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Starfield Thread - now with Shattered Space horror expansion

Beastro

Arcane
Joined
May 11, 2015
Messages
9,435
Location
where east is west
Hmmm, which of your tags should I reply with?
What tags? I removed that shit with ublock a long time ago.

besttagever.gif


Or

bethestard.png


Because I will take the high ground with someone wearing one of those, let alone both~
 
Joined
Aug 9, 2024
Messages
81
Interesting that you know all this...
Are you taking the high road with me? On the codex?
Do you like this more than Fallout 4?
More of a sci-fi than post-apoc guy, so yeah.
Do you like this more than Fallout 4?
I played it the last time on release with very basic mods installed. I'd have to give it another spin with proper mods installed like Starvival. But I think I can like it better than FO4 once it gets all the DLCs and updates and some solid mods.

Thanks I will try this eventually. I might need a better graphics card first.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,620
View attachment 53765

Skyrim won more than 200 GotY awards. Fallout 4 was their most ambitious game ever, and the next generation of open-world gaming. Starfield is... new!
I think it reveals that all the talk about wanting risky games that attempt innovation is just that, talk. If gamers are unwilling to cope with the consequences of risks they should quit whining about risk-averse companies releasing iterative products.
Starfield didn't attempt to innovate though. It's Daggerfall with half the systems missing and one enemy type.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,806
View attachment 53765

Skyrim won more than 200 GotY awards. Fallout 4 was their most ambitious game ever, and the next generation of open-world gaming. Starfield is... new!
I think it reveals that all the talk about wanting risky games that attempt innovation is just that, talk. If gamers are unwilling to cope with the consequences of risks they should quit whining about risk-averse companies releasing iterative products.
Starfield didn't attempt to innovate though. It's Daggerfall with half the systems missing and one enemy type.
I assume that most of the missing mechanics were going to be tied to Galbank, they have buildings everywhere and do fuck-all
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,806
Alleged leaker says dice-roll combat is returning from Morrowind but via weapon modes like setting phasers to stun and all NPCs after Shattered Space will be killable again in addition to romancing any NPC
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Yes, give me a fucking stun gun. Should have been in the base game. None of this EM weapon horseshit.

I'm so annoyed that these stupid assholes at Bethesda still haven't capitalised on the potential of non-lethal playthroughs, despite being an option ever since TES: Arena. Starfield is begging for some systems to support it; you even have the Diplomacy skill and the ability to take bounty missions and build a brig on your ship, and yet they still don't have any basic systems underpinning any of it. You should be able to stun and capture any NPC in the entire game and turn them over to guards.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,419
Location
Dutchland
Yes, give me a fucking stun gun. Should have been in the base game. None of this EM weapon horseshit.

I'm so annoyed that these stupid assholes at Bethesda still haven't capitalised on the potential of non-lethal playthroughs, despite being an option ever since TES: Arena. Starfield is begging for some systems to support it; you even have the Diplomacy skill and the ability to take bounty missions and build a brig on your ship, and yet they still don't have any basic systems underpinning any of it. You should be able to stun and capture any NPC in the entire game and turn them over to guards.
I think I've seen mods like that for Skryim.

Except instead of turning them over to guards you turn them over to slavers.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,806
Yes, give me a fucking stun gun. Should have been in the base game. None of this EM weapon horseshit.

I'm so annoyed that these stupid assholes at Bethesda still haven't capitalised on the potential of non-lethal playthroughs, despite being an option ever since TES: Arena. Starfield is begging for some systems to support it; you even have the Diplomacy skill and the ability to take bounty missions and build a brig on your ship, and yet they still don't have any basic systems underpinning any of it. You should be able to stun and capture any NPC in the entire game and turn them over to guards.
it is pretty funny, i created my character as a nonlethal diplomat who uses persuasion and by level 65 I was blasting everything that moved with Varuun particle beams

should get additional credits for completing missions nonlethally or something
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
I think I've seen mods like that for Skryim.

Except instead of turning them over to guards you turn them over to slavers.
I saw an interesting one that let you capture bandit leaders specifically and escort them to guards. It feels like there's a whole untapped mode of gameplay there; having to escort a prisoner back to a town while their entire gang pursue you and try to ambush you and free their leader. Like 3:10 to Yuma but with everyone glitching through the floor.

it is pretty funny, i created my character as a nonlethal diplomat who uses persuasion and by level 65 I was blasting everything that moved with Varuun particle beams
I tried it too when I saw Diplomacy was a skill and it turned into absolute farce five minutes in, me screaming at people to stand down while Sarah schizophrenically switches between putting her gun away and yellling "you picked the wrong day to piss me off!!!" while unloading a whole clip into a wall.

