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Starfield Thread - Shattered Space expansion coming September 30th

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
1,882
So instead of trying to storyfag this game they're opting once again for the Minecraft crowd.

Probably a good call the world building was too shit to be salvaged.
minecraft is a bazillion times better than this pile of dogshit
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
12,634
The questlines proper in Starfield are far from "great", but they at least manage to surpass the typical miscellaneous quests by virtue of drawing to some extent on actual science-fiction (the United Colonies and pirate questlines) or westerns (the cowboy-faction questline). The main quest rarely does the same, however. There's an interesting comparison in the miscellaneous quests between the one in which the player-character shifts between parallel realities and the typical sort of quest; although gameplay in the former is still the same dull combat against just two types of enemies (aliens in the reality where the base has been devastated; robots in the reality where the explosion was contained), the SF inspiration manages to generate some degree of atmosphere and immersion that carries the player through the quest. The more typical quests are fetch quests, or handling office politics, or other nonsense that could just as easily have been placed in any other setting and does nothing to distract the player from the dull gameplay.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,603
creation kit releasing today? ok... now we have to wait 3+ years for any "worthwhile" mods
>replace music
>make survival mode default
>turn on fuel costs
>give the neon strippers back their titties

game fixed. that takes what, a half hour?
 

PlayerEmers

Educated
Joined
Sep 15, 2023
Messages
225
Location
Brazil
creation kit releasing today? ok... now we have to wait 3+ years for any "worthwhile" mods
>replace music
>make survival mode default
>turn on fuel costs
>give the neon strippers back their titties

game fixed. that takes what, a half hour?
thats not enough
mods will have to remake the entire game for it to be worthwhile playing again
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,696
Location
The Satellite Of Love
Not much faith in this DLC being any good but one thing you can say about Starfield is that it has some of the cooler setpieces and scripted bits in Bethesda games. The escape from the ship that's falling into a nebula or whatever the fuck in the pirate questline is pretty exciting for example, and plays surprisingly well for a Gamebryo engine game. A DLC that embraces the fact that Starfield should have been a more linear FPS style game, and just gives a lot of cool missions with nice setpieces, could be worthwhile.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,603
Not much faith in this DLC being any good but one thing you can say about Starfield is that it has some of the cooler setpieces and scripted bits in Bethesda games. The escape from the ship that's falling into a nebula or whatever the fuck in the pirate questline is pretty exciting for example, and plays surprisingly well for a Gamebryo engine game. A DLC that embraces the fact that Starfield should have been a more linear FPS style game, and just gives a lot of cool missions with nice setpieces, could be worthwhile.
In development SF was going to be space Diablo where each planet is a roguelike with unique environmental challenges. It's obvious that the purpose of the scanning minigame was supposed to be discovering an Oblivion Gate-style dungeon with unique loot
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,502
"We chase dreams
Away"


P.S. "IN-GAME FOOTAGE" - thank God they clarified that, I just couldn't tell.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,292
Not much faith in this DLC being any good but one thing you can say about Starfield is that it has some of the cooler setpieces and scripted bits in Bethesda games. The escape from the ship that's falling into a nebula or whatever the fuck in the pirate questline is pretty exciting for example, and plays surprisingly well for a Gamebryo engine game. A DLC that embraces the fact that Starfield should have been a more linear FPS style game, and just gives a lot of cool missions with nice setpieces, could be worthwhile.
The DLC should in theory be better. The base game sucked ass in part because the designers didn't dare include zero-G sections, unsure whether it would be cut or not. Now that they know it's a part of the game, they can freely include it and the dreadful combat will be raised up slightly.
 

Ibn Sina

Arbiter
Patron
Joined
Jul 12, 2017
Messages
960
Strap Yourselves In
Still one more year of wait for NSFW mods and adding more gameplay mods then maybe it will be worth trying again.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,603

speaking as an editor, the idea that a sci-fi short story writer could adapt his content into a starfield mod is really interesting. you could make one-shot campaigns that consist of a single location or planet. because bethesda are all autistic, all the assets and clutter and weapons already exist. you could use AI to generate voice lines, repurpose POIs, reskin a couple things. like the amount of work it would take to port Classic Traveller modules to Starfield is almost zero

Also, the way Bethesda cut Trackers and House Varuun from vanilla completely to be added later on shows how competent they are. Halfway into development, Cyberpunk had to comment out its entire branching story structure to the point that they had to change what genre the game is due to spaghetti code, and none of that missing stuff even got put back in after the DLC.

Bend over, Codex. Todd's going in dry
 
Last edited:

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,696
Location
The Satellite Of Love
Yeah this is kind of exciting. The chances aren't necessarily high, but the game could become a solid modding platform, especially if it's easy to add your own planets/systems. So you could install like 50 quest mods and have a galaxy that's actually got shit to explore. The base game would just be irrelevant background noise.

AI could definitely be a boon here, for all kinds of applications.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
1,882

speaking as an editor, the idea that a sci-fi short story writer could adapt his content into a starfield mod is really interesting. you could make one-shot campaigns that consist of a single location or planet. because bethesda are all autistic, all the assets and clutter and weapons already exist. you could use AI to generate voice lines, repurpose POIs, reskin a couple things. like the amount of work it would take to port Classic Traveller modules to Starfield is almost zero

Also, the way Bethesda cut Trackers and House Varuun from vanilla completely to be added later on shows how competent they are. Halfway into development, Cyberpunk had to comment out its entire branching story structure to the point that they had to change what genre the game is due to spaghetti code, and none of that missing stuff even got put back in after the DLC.

Bend over, Codex. Todd's going in dry

have you ever worked with the creation engine? its such a tedius process just to create a small area with a few npcs who sort of behave believably.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,502
Yeah this is kind of exciting. The chances aren't necessarily high, but the game could become a solid modding platform, especially if it's easy to add your own planets/systems. So you could install like 50 quest mods and have a galaxy that's actually got shit to explore. The base game would just be irrelevant background noise.
I used to be of the same mind right up until Bethesda rolled out the Fallout 4 "next-gen" patch. Prior to that, I could've imagined that by late 2025 or early 2026, Starfield might become a stable modding canvas with a lot of realestate, but what's the point now when we know there's no expiration date to the post-launch "support" cycle that can break anything and everything at the drop of a hat? And with "creations" becoming an integral part of Bethesda's revenue plan, the likelihood of continued "support" only increases.
 

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