ArchAngel
Arcane
- Joined
- Mar 16, 2015
- Messages
- 21,289
Ok, I finally finished the game and entered NG+.
I done all major faction quests, done all minor quests that got offered to me and of course main quest. I collected all temple powers game offered (but not all that exist, black pirate dude stopped telling me at one point where to find last 6 or so temples) and at lvl 50 went to finish the story. Overall still 7/10 game but only if you enjoy looter/shooter gameplay or aRPG lite gameplay. For just RPG parts it is at best 5/10 game. Still better than any other Bethesda RPG I tried. It even had speech option at last battle to circumvent it completely but unlike something like Fallout 1 or 2 the conversation and how you get there was so simple and stupid, as I said you need to like aRPG type games to like this shit (it is do not ask questions and kill more enemies design)
I dabbled into spaceship building, didn't bother to make some very cool ship. I didn't build a single Outpost. Only did 2 companion quests (Sarah and Andreja).
I think the best parts of the game were a couple of side quests you run into randomly in space. Main quest was also passable but everything around it was done lazily with no logic. You murder so many Starborn on your way to Unity (and before). How did all of them end up in this one Universe and why would they all band together to stop you. Would they not kind of go into chaos after you killed a few and offer to help you instead. Especially since you find out that once you gather all the artifacts others can enter Unity after you... Even Hunter is stupid, why cannot he just go after you?! Only Emissary actions make sense.
I done all major faction quests, done all minor quests that got offered to me and of course main quest. I collected all temple powers game offered (but not all that exist, black pirate dude stopped telling me at one point where to find last 6 or so temples) and at lvl 50 went to finish the story. Overall still 7/10 game but only if you enjoy looter/shooter gameplay or aRPG lite gameplay. For just RPG parts it is at best 5/10 game. Still better than any other Bethesda RPG I tried. It even had speech option at last battle to circumvent it completely but unlike something like Fallout 1 or 2 the conversation and how you get there was so simple and stupid, as I said you need to like aRPG type games to like this shit (it is do not ask questions and kill more enemies design)
I dabbled into spaceship building, didn't bother to make some very cool ship. I didn't build a single Outpost. Only did 2 companion quests (Sarah and Andreja).
I think the best parts of the game were a couple of side quests you run into randomly in space. Main quest was also passable but everything around it was done lazily with no logic. You murder so many Starborn on your way to Unity (and before). How did all of them end up in this one Universe and why would they all band together to stop you. Would they not kind of go into chaos after you killed a few and offer to help you instead. Especially since you find out that once you gather all the artifacts others can enter Unity after you... Even Hunter is stupid, why cannot he just go after you?! Only Emissary actions make sense.