Child of Malkav
Erudite
Yeah I see what you're saying but I really prefer the classic system regardless.As to how the lockpicking in T3's different, I think the key is that it was an organic evolution from T1/2. You think back to the Dark Engine implementations, all the elements were already there - you were "fighting" against time to avoid being caught, and there was a very minor randomness factor in your selecting the correct pick the first time around and not knowing how many swaps you'd have to go through ahead of time. The rest was just sitting there waiting for the process to complete, like hacking in the original DX. With T3, you know how many stages you've got when you engage the lock, but the variability is shifted to the player's luck and speed in finding those sweet spots. It gives you something to do in the process, while not taking you out of the core gameplay experience at all, you're still looking out for the guards, might have to back away etc.
Or they could add an option in the settings to toggle on or off the whole thing. Who enjoys this can keep it and who doesn't can skip it. Just like in Far Cry.
They're all the same to me.actually wouldn't call either of them "minigames", not Thief 3's and not Fallout 3's, I see them as action mechanics. Like iron sights or cover or water arrows. When you say minigames, I think of something more involved, like DX4's hacking, which would probably be a fun thing to play on your mobile waiting at the barber's
I did like in Dx3 and 4 the hacking minigame, seems like they put a lot of effort into it and it was pretty good plus the software types you could use if you explored. Yeah, it was fun...for the 5 or 6 times you did it but considering how many times you have to do it it quickly got boring and then annoying.
At least you had multitools or disposable picks or whatever they were called. They're another good alternative to the settings option I suggested above.