the reason why there was not that much inflation.
Also there is no password on the ship. Orud fails at reading.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,670
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
So I completed this game yesterday night and it's boring? Probably most boring game I played for severel years? Dunno exactly but it's in top 3 at least.

I mostly played this for space porn and exploration because I've no expectations on other fronts (like role playing side or writing) And to nobodies suprise game even failed on those fronts...
Exploration is non existant both in space and on planets. I'm quite baffled that how manuel space travel is non existant and I have to fast travel everywhere. I wasn't able to travel to the Eye while orbiting New Atlantis even with the fastest ship.
Scanning planets is boring. Planets having the same kind of anomalies is another exploration killer and most "abondoned" space buildings, mines have the same map. Especially the frozen lab, it even has the same body in the same vent in the same spot with same loot...
Combat feels worse than Fallout 4, same with building outposts. Quite an achievement.
Small hubs like Hopetown and such are better designed that New Atlantis and Neon, not having a city map also not helping. Another great idea right there. Akila, the space cowboy city was the only place I felt comfortable.
Suprisingly there are some quests that allows us to RP! With multiple C&C even. Sadly they are burried beneath so many simple and shallow quests that could've been solved with some basic communication tech...
Only part I really enjoyed was the shipbuilding, probably because I loved Legos and Kinex. But hated that most parts are gated behind skills, not just money or location.

No Man's Sky and Everspace are better game than this crap. Even SpaceBourne 2 is better in its current early access build.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
So I completed this game yesterday night and it's boring? Probably most boring game I played for severel years? Dunno exactly but it's in top 3 at least.

I mostly played this for space porn and exploration because I've no expectations on other fronts (like role playing side or writing) And to nobodies suprise game even failed on those fronts...
Exploration is non existant both in space and on planets. I'm quite baffled that how manuel space travel is non existant and I have to fast travel everywhere. I wasn't able to travel to the Eye while orbiting New Atlantis even with the fastest ship.
Scanning planets is boring. Planets having the same kind of anomalies is another exploration killer and most "abondoned" space buildings, mines have the same map. Especially the frozen lab, it even has the same body in the same vent in the same spot with same loot...
Combat feels worse than Fallout 4, same with building outposts. Quite an achievement.
Small hubs like Hopetown and such are better designed that New Atlantis and Neon, not having a city map also not helping. Another great idea right there. Akila, the space cowboy city was the only place I felt comfortable.
Suprisingly there are some quests that allows us to RP! With multiple C&C even. Sadly they are burried beneath so many simple and shallow quests that could've been solved with some basic communication tech...
Only part I really enjoyed was the shipbuilding, probably because I loved Legos and Kinex. But hated that most parts are gated behind skills, not just money or location.

No Man's Sky and Everspace are better game than this crap. Even SpaceBourne 2 is better in its current early access build.
Oh look it's another space retard

Furiously playing Starfield every day since release, put 200 hours in it, finished all quests, explored all planets, maxed out outposts, spend 50 hours building ships

Then comes to the Codex:

"So boring! So shallow! So crap!"

Welcome home space retard, you'll fit right in with the other retards.
 

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