speaking as an editor, the idea that a sci-fi short story writer could adapt his content into a starfield mod is really interesting. you could make one-shot campaigns that consist of a single location or planet. because bethesda are all autistic, all the assets and clutter and weapons already exist. you could use AI to generate voice lines, repurpose POIs, reskin a couple things. like the amount of work it would take to port Classic Traveller modules to Starfield is almost zero
Also, the way Bethesda cut Trackers and House Varuun from vanilla completely to be added later on shows how competent they are. Halfway into development, Cyberpunk had to comment out its entire branching story structure to the point that they had to change what genre the game is due to spaghetti code, and none of that missing stuff even got put back in after the DLC.
Bend over, Codex. Todd's going in dry