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Starfield Thread - now with Shattered Space horror expansion

Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,490
why you people still playing this garbage damn.
668.jpg
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,623
why you people still playing this garbage damn.
Bold of you to assume that I would buy this steaming turd. In other news, Bethesda unionized, so expect it to get even worse.
It's funny watching Redditors and other assorted animals cheering on the unionization. Their reactions are going to be really funny when TESVI comes out 6 years from now with less content than Skyrim.
 

Ayreos

Augur
Joined
Feb 20, 2015
Messages
112
Honestly if the unionization created a Tes6 where Hammerfell goes full communist and we get Khajiit getting burned alive for usury it could be amazing and a return to form. Great games are made when they represent a metaphor for the hopes and dreams of their creators. That's why the only memorable things out of BG3 are bear fucking and homosexual rape (of the player.)

They should have doubled down and made it a psychotic porno crossed with clockwork orange levels of hyperviolence, then made everything that would lead to an M rating tongue-in-cheek. Bam, missed masterpiece
 
Joined
Jan 23, 2024
Messages
542
Location
The Freezer
Honestly if the unionization created a Tes6 where Hammerfell goes full communist and we get Khajiit getting burned alive for usury it could be amazing and a return to form. Great games are made when they represent a metaphor for the hopes and dreams of their creators. That's why the only memorable things out of BG3 are bear fucking and homosexual rape (of the player.)

They should have doubled down and made it a psychotic porno crossed with clockwork orange levels of hyperviolence, then made everything that would lead to an M rating tongue-in-cheek. Bam, missed masterpiece
So you want a game that blends Urotsukidoji with A Clockwork Orange? You know what, someone would be crazy enough to make that and then advertise it here.
 

Tihskael

Learned
Joined
Jun 22, 2020
Messages
333
is it worth doing all the random activities and shit or should I just finish the main quest and uninstall? i've done every faction and upgrading my ship further seems pointless. level 65ish
If by "random activities" you mean miscellaneous quests, there's a (relatively) excellent quest called Entangled on Freya III, and some Codexers speak highly of another quest that starts on Charybdis III (which I missed). :M
Wasn't Entangled part of the main quest?
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
This is a good opportunity to introduce a radio station btw. Doubt they're going to license a bunch of songs for this tough.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,051
Location
Behind you.
The main guy behind Far Harbour left Bethesda after Starfield released.
Isn't Far Harbor's story the one they ripped off from a mod developer?

It's funny watching Redditors and other assorted animals cheering on the unionization. Their reactions are going to be really funny when TESVI comes out 6 years from now with less content than Skyrim.
It'll take longer, have less content, and that content will most likely be really half assed - more than Bethesda typically does. There'll be more bugs, the patches will be more infrequent, and so on.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,623
Isn't Far Harbor's story the one they ripped off from a mod developer?
There's a side quest in Far Harbor called Brain Dead, which is very similar to a New Vegas mod called Autumn Leaves. The main quest is a less retarded take on the base game's main quest.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,807
The skill tree combined with the research system is really so cool. Illegally overclocking your Varuun pistol? You can even rename your weapons, which is nice. Game just needs some competent codex entries and flavor text. Hopefully at some point the design docs leak for the original galaxy map and lore so modders can finish it.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Introducing vehicles is supremely weird because it's the type of feature that, if it were ever going to be a thing, should have been done in early development. It would have to have been decided on extremely early on so that planets could be built around it. I don't understand this model of game development at all.

