Beastro
Arcane
What tags? I removed that shit with ublock a long time ago.Hmmm, which of your tags should I reply with?
Or
Because I will take the high ground with someone wearing one of those, let alone both~
What tags? I removed that shit with ublock a long time ago.Hmmm, which of your tags should I reply with?
More of a sci-fi than post-apoc guy, so yeah.Do you like this more than Fallout 4?Are you taking the high road with me? On the codex?Interesting that you know all this...
I played it the last time on release with very basic mods installed. I'd have to give it another spin with proper mods installed like Starvival. But I think I can like it better than FO4 once it gets all the DLCs and updates and some solid mods.Do you like this more than Fallout 4?
Good CPU as well. And 16GB+ of RAM. And an SSD. Definitely an SSD.Thanks I will try this eventually. I might need a better graphics card first.
You realize that won't remove them for everyone else, right?What tags? I removed that shit with ublock a long time ago.Hmmm, which of your tags should I reply with?
Starfield didn't attempt to innovate though. It's Daggerfall with half the systems missing and one enemy type.I think it reveals that all the talk about wanting risky games that attempt innovation is just that, talk. If gamers are unwilling to cope with the consequences of risks they should quit whining about risk-averse companies releasing iterative products.View attachment 53765
Skyrim won more than 200 GotY awards. Fallout 4 was their most ambitious game ever, and the next generation of open-world gaming. Starfield is... new!
And?You realize that won't remove them for everyone else, right?What tags? I removed that shit with ublock a long time ago.Hmmm, which of your tags should I reply with?
Did you play it?Starfield didn't attempt to innovate though.
I assume that most of the missing mechanics were going to be tied to Galbank, they have buildings everywhere and do fuck-allStarfield didn't attempt to innovate though. It's Daggerfall with half the systems missing and one enemy type.I think it reveals that all the talk about wanting risky games that attempt innovation is just that, talk. If gamers are unwilling to cope with the consequences of risks they should quit whining about risk-averse companies releasing iterative products.View attachment 53765
Skyrim won more than 200 GotY awards. Fallout 4 was their most ambitious game ever, and the next generation of open-world gaming. Starfield is... new!
Lmao you are personifying this right now:And?You realize that won't remove them for everyone else, right?What tags? I removed that shit with ublock a long time ago.Hmmm, which of your tags should I reply with?
I think I've seen mods like that for Skryim.Yes, give me a fucking stun gun. Should have been in the base game. None of this EM weapon horseshit.
I'm so annoyed that these stupid assholes at Bethesda still haven't capitalised on the potential of non-lethal playthroughs, despite being an option ever since TES: Arena. Starfield is begging for some systems to support it; you even have the Diplomacy skill and the ability to take bounty missions and build a brig on your ship, and yet they still don't have any basic systems underpinning any of it. You should be able to stun and capture any NPC in the entire game and turn them over to guards.
it is pretty funny, i created my character as a nonlethal diplomat who uses persuasion and by level 65 I was blasting everything that moved with Varuun particle beamsYes, give me a fucking stun gun. Should have been in the base game. None of this EM weapon horseshit.
I'm so annoyed that these stupid assholes at Bethesda still haven't capitalised on the potential of non-lethal playthroughs, despite being an option ever since TES: Arena. Starfield is begging for some systems to support it; you even have the Diplomacy skill and the ability to take bounty missions and build a brig on your ship, and yet they still don't have any basic systems underpinning any of it. You should be able to stun and capture any NPC in the entire game and turn them over to guards.
I saw an interesting one that let you capture bandit leaders specifically and escort them to guards. It feels like there's a whole untapped mode of gameplay there; having to escort a prisoner back to a town while their entire gang pursue you and try to ambush you and free their leader. Like 3:10 to Yuma but with everyone glitching through the floor.I think I've seen mods like that for Skryim.
Except instead of turning them over to guards you turn them over to slavers.
I tried it too when I saw Diplomacy was a skill and it turned into absolute farce five minutes in, me screaming at people to stand down while Sarah schizophrenically switches between putting her gun away and yellling "you picked the wrong day to piss me off!!!" while unloading a whole clip into a wall.it is pretty funny, i created my character as a nonlethal diplomat who uses persuasion and by level 65 I was blasting everything that moved with Varuun particle beams
did they fix enemy ships only targeting the center of mass of player ships?Spaceship customization is arguably theWeirdly, the most developed features of the game - ship building and outpost building - are completely optional, I didn't touch them and managed well enough (playing on Hard).bestleast bad part of Starfield; can be genuinely engaging.
Ah yes, the Lawful Stupid mod.I saw an interesting one that let you capture bandit leaders specifically and escort them to guards. It feels like there's a whole untapped mode of gameplay there; having to escort a prisoner back to a town while their entire gang pursue you and try to ambush you and free their leader. Like 3:10 to Yuma but with everyone glitching through the floor.I think I've seen mods like that for Skryim.
Except instead of turning them over to guards you turn them over to slavers.
Yeah but you don't need to level up any skills to do that. Even playing on Hard you don't need to touch any of the crafting, building or modifying your weps, spacesuit, ships or outposts features. And they're a VAST part of the game, totally unnecessary. I hate this shit in gaymz, reminded me of RDR2 - a plethora of shit to do (robbing, hunting, crafting etc.) but you absolutely don't need any of it. Why, devs, why.IIRC you need to upgrade your ship only once to increase its flight distance to reach the final quest.Weirdly, the most developed features of the game - ship building and outpost building - are completely optional, I didn't touch them and managed well enough (playing on Hard).
Yeah that's why we've been saying that Starfield is unfinished all this time. It's like a canvas for modders to fill in. There are already mods that vastly improve crafting and ship building and make them more meaningful.Yeah but you don't need to level up any skills to do that. Even playing on Hard you don't need to touch any of the crafting, building or modifying your weps, spacesuit, ships or outposts features. And they're a VAST part of the game, totally unnecessary. I hate this shit in gaymz, reminded me of RDR2 - a plethora of shit to do (robbing, hunting, crafting etc.) but you absolutely don't need any of it. Why, devs, why.
I'm not sure I understand. This Starfield radio was done by a fan. Doubt they actually licensed anything. This person also released a mod to add his radio to the game.They must have licensed all these junk songs for this site so I wonder why they're not in the game. It's stunning how much shit seemed to have been planned for this game, worked on, then just not included.