Update 0.750: Achiever
Collect Steam achievements and much more
Hi everyone!
It is almost the middle of the month, so a fitting time for next Starpoint Gemini 3 Early Access update!
Since it's summertime, and the pandemic situation shows no signs of easing, we hope you're still keeping yourself safe and healthy. And clocking some good gaming hours is luckily one of the things that can help with maintaining your safety and distancing while still experiencing a bit of good old fun.
There are a number of improvements in this update, we've included a nice list of fixes and upgrades based on your feedback throughout various forum discussions. Two things will stand out though – firstly the beginning of implementation of a second gameplay „style“ that leans more towards simulation.
Note that all these incoming options will be possible to switch on and off in the game options, depending on whether you prefer to play the game as a more pure action game or more simulation oriented. In this update we're adding the radar screen (for both cockpit and 3rd person cameras) with overview of the surrounding situation. Hope you'll find it useful!
Second important thing is the introduction of Steam achievements. There are over 100 of them, and you'll be rewarded with various achievements from the very start of the game, for any number of activities: exploring, using different weapons, destroying enemies, reaching certain stages of the campaign etc... In main game menu you can check out the entire list of reached achievements as well as those yet to be reached.
Hope these additions, along with many other fixes and upgrades will supply you, ladies and gentlemen, with more goals to play for in this summer heat. Meanwhile, we're going back to player capital ships mechanics that was already announced earlier. We've done some good progress there, but it wasn't yet fully ready to be added with this update. If all goes well, it will be the backbone of next one.
Full changelog for this update is here:
CHANGES
- ADDED: Ingame active radar, can be toggled in game options
- ADDED: Steam achievements are now activated and can be gathered
- ADDED: Entire new Darwin sector colony
- ADDED: An option to turn off shadows, helpful for slower configurations
- ADDED: Collectable derelicts throughout sectors. Players can shoot at them, and they can eject loot drops until they are destroyed
- ADDED: New mining facility structures with mining effects
- ADDED: New batch of German translations
- UPDATED: Freelance mission markers don't transfer to different maps
- UPDATED: Adjusted level of drone damage received
- UPDATED: Drone events added: weapon fire detection range
- UPDATED: Cutscene SFX is now bind to overall SFX option slider
- UPDATED: Detection markers on interior drone missions improved
- UPDATED: Ambient near planet Jupiter improved
- UPDATED: Loot drop calculation improved
- UPDATED: Rich nodes now hidden when player is too far
- UPDATED: Behavior of enemy drones and their awareness improved
- FIXED: A few duplicated shortcuts now working properly
- FIXED: Several causes for possible game breaking issues resolved
- FIXED: A bug with infinite respawning blueprint
- FIXED: „Ghost“ loot doesn't appear anymore on interior missions
- FIXED: Dockable status of Tgates are now saved properly
- FIXED: Frequency of „engine down“ event reduced
- FIXED: Upon undocking from Calisto refinery, ambient functions normally now
- FIXED: Spawned NPC drones now follow correct path
- FIXED: Shortcuts displayed properly in crafting menu
- FIXED: Visible mouse pointer during cutscenes removed
Fly safe and stay safe!
LGM Games
Summer news and price change heads up
Immediate development plans and final price change
Hello everyone!
Amidst the summer heat and all of the grim news on pandemic, we wanted to quickly update you on progress we're making. July temperatures still didn't kill us, and evasive maneuvers against outbreak of COVID-19 are still working well. That only means development process on Starpoint Gemini 3 continues pretty much as planned.
We're currently working on several fronts - improving all possible issues and gameplay experience based on everyday testing as well as your feedback. Second major „area of operation“ is completing all remaining story missions and we really can't wait to reveal this to all of you. Lastly, we're preparing player owned capital ships update along with all the changes this requires. These incoming „Big guns“ are coming to life nicely and we're quite anxious to unlock them to public.
One of the sizeable upcoming changes linked to Capships is the upgrade of AI for both smaller ships and capital ships. We'd also like to note that some of the previous player ship modules are now reworked and will be making a comeback. In general, expect a ramp up in update freequency in the near future since there are so much cool stuff we need to "stuff" into the game before it's completed. We're pretty positive many of you will have good fun rather soon!
Another thing we wanted to let you know is that, according to previously announced schedule, Starpoint Gemini 3 is about to receive its last price change. As of Monday, August 3rd, game price will be increased for the last time in this Early Access cycle. This price will be the final one and no more changes are planned until and after the release.
