With $400m spent on this shit, Bethesda has definitely focus-grouped those 400 meters and determined that it's the optimum distance the ADD-riddled audience is willing to cover on foot. With that in mind, pretend it's 400 kilometers, and call it a day.400m from a MAJOR settlement
Normally, it should not follow the player so much as move with the camera, especially if the game has a photo mode. I think you can guess what happens when it doesn't do that.Gamers discovered rain in games is on top of the player, not the whole level
gotchu fam, i can make that starfield-relevantrain in games is on top of the player
Didn't deny if he's a game journalist.I'm not saying that's a good thing, just saying that if you hunt for loot, you'll be seeing the same dungeons over and over. At this point I have memorized all designs and loot locations so I can run them quickly in hopes for some good loot. Not that I'm currently playing, mind you. I'm having more fun with a 15 year old MMO than Starfield right now."infinite copies of the same 6 dungeons? mind-numbing repetition is a good thing, here's why"the repeating dungeons make it possible to memorize where the boss and loot chest is so you can quickly clear them. And yes most quest dungeons are hand crafted, maybe if you told us which quest that was?
i don't like to get personal with people and lean heavily into insults, but you must be a game journalist.
"I think the genre itself has blended into everything. I can't look at a game that doesn't have XP and leveling up. Pick any game you want. That's sort of bled in."
The easiest example to point to for the the RPG-ification of games is probably Assassin's Creed, which has long since transitioned from focused stealth-action adventures to sprawling, open-world, numbers-filled sandboxes like Assassin's Creed Valhalla – and is now coming full circle, returning to its more action-led roots with the promising Assassin's Creed Mirage. And Ubisoft's behemoth is in good company. Outside quintessential monoliths like Baldur's Gate 3 and Cyberpunk 2077, countless modern games regularly incorporate features and systems once associated with purebred RPGs, with role-playing conventions often boiled down to character progression.
"I think the genre itself has blended into everything. I can't look at a game that doesn't have XP and leveling up. Pick any game you want. That's sort of bled in."
The easiest example to point to for the the RPG-ification of games is probably Assassin's Creed, which has long since transitioned from focused stealth-action adventures to sprawling, open-world, numbers-filled sandboxes like Assassin's Creed Valhalla – and is now coming full circle, returning to its more action-led roots with the promising Assassin's Creed Mirage. And Ubisoft's behemoth is in good company. Outside quintessential monoliths like Baldur's Gate 3 and Cyberpunk 2077, countless modern games regularly incorporate features and systems once associated with purebred RPGs, with role-playing conventions often boiled down to character progression.
So cyberpunk is a quintessential monolith of the RPG genre according to this cuck
"What makes an official RPG?" he asks. "I think if you're an old-school RPG fan you'll have your own list of rules for that. I love the genre because it can be anything. It can have action in it, it can have this, you can have other game types break out. You can have a racing game break out into an RPG, I don't know. It depends what pockets you're looking at.
Them Frog ships. Pepe in space
That's the Futurama ship, my dude.Them Frog ships. Pepe in space
I have not watched that shit in 20 years.That's the Futurama ship, my dude.Them Frog ships. Pepe in space
In five years, when a new game comes out, there will be twice as many loading times because the engine will die if it renders graphics from 2020Can we just imagine what shitfest their next game is going to be?
Five years?In five years, when a new game comes out, there will be twice as many loading times because the engine will die if it renders graphics from 2020Can we just imagine what shitfest their next game is going to be?
I somehow doubt you are RoseWoman2020 from reddit
People were saying that Starfield was going to be Daggerfall in space. Ends up not even being close. A shame since they could have done a lot by creating procedural towns and dungeons and quests across planets. I would have preferred that to the dozen pre-fab dungeons they plopped down everywhere.