Lemming42
Arcane
I loved procgen in Daggerfall, I just have a hard time imagining how it could be expanded on in Starfield's case. In Daggerfall it's able to generate endless adventures; every town you go to feels lively and populated and has quests and intrigue and danger, all handled by the procgen/roguelike type systems. But while the intent with Daggerfall was to use procgen to create a populated and content-heavy world, their stated intent in Starfield was to use it to create a vast empty universe to "make the player feel small" or something.
It could have been one of the best games ever if they'd used Daggerfall style procgen for the planets, like every planet you visit has some Star Trek type shit going on where there's some wacky society with procedurally generated quests and people and factions.
It could have been one of the best games ever if they'd used Daggerfall style procgen for the planets, like every planet you visit has some Star Trek type shit going on where there's some wacky society with procedurally generated quests and people and factions.