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Starfield Thread - now with Shattered Space horror expansion

ropetight

Savant
Joined
Dec 9, 2018
Messages
1,561
Location
Lower Wolffuckery
So there's a white old male in the lodge (Walter Stroud) and he's financing the whole thing. I was shocked that a white rich male could be portraided in a good light. Then you go to Neon City with him and turns out his wife actually runs the company and he's totally subservient to her. Another useless white male.

That is how all the white dudes are portrayed (cowards, pathetic, incompetent, criminals etc). If they have one shred of dignity about them (most don't) they are always attached to some mutt / female at their hip.

Calling Walter a white dude might be a bit of a stretch. Although, when you swim in a sea of darkness long enough, anything not black starts to look white. Also, you forgot to mention Walter's wife is some mutt negro creature.

For anyone out of the loop, Stroud-Eklund is the name of a prominent ship manufacturer. Walter Stroud and his "partner" Issa Eklund are pictured below.


maxresdefault.jpg


all-that-money-can-buy-walkthrough-2-missions-starfield-wiki-guide-600px.jpg
Same thing took roots in every piece of modern entertainment.
Only way a straight white male can be on the positive side is if he is accepting all the bullshit from women, minorities, animals and universe around him like a good little simp.
If he has tiny bit of agenda or confrontation with others, that's a villain!

Not only it is offensive, but it is boring and predictive.
All the modern "subversive" writers made is the new dogmatic stereotypes that are not good enough to be put in the same sentence with old, mass-produced pulp novels.

And they're back from the strike to continue with their childish quarrell with patriarchy and western civilization.
I hope they destroy all the entertainment industries that enabled them to shit on everything.
The sooner the better.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
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Messages
5,678
Location
[REDACTED]
Only way a straight white male can be on the positive side is if he is accepting all the bullshit from women, minorities, animals and universe around him like a good little simp.
that's SJW's fault for saying that all important positions where held by white men, now it's reversed but it should, hopefully, balance out again. I actually respect Cyberpunk for putting a black female as the random npc that you hit in the face during the first BD sequence of the store robbery.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,156
So there's a white old male in the lodge (Walter Stroud) and he's financing the whole thing. I was shocked that a white rich male could be portraided in a good light. Then you go to Neon City with him and turns out his wife actually runs the company and he's totally subservient to her. Another useless white male.

That is how all the white dudes are portrayed (cowards, pathetic, incompetent, criminals etc). If they have one shred of dignity about them (most don't) they are always attached to some mutt / female at their hip.

Calling Walter a white dude might be a bit of a stretch. Although, when you swim in a sea of darkness long enough, anything not black starts to look white. Also, you forgot to mention Walter's wife is some mutt negro creature.

For anyone out of the loop, Stroud-Eklund is the name of a prominent ship manufacturer. Walter Stroud and his "partner" Issa Eklund are pictured below.


maxresdefault.jpg


all-that-money-can-buy-walkthrough-2-missions-starfield-wiki-guide-600px.jpg
Well, Phantom Liberty isn't any better. We have a character in position of power you will escort and work for , a strong character , guess the gender then guess the skin color of the honorable dude and dudette who will help during this journey, and finally guess the skin color and gender, and even age, of the villain holding Dogtown.
Classical woke tropes will undoubtedly help you fill in the blanks with 100% certainty.
Well the woman in the cover of Phantom Liberty is a dangerhair feminist, so not surprising.
cyberpunk-2077-phantom-liberty-dlc.jpg
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
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Messages
5,678
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[REDACTED]
that's Judy btw and she's a major character in the base game too, she's also a lesbo (romanceable only with female V afaik)
 

Bigfass

Learned
Patron
Joined
Oct 9, 2020
Messages
561
Location
Florida
Codex Year of the Donut
that's Judy btw and she's a major character in the base game too, she's also a lesbo (romanceable only with female V afaik)
True. And while she has the predictors of a low-value female (partially shaved head, drawn-on eyebrows, excessive tattoos, and so on) she was actually quite likable.

