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Starfield Thread - now with Shattered Space horror expansion

Drichi

Novice
Joined
Apr 20, 2022
Messages
9
Appreciate the understanding. I just used to work in advertising and it makes me cringe as I detect all the sales pitch and bullshit tactics that go into these things. The things that are omitted, the salesspeak, the fake excitement etc. I get more fun out of things when I have no spoilers, risky as that is.

Doesnt matter - one day Ill pick it up on sale if I have the time, cant really listen to you anyway as you are shilli- lets say 'over exuberant' haha.
Actually, Starfield's problems are all due to bad advertising and PR. The memes of space Abos getting Fus-Ro-Dahed definitely killed whatever momentum this game should have had
No the problem is shitty gameplay, mechanics, story, storytelling, characters, graphics and the rest.
Im so glad i choosed no man's sky over this.
 

Shaja

Educated
Joined
Nov 12, 2023
Messages
182
Location
Santa Monica Pier
On discount again due to Quakecon. It keeps to be at -33% . When the hell are they going to drop it at least 50%? How many more bad reviews/bad fame it needs to drop the freaking price mate?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,942
Appreciate the understanding. I just used to work in advertising and it makes me cringe as I detect all the sales pitch and bullshit tactics that go into these things. The things that are omitted, the salesspeak, the fake excitement etc. I get more fun out of things when I have no spoilers, risky as that is.

Doesnt matter - one day Ill pick it up on sale if I have the time, cant really listen to you anyway as you are shilli- lets say 'over exuberant' haha.
Actually, Starfield's problems are all due to bad advertising and PR. The memes of space Abos getting Fus-Ro-Dahed definitely killed whatever momentum this game should have had
No the problem is shitty gameplay, mechanics, story, storytelling, characters, graphics and the rest.
So business as usual for Bethesda.
No, I am pretty sure I had more fun playing Skyrim and Fo4 even with their shitty problems.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
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Messages
5,678
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[REDACTED]
I am pretty sure I had more fun playing Skyrim and Fo4 even with their shitty problems.
I had more fun playing FO4 too on survival mode, but that was after all the DLCs and patches released, and the reworked FO4 survival mode dropped only years after the game released iirc. So let's give Starfield some time for it to get all the content they have planned for it before we compare it with Skyrim which had 2 iterations before it to build upon.

Starfield is avant garde. It's not surprising that it goes over the heads of modern gamers.

:bioware:
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,733
I am pretty sure I had more fun playing Skyrim and Fo4 even with their shitty problems.
I had more fun playing FO4 too on survival mode, but that was after all the DLCs and patches released, and the reworked FO4 survival mode dropped only years after the game released iirc. So let's give Starfield some time for it to get all the content they have planned for it before we compare it with Skyrim which had 2 iterations before it to build upon.

Starfield is avant garde. It's not surprising that it goes over the heads of modern gamers.

:bioware:
Quest terminals should offer multi-step quests for huge amounts of XP. Like instead of "Kill this Pirate" it would be "Kill this pirate, hijack his ship, fly it to Stroud-Eklund, and deliver the credits to a spacer on X moon." There's no reason they couldn't just staple radiant quests together into a questline, right?

On a similar note, the lack of a codex is so weird. They could just pay a fat guy to write flavor text for all the armor and shit, right? Get George RR Martin: it's not like he's busy finishing Game of Thrones
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
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Messages
5,678
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[REDACTED]
Quest terminals should offer multi-step quests for huge amounts of XP. Like instead of "Kill this Pirate" it would be "Kill this pirate, hijack his ship, fly it to Stroud-Eklund, and deliver the credits to a spacer on X moon." There's no reason they couldn't just staple radiant quests together into a questline, right?
I think those quests are bounties and such posted by local authority and civilians. It wouldn't make sense to have an elaborate plot being posted on a bulletin board.
 
Joined
Feb 7, 2019
Messages
204
...
More recently it's hard to think of many games that fit that kind of bill - ones that are simultaneously popular, easy to mod, and feature game design that lends itself incredibly well to modding. Nexus' top games page claims that Cyberpunk, Baldur's Gate 3, and Stardew Valley are all popular for modding (though I get the impression that in Cyberpunk and BG3's case, it's a similar situation to Starfield - a lot of very minor cosmetic mods without any big overhauls).
You are wrong about Cyberpunk. It's heavily moldable. I play with around 70 mods give or take 20, atleast 8 are only library/core mods for modders. Their exist atleast 5 big overhaul mods for enemies, giving all the gangs their lore friendly powers, like Tiger Claws being resistance vs smart guns.

