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Starfield Thread - now with Shattered Space horror expansion

jackofshadows

Arcane
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Oct 21, 2019
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You know there is such a phenomenon called hatefuck, right? of course you are, perverts

So

Should I hateplay this?
It's too boring for that. I'd rather play Forspoken over this instead. Like imagine hateplaying ToW except this is even more woke, bland, focus-less, junky and dull in general. An absolute slop.
 

Vic

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is this true? they're making more expansions after Shattered Space? That's huge news, even Cyberpunk 2077's post-launch support other than Phantom Liberty was canned. Beth is going to humiliate CDPR
and why not? previous beth games all got multiple expansions too. these people made fallout 3, morrowind, oblivion and skyrim, the childhood games of at least two generations of gamers (I don't think daggerfall and arena were really popular) -- there is no way for them to fuck up despite what sensationalist youtubers and "journalists"(heh) are spinning. even so, people care, one way or another.

TESVI will sell extremely well, and likely see its own share of hate and criticism
 

Gargaune

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So they've finally realised what people actually want in their games
Part of it, with the "exploring single planet/city/whatnot", but there's another part - "yearly story expansions." Which also means "constant fucking patches" and therefore incessant mod-breaking for a good long time, given the intended post-launch cycle.
 

Vic

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a few thoughts:
- todd tried to cope/lie saying the planets are so big to allow for many/big mods lol
- that shattered space will take place on only one planet isn't a response to criticism but was decided early on
- started blinking rapidly when trying to justify the tracker alliance quest
- monetizing mods might be a good idea to create incentive and draw in more talented creators, I have never paid for a mod but if they can get "professionals" to come and work on their games, for years to come? sounds good to me
- TESVI will likely feature affixed loot like in FO76 and Starfield
 

ind33d

Learned
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They need to use Living Greyhawk as a template for the universe. Pick cool stories that players have and make their adventures part of the canon via mods. Maybe if a player died of exposure on an ice planet his corpse will be there, structures placed by other players added to a community patch like the buildings in Death Stranding, stuff like that
 

Vic

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Why does that read like, "Well, we're giving up on the whole concept that you bought the game to play because gosh darnit, we just aren't good at it. At all. So, here have some content that's what we're used to making."?
yeah that's kind of what he said in the interview, they are going back to what they know for the development of the upcoming DLC(s).

Thing is tho they hired modders who quote quit their jobs to come work for them now to create paid mods

I'm still curious to see if mods can improve the procedural generation, which is at the core of the game
 

ADL

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Vic

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thanks ADL

so "injecting" more POIs into the procedural generation is doable, then it should also be doable to add daggerfall style dungeons... yeah I think this is going to be good
 

Lemming42

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So the POIs are just picked from a pool, and modders can add their own POIs to that pool? That's cool, and should mean a huge amount of compatibility between mods if all everyone's doing is adding shit to a list.
 

ind33d

Learned
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So the POIs are just picked from a pool, and modders can add their own POIs to that pool? That's cool, and should mean a huge amount of compatibility between mods if all everyone's doing is adding shit to a list.
that's interesting because I had heard that the creation kit didn't pay the license for the POI generation system, so if modders can access it, that's great
 

ADL

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Ascension is a gameplay overhaul in the style of Requiem for Skyrim. It aims to revamp Starfield's gameplay by removing all level scaling and adjusting combat for a challenging yet balanced experience. It was previously just available on the Nexus, but is now on Creations for PC and Xbox.


In Ascension, Starfield's gameplay has been completely revamped, changing many aspects such as weapons, armor, enemy scaling, leveling, and perks. The aim is to create a consistent, challenging, and fair game world. The major change is the removal of all level scaling from the game. Regardless of the player's level, the world remains the same. Weapons deal consistent damage from the start to the end of the game, armor always plays a significant role, and enemies don't become stronger just because the player has leveled up. The player character no longer becomes more powerful as they level up, but instead becomes more skilled. This ensures that combat remains engaging from the beginning to the end of the game, regardless of the length of playtime or the number of new game-plus cycles you go through.


  • Weapon and Armor quality tiers have been removed.
  • All Weapons do higher damage, so unarmored enemies die in one or two shots, as do you.
  • Automatic weapons do the same damage per bullet as semi-auto.
  • All Armor is more effective, you will now be able to reach the armor cap by the early/mid-game, but your enemies will do so as well.
  • Hollow point rounds have been added, doing more damage, but increasing the target's armor.
  • EM weapons have been rebalanced so they are a hard, but viable strategy.
  • Armors are now categorized as Metal, Kevlar, and Fabric. Metal is 50% weak to EM, Kevlar is 50% weak to Energy, and Fabric is 50% weak to Ballistic.
  • Perks that previously increased weapon damage, for both the player character and space combat, now only provide their secondary effects. To compensate for this change, these effects have been doubled.
  • The Ballistics perk now allows players to modify the fire mode of their weapons without needing resources. Higher ranks of this perk allow players to research different ammo types.
  • Players can now use Boost Packs from the start of the game. The first rank of this perk now allows players to modify their Boost Pack's fire rate without needing any resources.
  • The Stealth Meter is always available, and pickpocketing is always unlocked.
  • The types of ships you encounter are now not limited by your level. This means that at the beginning of the game, you may face high-tier ships if you are not careful.

These are just a small number of the changes made. Check out the mod pages for more details. Ascension requires a new game, or a NG+ to function correctly.
https://www.nexusmods.com/starfield/mods/6839
 

ind33d

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someone says Trackers Alliance update removed the invisible walls while exploring planets, can someone confirm
 

Vic

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mods-have-only-been-out-a-short-time-and-we-are-already-v0-n6v1pj1uhz6d1.webp
 

ind33d

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First Tracker's Alliance quest is very good. In Zero G, you can slide mines like hockey pucks and do all kinds of cool shit. little weird that there's no ingame Gwent equivalent because the lockpicking is fun, so some kind of Space Mahjong would have been neat
 

Vic

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First Tracker's Alliance quest is very good. In Zero G, you can slide mines like hockey pucks and do all kinds of cool shit. little weird that there's no ingame Gwent equivalent because the lockpicking is fun, so some kind of Space Mahjong would have been neat
Pazaak?
 

ADL

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Mods can not fix Bethesda games.
Yes they can and historically have a record of doing so in regards to gameplay and immersive roleplaying. Ask anyone who played Horizon in Fallout 4 and Requiem for Skyrim. Bethesda's biggest problem as a developer is they implement a bunch of half-baked features and never fully deliver on their pitch... But it's enough for modders to work with.
 

shrekkie

Novice
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Oct 21, 2021
Messages
15
Honest question - saw someone saying they needed a mod to replace music to fix the game. What was wrong with the music? I thought it fit the setting, reminded me of Holst's Planets (especially the later movements), and was enjoyable to listen to.
 

Vic

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Honest question - saw someone saying they needed a mod to replace music to fix the game. What was wrong with the music? I thought it fit the setting, reminded me of Holst's Planets (especially the later movements), and was enjoyable to listen to.
I used a mod to remove the combat music to make it more chill, it was annoying having it play all the time when I was out hunting wildlife

other than that, Inon Zur's score is pretty good for this kind of game

 

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