Just Locus
Educated
- Joined
- Mar 11, 2022
- Messages
- 539
"Yes, eating paste is way better than eating crayons."Starfield >>> Skyrim
"Yes, eating paste is way better than eating crayons."Starfield >>> Skyrim
"Yes, eating paste is way better than eating crayons."Starfield >>> Skyrim
if it was a tight, 10 - 12 hour FPS game that only featured the faction questlines and none of the chaff.
New to videogames?"this shit stew has great pieces of corn, and would be good, if it weren't for all this shit."
unfortunately not, i've been sifting for nuggets for so long even the nuggets are nothing more than clever turds half the time, i'm just bored enough nowadays to gripe about it.New to videogames?"this shit stew has great pieces of corn, and would be good, if it weren't for all this shit."
How so? There is the main Constelation questline, 4 faction questlines, a couple of questlines in cities (like the Akila one about predators or New Atlantis about a tree) and a number of minor missions, which aren't really well developed, mostly fetch quests. Oh, and some random encounters. Outside of that it's mostly board missions, which are radiant quests.After I finally completed a playthrough I feel comfortable saying there is as much or more content than any previous Bethesda games.
i'm nearing 76 hours and the final mission of the game and feel like I've done 95% of the handcrafted content (while lacking the patience/willpower to continue searching for the remaining 5%) of which only UFC and Crimson Fleet quests were actually good. Oh, and this one mission in the main questline where you explore a reseach station jumping between its two versions in parallel realities. That was cool too.
I remember Morrowind and Skyrim having much more content. And at least Morrowind had quests and story of higher quality too.
The problem with procgen is it is very soulless and unrewarding. Each time I found some quest dispenser starting to give me randomized radiant quests in procgen locations I always bid him farewell.And it is all handcrafted (unfortunately, a lost opportunity to really lean into procgen).
This is true but perhaps the issue is that when the radiant/procgen stuff was added on top, it didn't merely sit alongside the worthwhile content, but actually buried and obscured it. There's so much radiant shit and it's so empty (as was their design goal, apparently) that it's actively challenging to sift through to find things that the game actually wants you to do.The difference with Starfield and other Bethesda games seems to be that they added in more random quests as well as randomly placed generic dungeons and those are more prominently placed in the gameplay experience (although still entirely optional). So a lot of people seem to think that Starfield replaced the more crafted content with the random quests even though it was actually just added on top of it.
This can apply to the radiant quests present in Skyrim and Fallout 4 - where faction questlines will come to an abrupt stop with faction members telling you to go do some mundane fetch quest that easily tricks you into thinking it's a handmade quest, not only because it's thrusted in the middle of a questline that is made up of hand-made quests but because the average side quest in most of these games follows a similar structure to the radiant ones.[...] it didn't merely sit alongside the worthwhile content, but actually buried and obscured it. There's so much radiant shit and it's so empty (as was their design goal, apparently) that it's actively challenging to sift through to find things that the game actually wants you to do. [...]
Could be a marketing strategy. "Let's overprice our game so that when we give it 30% off people will think it's a great deal!".30% off already is an embarassment but then again - this is an embarassment of a game after all.
Here comes Todd, giving you Starfield with a complimentary copy of Skyrim.30% off still to expensive. I would't play the game even for free. Someone would have to pay me to play this shit.
For reference, Fallout 4 went on a 17% off sale 6 months post-release and 30% off another 2 months later.
https://steamdb.info/app/377160/
They could have made a somewhat more traditional, linear FPS game, maybe with Deus Ex style open-ish city hubs to shake things up
Say what you will about Skyrim, but it had a rather beautiful nordic theme and aesthetic
Im waiting for LoversLab alien mods to be released before I play, then the game wont be boringThey could have made a somewhat more traditional, linear FPS game, maybe with Deus Ex style open-ish city hubs to shake things up
Sounds like something Bioware did once. Hint: 2007
Say what you will about Skyrim, but it had a rather beautiful nordic theme and aesthetic
Really? I thought Skyrim looked pretty generic and boring.