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Starfield Thread - now with Shattered Space horror expansion

Bigfass

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Codex Year of the Donut
400m from a MAJOR settlement
With $400m spent on this shit, Bethesda has definitely focus-grouped those 400 meters and determined that it's the optimum distance the ADD-riddled audience is willing to cover on foot. With that in mind, pretend it's 400 kilometers, and call it a day.

Edit: If sidequests need shootin' done, they will invariably send you to a "radiant" dungeon. Anything with a blue icon is a sidequest and is absolutely not worth doing, unless you want to be entertained by the ineptitude on display by the devs. What our games journalist friend meant was the main quest and faction quests typically have tailor-made single-use environments.

Unrelated:

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Who the fuck talks like that???

I saw a retarded NYU professor unironically say "strawperson" on twitter before but these are supposed to be writers for fuck's sake.
 

Caim

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Just call the player an in-between instead. Gender neutral and it doesn't sound like English is your second language.
 

Vic

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lmao we can't say middleman because that's not gender neutral so middle-person it is

the absolute state of Ameritards
 

Rhobar121

Scholar
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Sep 22, 2022
Messages
1,274
Gamers discovered rain in games is on top of the player, not the whole level
749389549_276.jpg
Normally, it should not follow the player so much as move with the camera, especially if the game has a photo mode. I think you can guess what happens when it doesn't do that.
 

0wca

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Not here
the repeating dungeons make it possible to memorize where the boss and loot chest is so you can quickly clear them. And yes most quest dungeons are hand crafted, maybe if you told us which quest that was?
"infinite copies of the same 6 dungeons? mind-numbing repetition is a good thing, here's why"

i don't like to get personal with people and lean heavily into insults, but you must be a game journalist.
I'm not saying that's a good thing, just saying that if you hunt for loot, you'll be seeing the same dungeons over and over. At this point I have memorized all designs and loot locations so I can run them quickly in hopes for some good loot. Not that I'm currently playing, mind you. I'm having more fun with a 15 year old MMO than Starfield right now.
Didn't deny if he's a game journalist.

Confirmed game journalist.

:updatedmytxt:
 

Vic

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"I think the genre itself has blended into everything. I can't look at a game that doesn't have XP and leveling up. Pick any game you want. That's sort of bled in."

The easiest example to point to for the the RPG-ification of games is probably Assassin's Creed, which has long since transitioned from focused stealth-action adventures to sprawling, open-world, numbers-filled sandboxes like Assassin's Creed Valhalla – and is now coming full circle, returning to its more action-led roots with the promising Assassin's Creed Mirage. And Ubisoft's behemoth is in good company. Outside quintessential monoliths like Baldur's Gate 3 and Cyberpunk 2077, countless modern games regularly incorporate features and systems once associated with purebred RPGs, with role-playing conventions often boiled down to character progression.

So cyberpunk is a quintessential monolith of the RPG genre according to this cuck
 

potatojohn

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"I think the genre itself has blended into everything. I can't look at a game that doesn't have XP and leveling up. Pick any game you want. That's sort of bled in."

The easiest example to point to for the the RPG-ification of games is probably Assassin's Creed, which has long since transitioned from focused stealth-action adventures to sprawling, open-world, numbers-filled sandboxes like Assassin's Creed Valhalla – and is now coming full circle, returning to its more action-led roots with the promising Assassin's Creed Mirage. And Ubisoft's behemoth is in good company. Outside quintessential monoliths like Baldur's Gate 3 and Cyberpunk 2077, countless modern games regularly incorporate features and systems once associated with purebred RPGs, with role-playing conventions often boiled down to character progression.

So cyberpunk is a quintessential monolith of the RPG genre according to this cuck

That's not what he said. Learn 2 read.
 

ArchAngel

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OK I ran into Crucible quest, probably best single quest so far. Still not nearly quality of many quests from good RPGs but better than usual Bethesda slop.
 

Vic

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"What makes an official RPG?" he asks. "I think if you're an old-school RPG fan you'll have your own list of rules for that. I love the genre because it can be anything. It can have action in it, it can have this, you can have other game types break out. You can have a racing game break out into an RPG, I don't know. It depends what pockets you're looking at.

Todd Howard answers the eternal question of what is an RPG, "It can be anything"
 

darkpatriot

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People were saying that Starfield was going to be Daggerfall in space. Ends up not even being close. A shame since they could have done a lot by creating procedural towns and dungeons and quests across planets. I would have preferred that to the dozen pre-fab dungeons they plopped down everywhere.



I agree they were too tentative with the procgen. The prefabbed random dungeon don't even generate different enemy types as far as I can tell. They always have a specific enemy type and layout for enemies that doesn't change, other than generating different level enemies and randomizing the weapons/loot on the enemies.

I still hope that Bethesda leans into this even more and makes more elaborate and expansive procgen systems for future games, though. Because I prefer procgen driven open worlds to the hand-crafted path Bethesda went down with Morrowind.
 

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