So, any of you wanting to try out the game, or planning to get it in full version, you still have a few days to make use of lower Early Access price if you want.
In the meantime, we'll continue to have a very active and dynamic summer. Plans for next couple of months are very extensive, and game will start to change quite fast. There are a lot of features and various game elements that are nearly finished but can't be unlocked separately. So, expect lots of news, good news in the near future!
Stay safe, healthy and in good spirits!
LGM Games Team
Update 0.800 - Modding and all out improvements
Steam Workshop support unlocked plus dozens of improvements to many gameplay features
Hi everybody,
We hope you're all well and happy, as we have some seriously good news this time!
First of all, development of Starpoint Gemini 3 has entered its final stages, so excitement and stress are at expected levels! And, this is a good time to include so many talented people from your ranks as well. Hence the arrival of modding support in this update! Unleash your creativity and use the tools we've created to amaze your fellow gamers.
Also, we'd like to announce that this update is likely to be one of the last updates during Early Access! Full release is drawing close, and soon we'll be talking about expanding the full game rather than adding what's missing. At this point, we can say that full release and full unlocking of the game is set for October 14th. Many of you will notice that a few major chunks are still not in the game, but don't worry – we wanted to avoid splitting the remaining pieces into smaller content updates, so you'll get all remaining content at the same time in one huge update. Should be a nice surprise for all of you and allow you to be positively surprised even if you've already played the game. Yes, the entire campaign is nearly finished and will be unlocked on release, player owned capital ships too, and many more things!
Bear in mind that in the following weeks, you can expect more frequent updates as we prepare everything necessary for the implementation of everything that's left to be added.
We'll announce news on this hyperspace jump quite soon. For now, let's get back to what this update brings: as usual, full changelog will be listed below, and as highlights I can mention that besides opening the Steam Workshop, version 0.800 brings improvements of the blueprint system, and an overall batch of new elements to find, explore and gather. Noticed a space anomaly in the distance? Get yourself there, explore it and gather rewards. Then sell the information to the highest bidder.
As per your request, targeted enemy objects will now display additional HUD information regarding that target. It's easier to eliminate enemies if you know them, right?
Another useful addition, also requested by many of you, is the ability to plot your course on the Starchart. If your desired destination is further away, setting a waypoint will now automatically plot the most handy course there, taking into consideration fast travel Nav bouys etc... Never get lost again!
The trading system received a sizeable rebalancing package as well, so get rich in a meaningful and fast way! And don't forget to say hello to Doug Jones, a roaming space trader you're bound to meet at some point...
For those who found drone missions too challenging, your dear ADAH got an early Christmas present – an active deployable shield.
Full list of changes is here:
CHANGES
- ADDED: Support for Steam Workshop and access to mods
- ADDED: Navigation Starchart upgraded with fastest course plotting (with multiple WPs)
- ADDED: Active shield system for player drone
- ADDED: Anomaly mechanics now have specific loot drops
- ADDED: Additional stats information on each weapon
- ADDED: Wormholes with subspace areas
- ADDED: Entire Darwin sector with all objects and missions
- ADDED: Roaming space trader Doug Jones
- ADDED: Proper derelicts for several additional ships
- ADDED: Anomaly data items granted for anomaly scanning
- ADDED: For „completionists“ - track bar on Starchart that summarizes everything there is to explore in each sector
- ADDED: Loot containers within radiation nebulas
- ADDED: Templar Outpost in Outerlands sector
- ADDED: Radioactive nebulas
- ADDED: Cockpit visuals upgraded (in cinematics)
- ADDED: Sectors info and completion stats added to Starchart
- ADDED: Hunter missile now interrupts cut engines mode and auto flight
- ADDED: Light weapons can now destroy incoming missiles
- ADDED: Weapons and weapon hardpoints: one weapon per each hardpoint
- ADDED: Due to weapons mechanics change, rewards greatly modified and balanced
- ADDED: HUD quick info on locked targets
- ADDED: Anomaly scanning now grants experience and rewards
- ADDED: Option to toggle depth of field on/off
- ADDED: Invert Y axis for player drone
- ADDED: Additional language localizations for new content
- ADDED: Additional blueprints in sectors Outerlands, Sora, Extera, Iolia and Mars
- UPDATED: Character models optimized
- UPDATED: Additional lootable containers on levels