I have 6 mods for vehicles making them drive realistically, so much that I switch to Xbox controller for driving so I can control the throttle. There are many big cop mods, make them chase you, or switch out that gangs are "cops" in different areas. Hell event the railway line was a mod before they added it! Economy mods, I personally love the stock exchange mod, it's so fitting for the setting. Quest mods have started appearing lately. Then there's weapon mods that add weapons if your in to that.

Mods for changing the lightning and look and feel, like colour space gamma, HDR mods, add mods, "charcter mods" ofcourse, ragdoll physic overhaul mods, hacker mods that make enemy net runners a real threat, xp mods, nice to have mods like flashlight or changing ride height in vehicles or minimap and map mods or portable computer mod, survival mods for men of culture, cyberpshycosis mods, brain dance mods. Blood spatter, dismembered mod,

Fucking immersive mods that are basically animation mods where you always get to sit down in to the ripperdock chair like the first time at Vic's, playing eating animations at food street vendors, bar mods that allows you to call in people you know to the bar. Mods that open up the windows of all the buildings in game for immersion.

Area expansion mods, H10 Megabuilding unlocked, unlocked casino.

I'm only scratching the surface here. So you have been greatly misinformed if you believed there were only aesthetic mods. I can link you some good youtuber or compile a list, if you like.
 
Last edited:

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,733
...
More recently it's hard to think of many games that fit that kind of bill - ones that are simultaneously popular, easy to mod, and feature game design that lends itself incredibly well to modding. Nexus' top games page claims that Cyberpunk, Baldur's Gate 3, and Stardew Valley are all popular for modding (though I get the impression that in Cyberpunk and BG3's case, it's a similar situation to Starfield - a lot of very minor cosmetic mods without any big overhauls).
You are wrong about Cyberpunk. It's heavily moldable. I play with around 70 mods give or take 20, atleast 8 are only library/core mods for modders. Their exist atleast 5 big overhaul mods for enemies, giving all the gangs their lore friendly powers, like Tiger Claws being resistance vs smart guns.

I have 6 mods for vehicles making them drive realistically, so much that I switch to Xbox controller for driving so I can control the throttle. There are many big cop mods, make them chase you, or switch out that gangs are "cops" in different areas. Hell event the railway line was a mod before they added it! Economy mods, I personally love the stock exchange mod, it's so fitting for the setting. Quest mods have started appearing lately. Then there's weapon mods that add weapons if your in to that.

Mods for changing the lightning and look and feel, like colour space gamma, HDR mods, add mods, "charcter mods" ofcourse, ragdoll physic overhaul mods, hacker mods that make enemy net runners a real threat, xp mods, nice to have mods like flashlight or changing ride height in vehicles or minimap and map mods or portable computer mod, survival mods for men of cululture, plcyberphycosis mods, brain dance mods. Blood spatter, dismembered mod,

Fucking immersive mods that are basically animation mods where you always get to sit down in to the ripperdock chair like the first time at Vic's, playing eating animations at food street vendors, bar mods that allows you to call in people you know to the bar. Mods that open up the windows of all the buildings in game for immersion.

Area expansion mods, H10 Megabuilding unlocked, unlocked casino.

I'm only scratching the surface here. So you have been greatly misinformed if you believed there were only aesthetic mods. I can link you some good youtuber or compile a list, if you like.
I put 90 hours into vanilla 2077 because I expected CDProjekt would patch the rest of Act 1 back in any day now and break all the mods. I got cucked
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,678
Location
[REDACTED]
...
More recently it's hard to think of many games that fit that kind of bill - ones that are simultaneously popular, easy to mod, and feature game design that lends itself incredibly well to modding. Nexus' top games page claims that Cyberpunk, Baldur's Gate 3, and Stardew Valley are all popular for modding (though I get the impression that in Cyberpunk and BG3's case, it's a similar situation to Starfield - a lot of very minor cosmetic mods without any big overhauls).
You are wrong about Cyberpunk. It's heavily moldable. I play with around 70 mods give or take 20, atleast 8 are only library/core mods for modders. Their exist atleast 5 big overhaul mods for enemies, giving all the gangs their lore friendly powers, like Tiger Claws being resistance vs smart guns.

