Yosharian
Arcane
LMAO wat the fuk
Fucking sublime punchline to months of posting, bravo.Starfield gets a 4/10 from me
Hi, author of that post here. This is kinda blowing up, so I guess I'll make a comment here if anyone cares.
As you might've figured, I was being hyperbolic to make a point. I didn't want my announcement to turn into a proper review or anything, just wanted to quickly express my feelings on the game off the cuff.
My honest opinion is a bit more nuanced. I just think this game is aggressively mediocre. I think what Bethesda does best is exploration based gameplay, which is just quite awful in Starfield. I love the RP elements. They definitely feel like a return to form compard to Fallout 4 and even Skyrim, which makes me excited for TES 6. A handcrafted world with the exploration potential of Skyrim/Fallout 4 and the RP elements of Starfield would be insanely fun to play.
Again, I'm not saying anything new here. Overall, the game is just super mediocre, with it mostly being pulled down by the lack of (exciting) exploration. I just wrote this announcement because I did put two dozen or so hours into porting Skyrim Together into a potential Starfield Together (surprisingly easy) and wanted to open source it in case anyone who does like the game and does have the skillset to make a mod like this is interested in finishing it.
I did not mean to make anyone feel bad if they do like the game. All the more power to ya. It's just not for me. I could have written my original post to be a bit more nuanced, sorry.
he is a skyrim modder who wants to design some shitty co-op mod, probably a tranny tooEven if the modders are already giving up, this game has no hope unless Bethesda starts paying them for it (to be honest, it would probably be money better spent than on the shitty programmers who made this game)
Sounds like a mode similar to Fallout 4's survival mode would go a long way towards helping Starfield. Maybe I'm asking for Bethestard tag but I think survival mode in Fallout 4 was awesome and made much better use of a lot of that game's systems. Suddenly base building has a gameplay purpose, and limitations on saving/fast travel added some actual gameplay stakes, rewarded the player developing knowledge of the map and made looting more meaningful. It also weakened the player and most enemies and sidestepped some of the usual Bethesda damage sponge gameplay.You have to consider that outpost building has no real purpose in the game. Also that enemies do not scale beyond level 100 and thus become trivial relatively early, which is in contradiction to the game's design of doing multiple NG+ runs to aquire all the powers. Furthermore the itemization is absolutely horrible. Plus a myriad of other things. Most of the issues should be fixable with updates and mods though.
Like what? Supply lines will let you pool resources which is useful for modifying weapons and armour and I guess you've got a guaranteed bed to save in (though that's a stupid mechanic which I mod out). And I suppose you can dig a water pump and plant some corn to resupply, but it's hardly a game-changer. You don't even get a shared global stash for your equipment, unless you install a mod, a concession that even STALKER gave the player.Suddenly base building has a gameplay purpose
Well you kinda answered your own question.I guess you've got a guaranteed bed to save in (though that's a stupid mechanic which I mod out).
I found it very helpful on survival mode, having guaranteed bed + resupply means not relying on scavenging for food/water 100% of the time. The settlements are ports in the storm.I suppose you can dig a water pump and plant some corn to resupply, but it's hardly a game-changer.
I don't hoard too much equipment, so this never bothered me. I'll concede it's annoying for different playstyles. Also, I don't believe the blue stash boxes in Stalker (SoC) are shared. Maybe the sequels, which I haven't played?You don't even get a shared global stash for your equipment, unless you install a mod, a concession that even STALKER gave the player.
You want to have enough settlers to maintain food and defense ratings, and happiness will increase resource production (although these mechanics are the same outside of survival mode). I'll admit I don't think there's a huge difference there anyway, and there are definitely still superfluous settlement mechanics in survival mode. But it takes the settlements from having zero gameplay relevance to... having some gameplay relevance. Survival mode was enough to make me happy to engage with the settlement mechanics, and it increased the importance of other gameplay systems which could usually be ignored (and adds some new ones, like illness, adreneline perk, ammo having weight etc). It's not really a hardcore survival sim, but that's the appeal for me. Starfield could benefit from something similar.And, most importantly, none of this stuff requires you to build the settlement too much, there's no gain to having a given number of settlers or how happy they are.