I haven't gotten around to Phantom Libery yet, but the writing in the original game was next level when compared to things like, khm, Starfield.
 

Robotigan

Learned
Joined
Jan 18, 2022
Messages
420
Instawarping between NPC 1 and NPC 2 on different sides of the "galaxy" without ever getting a whiff of space is not a realistic approximation of anything. If you have a fast PC with short loading screens, it's faster to go from the town square in Alpha Centauri to the town square in Volii than it is to go through an airlock at one of your outposts.
I would simply not fast travel if I don't like the mechanic. Guess I'm built different.
No, the quest I detailed above is german shepherd-level of writing. In one instance, you do a thing then - following the resulting prompt - walk over to a guy on the other side of some staircases and doors, who informs you that because of the thing you just did 10 seconds ago, his employee has not been seen in quite some time and is now considered missing. No time travel shit either. Before the quest trigger he's toiling in the mines next to the quest giver; after the trigger he's been missing for a while.
I did another quest in the middle so in my game there's no such plot hole. Seems like user error to me.
 
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Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
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Messages
5,678
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[REDACTED]
I haven't gotten around to Phantom Libery yet, but the writing in the original game was next level when compared to things like, khm, Starfield.
yes like Witcher 3 writing vs Skyrim writing. Does anybody play Bethesda games for the writing? Meanwhile CDPR games can't hold a candle to Bethesda's sandbox feel. Everything is railroaded and Cyberpunk is even worse than Witcher because they removed the branching paths from what I've seen, at least it's not prevalent enough for me to have noticed/remembered.
 

Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
19,104
Shadorwun: Hong Kong
They're both really awful games that over-promised and under-delivered and we're basically just money laundering schemes.

But at least CP2077 has pretty graphixx. Sure, it runs like shit but it LOOKS good.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
That's literally not how any space game works, because if it works like that, it's not a space game.

You've invented your own autistic definition of a space game then because nobody else thinks that

You actually kind of are: you lose nothing by doing it, and save yourself the trouble of a bunch of loading screens.

Do you know what "forced" means? It means having no choice. It's like you're defining your own autistic language

Oh I'm sorry, I didn't realize only you were allowed to bring up other games about space.

You're "allowed" to bring up anything you like, it's just that what you're saying is pure nonsense

"They made the game bad bro, but it's for your convenience, bro. It doesn't have to adhere to the basic principles of time and space because it's just a game, bro. You're autistic if you notice, bro."

What the fuck does that mean? Basic principles of time and space? This isn't Stephen Hawking the game you fucking autistic garbage peddler

Retards like you defending this is a big part of the problem, actually. Probably bigger than Bethesda not giving a shit. At the end of the day they're just trying to make a buck, while not spending more than they absolutely have to. What's your fucking excuse?

Wow, business want to make the most money while spending the least?

I bet that was a real shocker when you figured that one out you IQ 80 mouthbreather

Please post more insane shit this is very entertaining
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,274
I don't know how you can defend limiting space travel to fast travel. The game was advertised as a game about exploration, but it turned out to be simply a fast travel festival.
What a FUCKING problem it is to design the ability to manually land and take off from planets, or at least the ability to manually travel through space.
Making excuses about realism is stupid, it's a video game, not a 1 to 1 simulator.
Somehow small studios with a budget that was a fraction of what Betards had were somehow able to do it.

If they can't handle their own engine, they should give it up.
I don't give a damn that it's easy to mod. No mod is worth bothering with the basic game. The game won't have any mod worth playing anyway, it's not Skyrim.
For over 10 years they have not made any progress and you can even say that they are regressing.

What the fuck did they spend all the budget and time they had on producing this game? They even had a bunch of asians to create resources.
What the fuck have they been doing for 6 years?
Let's summarize
1) The game looks like the previous generation
2) Animations are crap
3) NPCs are shit
4) The plot is crap and might not exist
5) Base building was already in F4
6) Procedural generation is crap with few tiles
7) The combat is ok at best.
Practically the only new thing is building ships
Did I forget something?

