Bulo
Scholar
- Joined
- Mar 28, 2018
- Messages
- 394
You're such a sad little dork. Which country are you from? I'm going to have my government bomb itStarfield haters on suicide watch.
You're such a sad little dork. Which country are you from? I'm going to have my government bomb itStarfield haters on suicide watch.
unclog your toilet firstYou're such a sad little dork. Which country are you from? I'm going to have my government bomb itStarfield haters on suicide watch.
if I'm understanding this correctly, 1.6M players finished the game across 5.1M playthroughs with an average of 3.17 playthroughs out of those who finished it at least once.
Is playthrough the right word? Maybe "run" is better? Because you can skip all story on NG+ ...
And if the total is 13M players then that would be a 12.6% completion rate of the game.
it's kind of redundant to say the same thing I already said but at least we confirmed out calculations are correctI read this as there were 13 million players that tried this thing (most of them on Game Pass). Of those 13 million, 1,631,993 (12.55%) completed it at least once. Of those 1,631,993 million, roughly 993* players completed the game an additional 3,546,140 times (approximately 3,571 game completions per basement mongo, but 3.17 completions per person who managed to slog through to the end).
it's kind of redundant to say the same thing I already said but at least we confirmed out calculations are correctI read this as there were 13 million players that tried this thing (most of them on Game Pass). Of those 13 million, 1,631,993 (12.55%) completed it at least once. Of those 1,631,993 million, roughly 993* players completed the game an additional 3,546,140 times (approximately 3,571 game completions per basement mongo, but 3.17 completions per person who managed to slog through to the end).
Outer Worlds had more defined identity. It had handcrafted content and some choice and consequence. While it didn't do anything great it was competent in what it tried to achieve.I haven't played Outer Worlds but is everyone in agreement that it's at least better than Starfield ?
Well, they're both painfully mediocre but for the different reasons. I see OW being somewhat better but that's not saying much. Both aren't worth the time to play.I haven't played Outer Worlds but is everyone in agreement that it's at least better than Starfield ?
Personally I'd pick Starfield out of the two, TOW is obviously a far tighter game and doesn't have the procgen bullshit but it's somehow all very dull and just plays like a slightly crappy Borderlands-style FPS, while Starfield has quite a bit of player build variety and little systems to get into like ship building and weapon modding. I think Starfield's faction questlines are generally better than TOW's quests too; TOW's are more flexible and have better C&C but Starfield's are just a bit less boring.I haven't played Outer Worlds but is everyone in agreement that it's at least better than Starfield ?
If you were forced to binge one over the weekend, which would you choose and why?Well, they're both painfully mediocre but for the different reasons. I see OW being somewhat better but that's not saying much. Both aren't worth the time to play.I haven't played Outer Worlds but is everyone in agreement that it's at least better than Starfield ?
Probably Starfield and that's because with it you can ignore all the quests with its woke shit and all the retardation and just play it as any other Beth game meaning from dungeon to dungeon or simply delve into outpost insanity or something.If you were forced to binge one over the weekend, which would you choose and why?Well, they're both painfully mediocre but for the different reasons. I see OW being somewhat better but that's not saying much. Both aren't worth the time to play.I haven't played Outer Worlds but is everyone in agreement that it's at least better than Starfield ?
Outer Worlds had more defined identity. It had handcrafted content and some choice and consequence. While it didn't do anything great it was competent in what it tried to achieve.I haven't played Outer Worlds but is everyone in agreement that it's at least better than Starfield ?
Also the companions were better. I mean sometimes interesting (the religious guy) sometimes irritating (the mechanic chic) but at least they caused some emotions in you. Starfield companions are just boring empty husks delivering their lines in deadpan voice.
Absolutely. TOW was nothing earth shattering but at least it was a roleplaying game with world reactivity and a solid foundation. Meanwhile in Starfield some of the biggest events got a line of dialog or two, never to be acknowledged again and the core mechanics are either half baked or completely fucked.I haven't played Outer Worlds but is everyone in agreement that it's at least better than Starfield ?
You can't disable them without disabling the HUD entirely. I'd recommend Tainted Grail: Fall of Avalon (indie Skyrim clone) on a related note because it is entirely playable without markers.Can you disable the markers? Watched some gameplay of a dude accepting a quest leading him like fifty feet away (The Outer Worlds is not a huge OW to begin with, but hub-based). And the marker was sleepwalking him right to quest completion. Which also makes me wonder how that "Who dunnit" DLC they did works... then again, Twitcher3 is full of detective work witcher sensing itself with barely anybody objecting, so...
I haven't played Outer Worlds but is everyone in agreement that it's at least better than Starfield ?
Starfield is so shit that it’s causing people to indirectly praise aspects of The Outer Worlds.
What the hell have you done, Todd? Emil? Sandwich lady?
While both are unpleasant, at least syphilis these days is curable with antibiotics. So the choice should be pretty obvious.Choosing betweeen Starfield and The Outer Worlds is like choosing between AIDS and syphilis.
Either way you are fucked, but you can choose fine details of your suffering.
don't really remember if you can disable them, I played TOW at release. But walking through miles of empty, randomly generated flatlands of Starfield just to reach the quest objective allowed me ample time for meditation on the benefits of small, handcrafted worlds.
Can you disable the markers? Watched some gameplay of a dude accepting a quest leading him like fifty feet away (The Outer Worlds is not a huge OW to begin with, but hub-based).
I wouldn't even bother to play Starfield
Have fun
Syphilis is curable, but you can't un-play The Outer Worlds.Choosing betweeen Starfield and The Outer Worlds is like choosing between AIDS and syphilis.