The thought occurs that the speech minigame, which rocks, could be combined somehow with the Diplomacy skill. Diplomacy to temporarily pacify people, and then a speech check to make them either permanently non hostile (easy check), agree to surrender and be taken prisoner aboard your ship (hard check), or to actually join your crew (NIGHTMARE DIFFICULTY CHECK). Morrowind almost had something like that if you combined Calm spells and then Speechcraft to get people to 100 Disposition.
 

FrostRaven

Literate
Joined
Dec 9, 2023
Messages
15
Bethesda innovations are always the same: remove 2 systems to introduce a new one. In this game they introduced back the procedural tech of TESII, but they made it lame and boring with nothing to do there aside from the same reused exploration and dungeon cells. They introduced spaceship combat but removed mounted combat. They added custom housing but made it suck at launch with customization of interior spaces and it being lost when you changed modules. They did settlements that serve no purpose, unlike FO4.

Todd doesn't add anything wtihout removing 2 things: less work for the future.
 

PlayerEmers

Educated
Joined
Sep 15, 2023
Messages
338
Location
Brazil
Weirdly, the most developed features of the game - ship building and outpost building - are completely optional, I didn't touch them and managed well enough (playing on Hard).
Spaceship customization is arguably the best least bad part of Starfield; can be genuinely engaging. :M
did they fix enemy ships only targeting the center of mass of player ships?

I remember some videos of people making L shaped ships because enemies could not hit them at all
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,419
Location
Dutchland
I think I've seen mods like that for Skryim.

Except instead of turning them over to guards you turn them over to slavers.
I saw an interesting one that let you capture bandit leaders specifically and escort them to guards. It feels like there's a whole untapped mode of gameplay there; having to escort a prisoner back to a town while their entire gang pursue you and try to ambush you and free their leader. Like 3:10 to Yuma but with everyone glitching through the floor.
Ah yes, the Lawful Stupid mod.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,959
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Weirdly, the most developed features of the game - ship building and outpost building - are completely optional, I didn't touch them and managed well enough (playing on Hard).
IIRC you need to upgrade your ship only once to increase its flight distance to reach the final quest.
Yeah but you don't need to level up any skills to do that. Even playing on Hard you don't need to touch any of the crafting, building or modifying your weps, spacesuit, ships or outposts features. And they're a VAST part of the game, totally unnecessary. I hate this shit in gaymz, reminded me of RDR2 - a plethora of shit to do (robbing, hunting, crafting etc.) but you absolutely don't need any of it. Why, devs, why.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
Yeah but you don't need to level up any skills to do that. Even playing on Hard you don't need to touch any of the crafting, building or modifying your weps, spacesuit, ships or outposts features. And they're a VAST part of the game, totally unnecessary. I hate this shit in gaymz, reminded me of RDR2 - a plethora of shit to do (robbing, hunting, crafting etc.) but you absolutely don't need any of it. Why, devs, why.
Yeah that's why we've been saying that Starfield is unfinished all this time. It's like a canvas for modders to fill in. There are already mods that vastly improve crafting and ship building and make them more meaningful.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
I know it's been mentioned before but what the fuck is this?

https://www.starfieldradio.com/

They must have licensed all these junk songs for this site so I wonder why they're not in the game. It's stunning how much shit seemed to have been planned for this game, worked on, then just not included. They should have gone all out and licensed every space song ever written - Rocket Man by Elton John, Space Oddity by David Bowie, Starships by Nicki Minaj, the works. They could even have made Todd sing cover versions. "Ground control to Major Todd," all that.

"Though I've got a hundred thousand mods
I'm feeling very bored
And I think the players know which way to go
Tell the devs we don't enjoy the game, they know
Microsoft to Major Todd
Your game is dead, there's something wrong
Can you hear me Major Todd
Can you hear me Major Todd"
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
They must have licensed all these junk songs for this site so I wonder why they're not in the game. It's stunning how much shit seemed to have been planned for this game, worked on, then just not included.
I'm not sure I understand. This Starfield radio was done by a fan. Doubt they actually licensed anything. This person also released a mod to add his radio to the game.
 

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