The game must have been scrapped at least twice, otherwise I don't see how the fuck it took them 6 years.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,889
I don't know how you can defend limiting space travel to fast travel. The game was advertised as a game about exploration, but it turned out to be simply a fast travel festival.
What a FUCKING problem it is to design the ability to manually land and take off from planets, or at least the ability to manually travel through space.
Making excuses about realism is stupid, it's a video game, not a 1 to 1 simulator.
Somehow small studios with a budget that was a fraction of what Betards had were somehow able to do it.

If they can't handle their own engine, they should give it up.
I don't give a damn that it's easy to mod. No mod is worth bothering with the basic game. The game won't have any mod worth playing anyway, it's not Skyrim.
For over 10 years they have not made any progress and you can even say that they are regressing.

What the fuck did they spend all the budget and time they had on producing this game? They even had a bunch of asians to create resources.
What the fuck have they been doing for 6 years?
Let's summarize
1) The game looks like the previous generation
2) Animations are crap
3) NPCs are shit
4) The plot is crap and might not exist
5) Base building was already in F4
6) Procedural generation is crap with few tiles
7) The combat is ok at best.
Practically the only new thing is building ships
Did I forget something?

The game must have been scrapped at least twice, otherwise I don't see how the fuck it took them 6 years.

I can easily see how it took that long. All the "an engine means nothing!!! you just don't know how coding works!!" cope from fans aside, it turns out Bethesda doesn't have any coders capable of gutting their engine and making it into something impressive. So they probably spent most of that time desperately trying to fit the spacegame into their engine, with all the lazy hacks we see in the final game being the best they could do (i.e load screens every half second).

They'd have been better off just making Skyrim 2 a few times over in all that time, but I am assuming the real reason they made this (and Fallout too) was to give their developers a break and mitigate burnout, because they're tired of making TES games.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,274
I don't know how you can defend limiting space travel to fast travel. The game was advertised as a game about exploration, but it turned out to be simply a fast travel festival.
What a FUCKING problem it is to design the ability to manually land and take off from planets, or at least the ability to manually travel through space.
Making excuses about realism is stupid, it's a video game, not a 1 to 1 simulator.
Somehow small studios with a budget that was a fraction of what Betards had were somehow able to do it.

If they can't handle their own engine, they should give it up.
I don't give a damn that it's easy to mod. No mod is worth bothering with the basic game. The game won't have any mod worth playing anyway, it's not Skyrim.
For over 10 years they have not made any progress and you can even say that they are regressing.

What the fuck did they spend all the budget and time they had on producing this game? They even had a bunch of asians to create resources.
What the fuck have they been doing for 6 years?
Let's summarize
1) The game looks like the previous generation
2) Animations are crap
3) NPCs are shit
4) The plot is crap and might not exist
5) Base building was already in F4
6) Procedural generation is crap with few tiles
7) The combat is ok at best.
Practically the only new thing is building ships
Did I forget something?

The game must have been scrapped at least twice, otherwise I don't see how the fuck it took them 6 years.

I can easily see how it took that long. All the "an engine means nothing!!! you just don't know how coding works!!" cope from fans aside, it turns out Bethesda doesn't have any coders capable of gutting their engine and making it into something impressive. So they probably spent most of that time desperately trying to fit the spacegame into their engine, with all the lazy hacks we see in the final game being the best they could do (i.e load screens every half second).

They'd have been better off just making Skyrim 2 a few times over in all that time, but I am assuming the real reason they made this (and Fallout too) was to give their developers a break and mitigate burnout, because they're tired of making TES games.
Skyrim came out 11 years ago, so what kind of burnout are we talking about? Most of the people who created Skyrim probably don't even work there anymore.
If that's all they can get out of the engine, it's probably time to change it. If they do not have the ability and money to make something of their own, there is always UE, which is one of the most popular engines.
Finding developers who know this engine is not difficult and this is one of the reasons why CDPR decided to abandon RedEngine.
Continuous loading screens stopped being standard in games over 8 years ago.
How long are they going to keep this up?
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,678
Location
[REDACTED]
1) The game looks like the previous generation
no

2) Animations are crap
no

3) NPCs are shit
what did you say against my waifu Sarah motherfucker?