Finishing it wouldn't have made it good. Todd's game design philosophy is heavily oriented towards the idea of emergent gameplay coming from RNG. If the procedural generation that clearly built most of Starfield had been more developed, what would you have gotten? A few more variants of bases, a few more variants of biomes, more packets of soy to pick up as levelled loot, etc. It wouldn't make it interesting. You can't polish Starfield into BG3. It polishes into some kind of cross between Minecraft and Diablo. Todd is famous as a liar but the biggest lie is that he is making RPGs. He is making some other kind of action game.serves him right, next time release a finished product
I definitely remember them being shared, maybe it was Complete that changed it? In any case, I distinctly recall first playing Fo4 and getting the supply lines perk thinking "yes, then I'll be able to set up these bases and refit" only to realise they just shared junk items and food (for settlers).Also, I don't believe the blue stash boxes in Stalker (SoC) are shared.
I think that's a problem with Fo4, you've got some cool ideas like Survival Mode and settlements which would really work with the core game concept, that are then hamstrung by half-arsed implementations and poor synergy. Survival got more granular than equivalent mods for Skyrim, pestering and frustrating you at every five paces instead, requiring that it be relegated to an optional mode instead of resorting to a more streamlined but default mechanic, like it was in STALKER. Settlements were fun to fuck around with, but presented limited relevance to the core gameplay - building anything other than a shack and basic necessities right next to it is just a vanity timesink.You want to have enough settlers to maintain food and defense ratings, and happiness will increase resource production (although these mechanics are the same outside of survival mode). I'll admit I don't think there's a huge difference there anyway, and there are definitely still superfluous settlement mechanics in survival mode. But it takes the settlements from having zero gameplay relevance to... having some gameplay relevance. Survival mode was enough to make me happy to engage with the settlement mechanics, and it increased the importance of other gameplay systems which could usually be ignored (and adds some new ones, like illness, adreneline perk, ammo having weight etc). It's not really a hardcore survival sim, but that's the appeal for me.
I'm dismayed to hear that Starfield has even less value for settlements. And I'm pretty sure Todd said they won't be doing a Survival Mode for it.Starfield could benefit from something similar.
Ironically I think that the fact nobody is really pretending that Starfield is "good" or "a ocean with the depth of a puddle" or "muh mods" or any other of the trillion copes surrounding FO4 or Skyrim puts Starfield into a position where it might be the fist Beth game that might stand a chance to be actually "fixed". Without all these extra layers of delusion maybe an actual overhaul in the vein of no man's sky has a chance of occurring.Starfield isn't unfinished or not polished enough. It's fundamentally broken, bad. You cannot polish a turd. Almost every aspect of it is so underdeveloped and underwhelming that it's easier to make a new game than to "finalize" Starfield. Earlier Beth games were suffering from this "here a bunch of barebones systems and some lazy stuff to pull it together, make mods to improve it all or imagine, larp as it was a much better game" but here it's all so fucking awful that barely anyone can even pretend anymore.
Unironically basedIf the sources are true, then Bethesda is an employee-friendly company. Where its employees enjoy a fixed full time job, great salaries and a great American life in the upper-class neighbourhoods of Rockville, Maryland.
Why would they have to stress and risk their job conditions? Because the opinion of some nerds?
There´s nothing better than doing some assets on Creation engine and copy some coding lines from previous games. Then leave work at 5PM.
Life is good.
ftfy.puts Starfield into a position where it might be the first Beth game that might stand a chance to be actually completely abandoned in a matter of minutes
yeah, duh. but for those of us who already like what the game is, the major complaint is that it's unfinished. I don't care about people who don't like the game.You can't polish Starfield into BG3. It polishes into some kind of cross between Minecraft and Diablo. Todd is famous as a liar but the biggest lie is that he is making RPGs. He is making some other kind of action game.