It's weird enough that BG3 is still adding scenes and quest solutions in patches after the alleged "final release", but at least they're relatively minor things and BG3 was essentially feature complete. Adding entire modes of gameplay like this in post-release patches is absurd. Are we to take it that they spent like seven years working on half a game, and we're getting the other half drip-fed to us over the course of the next decade, and that the "release version" of Starfield was lacking even basic features so that we have to wait until fucking 2033 to play the actual game? What kind of setup is this?
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,490
Introducing vehicles is supremely weird because it's the type of feature that, if it were ever going to be a thing, should have been done in early development. It would have to have been decided on extremely early on so that planets could be built around it. I don't understand this model of game development at all.
Vehicles won't help the "empty zone with 3 landmarks" design.
I think that they were delusional enough as to believe that the procgen environments were 'immersive' enough not to warrant prioritizing mount vehicle implementation and that the procgen locations were good enough as to warrant the tedious walk between them.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,807
Introducing vehicles is supremely weird because it's the type of feature that, if it were ever going to be a thing, should have been done in early development. It would have to have been decided on extremely early on so that planets could be built around it. I don't understand this model of game development at all.
Vehicles won't help the "empty zone with 3 landmarks" design.
I think that they were delusional enough as to believe that the procgen environments were 'immersive' enough not to warrant prioritizing mount vehicle implementation and that the procgen locations were good enough as to warrant the tedious walk between them.
the game was made in a modular fashion like Traveller, they probably intended the creation club mods to be like supplements or splatbooks. so by default there would be no aliens but you could buy the "Aslan" DLC and then there would be cat pussy everywhere, or if you wanted more companions you could buy 200 guys for $9.99 like Veterans. this is all contingent on modders actually doing work, but I can understand what Todd was envisioning. the base game has to be as boring and inoffensive as possible or else it would conflict with potential total conversions being sold on the shop
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
I think there are two potential reason for introducing vehicles now:

1) They released the game in an unfinished state and are going to keep adding stuff, weather in the form of free updates, DLCs or paid mods. This development model is becoming more and more common. I wrote about it somewhere else recently but it's actually an improvement for gaming because, thanks to the digital distribution model, instead of just shipping out the game on CD once, developers can keep working on the game and adding more content and features for years to come. I don't mind the initial release not being "content complete" as long as they keep working on it and making it better.

2) They are addressing player complaints and trying to "salvage" the game. That's a viable strategy and happened to No Man's Sky. Maps and land vehicle were one of the major features players wanted to see in the game. The issue with this approach is that players don't actually know what they want. They can't properly explain why the game is "boring". So just adding what your players are voicing to you won't fix the game because it's the developers themselves who need to understand how to make a good game.

I really hope that vehicles had been planned from the beginning, along with a lot more content that they will keep adding. If it's just addressing complaints and trying and salvage the game, it won't probably do much good anyway.

I'm curious to see how these buggies will drive. I can't imagine Bethesda doing a good job with it. Anybody remember Skyrim horses? Your horse was a better mountain climber than you.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
the game was made in a modular fashion like Traveller, they probably intended the creation club mods to be like supplements or splatbooks. so by default there would be no aliens but you could buy the "Aslan" DLC and then there would be cat pussy everywhere, or if you wanted more companions you could buy 200 guys for $9.99 like Veterans. this is all contingent on modders actually doing work, but I can understand what Todd was envisioning. the base game has to be as boring and inoffensive as possible or else it would conflict with potential total conversions being sold on the shop
I wonder if this is actually the case because it doesn't sound right to me. They know enough to know that for there to be a vast modding community, they need to actually entice modders. Starfield does have some solid systems but modders - and more importantly, players - don't tend to think "oh, there could be a really good game here if I spend the next three years of my life working to fix it, with my work being scuttled by every official update" in any great numbers.

If they wanted to do what you suggest, surely we'd already have a module, rather than waiting on Shittered Space. The game would have released with module packs already, adding whole Vvardenfell-sized planets full of details and quests. They'd have to demonstrate the potential themselves rather than just shitting out half a game and expecting everyone else to pick up the slack. Someone'll be along to say "but that's what they've always done!" but it's not really; all their other games are feature complete and fully coherent without any mods.

Interestingly, what you're describing sounds like what the original plan was for TES Arena back in the day - sell the base game and then release countless expansions which are installed on top of it and make each of the procgen'd cities more unique, with big storylines to follow and dungeons to explore. It never came to fruition in part because they realised it was a shit idea, so if Todd's thinking the same thing will work thirty years later, he must have had a shock when reality hit.
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
Vehicles won't help the "empty zone with 3 landmarks" design.
They just need to use procgen to populate the planets with all sorts of aggressive wildlife, then you'll get some emergent gameplay.
 

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