4) The plot is crap and might not exist
better than previous main plots hands down

5) Base building was already in F4
so what? Also it's not just base building but you have a poor man's version of factorio here

6) Procedural generation is crap with few tiles
it's not crap, what does "few tiles" even mean

7) The combat is ok at best.
combat is legit more fun than cyberpunk to me because the AI is not retarded and you get a boostpack and powers. but that's subjective.

Practically the only new thing is building ships
most people praise the ship building as one of the better parts of the game

Did I forget something?
yes

- the quests. there are a fuck ton of quests in the game and more voiced dialogue than their previous games without having a voiced protagonist
- hand crafted locations have good design and look great, fight me nigga
- unique setting that they're only going to expand upon in the DLC, house va'ruun is going to be next guaranteed
- choice and consequence. we haven't seen this much C&C in a bethesda game yet, including dialogue options based on skills and traits
- I guess you forgot space combat? Wait, have you even played the game yet? I somehow doubt it based on your post history here.
- the landmarks you find while exploring planets look awesome, I'm talking about the unique planet traits like bacterial colony, melting glacier etc. they look really cool. on the same note, the whole scanning thing has a certain appeal to it
- NG+ power grind for progression is certainly an -ahem- ""interesting"" mechanic. you have 24 powers and they go up to rank 10, so to max everything out you have to do NG+10 finding 240 temples, appealing if you're an autist

What a FUCKING problem it is to design the ability to manually land and take off from planets, or at least the ability to manually travel through space.
Making excuses about realism is stupid, it's a video game, not a 1 to 1 simulator.
Somehow small studios with a budget that was a fraction of what Betards had were somehow able to do it.
Seamless spacetravel was not part of their design, and I agree, I don't want to waste time flying through space. In fact I have modded out the landing and docking animations because they're a waste of time. What I'm looking for is combat, dungeons, exploration and doing quests. Starfield is not a space sim but a Bethesda RPG set in space and on that front it delivers.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,942
So I got to part of the game where I got 1.5 mil credits, done almost all major quests (still finishing Neon coorporate one), leveled up weapon, armor crafting, ship crafting and piloting.
Got a ship from doing quest for the financier of Constelation and then improved it with best componens and all crafting stations on board as well as quad turrets.
Probably only thing left is to dabble into Outpost building but if that is only for resource gathering and you cannot biild your mini town and get unique quests from it why bother...
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,413
Location
Frostfell
Is starfield a CRPG adaptation of this movie?

0a2wpJo.png




I honestly don't think so. The movie is hilarious. This game is booooooooooooring.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,942
This game had so much potential if they only put more resources into quests and options around those instead of useless reactivity like when I put Andreja into Mantis armor she comments that she is OK with wearing this armor but she is getting a lot of strange looks in cities
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,274
This game had so much potential if they only put more resources into quests and options around those instead of useless reactivity like when I put Andreja into Mantis armor she comments that she is OK with wearing this armor but she is getting a lot of strange looks in cities
Virtually every game can be summed up in the same way. Unfortunately, potential means nothing if it is not used.
 

kites

samsung verizon hitachi
Patron
Joined
Jan 30, 2015
Messages
505
Location
hyperborean trenchtown
RPG Wokedex Strap Yourselves In Codex Year of the Donut
Lightning rarely strikes twice. And when these companies and their development teams get so large, and so much of it is clearly out-sourced to cheaper countries, can you really expect them to commit to a “vision”.. those clean AAA, uniformly tight games of the past created by 25 people, they don’t exist any more. This is design by committee with intent to scrape profit-margins. Get what you can out of it, but expect the worst.

I’m reminded of statements like this. Take a sniff. They lust for the dolla dolla bills of the safest/broadest base of consumers.
 
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