- UPDATED: Additional security patrols near key locations
- UPDATED: Encounters are now properly discarded while in radius of active missions
- UPDATED: Asteroid update and draw distance now match properly
- UPDATED: Nexus ship security patrols now have modified and corrects paths
- UPDATED: Starchart nebula pins
- UPDATED: Jupiter sector level
- UPDATED: Added sales lists to Io Moon (Jupiter sector)
- UPDATED: When dropping game to Steam with SHIFT + TAB, camera mode remains correct
- UPDATED: Pressing SHIFT displays equipment hint
- UPDATED: „Specialist“ achievement now unlocked properly on last skill stage
- UPDATED: HOTAS T.16000m improved config file
- UPDATED: Available weapons, ship modules and equipment lists updated on several dockable locations
- FIXED: Upon load, nebulas are now visible correctly
- FIXED: Boss Starchart marker displays correctly now
- FIXED: Player waypoint correctly removed after successful jump
- FIXED: Commlink during campaign mission 6 now displayes correct video
- FIXED: Radar range is increased to match installed module type
- FIXED: Camera positions during several cutscenes
- FIXED: Saving a game doesn't generate fake skill points anymore
- FIXED: Skill points respec is now locked if you have insufficient credits
- FIXED: Radiation shied progress now works correctly while Starchart is activated
- FIXED: Scanner radius regarding radar now working as intended
- FIXED: Templar faction now uses correct ship types
- FIXED: NPC AI ships no longer randomly fire while out of combat
- FIXED: Additional fixes in cinematics regarding player ship modules
- FIXED: Rendering distances and LOD's regarding asteroids and junkyards
- FIXED: Derelict detection is now in corelation with scanner stats
- FIXED: Derelicts now appear on radar as intended
- FIXED: Ship turret count now displays correct value
- FIXED: Planet Starchart hint now displays properly in higher then 2K resolutions
- FIXED: Located blueprints can now be properly collected
- FIXED: Mission timer and quick action don't overlap visually anymore
- FIXED: Camera movement removed while in ingame menu during drone missions
- FIXED: Derelict rotation now correctly follows rotation of original ship model
- FIXED: Berzerker capital ship now displays correct weakpoints
- FIXED: Bug with „infinite“ blueprint spawn removed
- FIXED: Encounter quest cannot spawn inside a planet anymore
- TWEAKED: Labels on weapon installation menu
- TWEAKED: Targeted object is now shown on radar
- TWEAKED: All radar distances now match sensor range
- TWEAKED: Anomalies balanced and optimized
- TWEAKED: Crafting items info
- TWEAKED: HUD radar display objects
- TWEAKED: Camera tweaks in ship customization
- TWEAKED: Interior HUD notifications
- TWEAKED: Nav Buoy positions modified in several places
- TWEAKED: Weapon turrets positions on enemy capital ships
[*]
- TWEAKED: Balanced asteroid rich nodes
Very soon specific news on the remaining features will follow, and we'll also reveal more on the upcoming D-day, the full release.
Meanwhile, enjoy today's update and stay tuned!
LGM Games
Those of you that don't know the game, you can watch this video here to get an idea, you'll be able to see pretty quickly how they are aping this game from 2003.
Now I feel depressed that we never got a proper sequel to this game. Fuck.
Nearly there
Additional improvements to make it really awesome
Hello space captains,
As we’ve entered final stages of preparations for the release of version 1.0 , we’ve started very long testing runs to make sure game plays and feels as best as possible. And based on our own assessment and feedback from beta testers, we’ve realized we’re nearly there, but not yet 100% satisfied. There are things that can be made better and we’re introducing changes daily in our internal versions. A bit more of game mechanics polish, balancing and fine tuning is making a huge difference.
Bottom line is, we’ll continue to make updates, but release version 1.0 will be a little bit postponed. We sincerely apologize for this and hope you won’t be too disappointed. We are at this point talking about small delay of only a week or two, but it will help us boost the game experience significantly.
Many of you offered great feedback and ideas how to improve a number of features, and now that the bulk of the game is completed, we’re looking into these things and realized they really do make a world of difference despite being, at a first glance, small upgrades. From the bottom of our hearts - thank you for such active assistance and all your effort. Improved game experience will be a reward at the end of the road.
We understand many of you have been waiting for the full release, and we promise these few weeks will be put to good use. Best possible experience is what we’re aiming for, and what you deserve, so please, don’t be too hard on us for taking a little bit more time to put everything in perfect order!
We’ll update you on further news shortly!
LGM Games team
Needs more barbarians.Was released this week. Any opinions?
That would imply expectations.So is a disappointment?