I have 6 mods for vehicles making them drive realistically, so much that I switch to Xbox controller for driving so I can control the throttle. There are many big cop mods, make them chase you, or switch out that gangs are "cops" in different areas. Hell event the railway line was a mod before they added it! Economy mods, I personally love the stock exchange mod, it's so fitting for the setting. Quest mods have started appearing lately. Then there's weapon mods that add weapons if your in to that.

Mods for changing the lightning and look and feel, like colour space gamma, HDR mods, add mods, "charcter mods" ofcourse, ragdoll physic overhaul mods, hacker mods that make enemy net runners a real threat, xp mods, nice to have mods like flashlight or changing ride height in vehicles or minimap and map mods or portable computer mod, survival mods for men of culture, cyberpshycosis mods, brain dance mods. Blood spatter, dismembered mod,

Fucking immersive mods that are basically animation mods where you always get to sit down in to the ripperdock chair like the first time at Vic's, playing eating animations at food street vendors, bar mods that allows you to call in people you know to the bar. Mods that open up the windows of all the buildings in game for immersion.

Area expansion mods, H10 Megabuilding unlocked, unlocked casino.

I'm only scratching the surface here. So you have been greatly misinformed if you believed there were only aesthetic mods. I can link you some good youtuber or compile a list, if you like.
Sir this is the Starfield thread.

But I agree Lemming isn't doing the current modding community justice. There are some amazing mods out right now for Starfield as well.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,768
Location
The Satellite Of Love
I'm only scratching the surface here. So you have been greatly misinformed if you believed there were only aesthetic mods. I can link you some good youtuber or compile a list, if you like.
Interesting, thanks. I was pretty lukewarm on the game overall so I never got into modding it; I was just basing my impression off a quick look over the all-time popular tab on Nexus.
 

Yoomazir

Educated
Joined
Sep 21, 2020
Messages
267
On discount again due to Quakecon. It keeps to be at -33% . When the hell are they going to drop it at least 50%? How many more bad reviews/bad fame it needs to drop the freaking price mate?
I'm also waiting for a 50% or more discount. I guess the reason they don't do it (yet) is probably because it would be a admission of defeat and would also tarnish Bethesda's "reputation" as a developer.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,678
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Oh boy, so many believe the negative hype. Starfield sold millions of copies. They don't need to bargain bin price it just yet. Especially not so close to the first DLC release.
 

Yoomazir

Educated
Joined
Sep 21, 2020
Messages
267
You could tell me it sold trillions and yet unlike Bethesda previous games there is no thriving community around Starfield.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
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Messages
5,678
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[REDACTED]
No mods, no porn, no porn mods. The death knell for Bethesda games.
You have to give it time. Starfield requires a new version of SexLab which needs to be written from scratch according to what I've read. The CK was released only 2 months ago.

You can be sure there will be plenty of sex mods seeing how this is the best looking Bethesda game yet, by far.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,033
No mods, no porn, no porn mods. The death knell for Bethesda games.
You have to give it time. Starfield requires a new version of SexLab which needs to be written from scratch according to what I've read. The CK was released only 2 months ago.

You can be sure there will be plenty of sex mods seeing how this is the best looking Bethesda game yet, by far.
You really are a special little guy.
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,841
No mods, no porn, no porn mods. The death knell for Bethesda games.
You have to give it time. Starfield requires a new version of SexLab which needs to be written from scratch according to what I've read. The CK was released only 2 months ago.

You can be sure there will be plenty of sex mods seeing how this is the best looking Bethesda game yet, by far.
As far as I can tell, the appeal of older Beth titles for coomodders was "oh, there's a hot elf slut in a bar, and now I can fuck her" or "I'm playing as a hot elf slut and now these orcs or draugrs or whoever can gangbang me". Now look at Slopfield. There're mostly only humans out there and ugly as fuck at that. Plus some random fauna I guess but that has basically zero appeal as well. Zero potential.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,419
skyrim_fallout4_starfield_numbers.png


Skyrim won more than 200 GotY awards. Fallout 4 was their most ambitious game ever, and the next generation of open-world gaming. Starfield is... new!
 

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