The more I learn, the more I think Starfield is (1) a disappointment upon release, but (2) will be a pretty good game after patching, DLC, and mods. The story and world building will never be salvageable (generic), but could become a neat rpg/space survival sim with enough quests to keep it interesting.
Bethesda clearly bit off more than it could chew. The project is ambitious at the macro level (huge space RPG, orbits calculated in real time, procedural generation out the wazoo, modular construction of things in any location), but seems flat to me at the micro level (aforementioned genericness and lacking features that should obviously be in the game, but didn't make the cut).
For the ambition, I dub Starfield
![:incline: :incline: :incline:](/forums/smiles/incline.gif)
.
Todd took a big risk and there's
something worthwhile in the result. Give me a risk that only pans out halfway over a "safe product" any day of the week.
Not gonna buy it yet... but if they can transplant some of the cool new engine innovations into a universe I'm actually interested in, like TES or Fallout, then I'll be pleased. In the meantime, I have enough on my backlog to not need Starfield.