Haba
Harbinger of Decline
Of course they are not balanced. But it doesn't really matter. Finding new ways to break the game is all that the end game has to offer. Just embrace it.
I've had this:Is there a good 2D (Well might be 3D too I guess) game like Star Sector but with focus on flying one ship and with some story and quests added? I know about Space Zombies and Pirates but was looking for something more focused on exploration not combat? Was checking Beyond Gaya too but its Tittle and being made by Germans and has this danger hair wombyn/Degenerates/Junkies art style everywhere which makes me to suspect it might be SJW themed given that all Germans except Jarl and Jasede went fully SJW.
on my backlog for ages. No idea if it even has a story.
Also looks cool will DL free part and then think about sponsoring devs by buying the payed DLCs if its suits me.
So visited http://fractalsoftworks.com/forum/index.php?topic=177.0
and ended up with this list:
- [0.9.1a] Vayra's Sector by Vayra
- [0.9.1a] Arsenal Expansion by InventorRaccoon
- [0.9.1a] Disassemble Reassemble by AxleMC131
- [0.9.1a] High Tech Armada by Snrasha, YuiTheModder
- [0.9.1a] Luddic Enhancement Mod by King Alfonzo
- [0.9.1a] Ship/Weapon Pack by Dark.Revenant
- [0.9.1a] Starship Legends by Sundog
- [0.9a] Stop Gap Measure by MajorTheRed
- [0.9.1a] Tahlan Shipworks by Nia Tahl
- [0.9.1a] Vayra's Ship Pack by Vayra
- [0.9.1a] Blackrock Drive Yards by Cycerin
- [0.9.1a] Diable Avionics by FlashFrozen, Tartiflette
- [0.9.1a] Grytpype and Moriarty Defence Authority by King Alfonzo
- [0.9.1a] Junk Pirates by mendonca
- [0.9.1a] Sanguinary Anarchistic Defectors by Snrasha
- [0.9.1a] Scy by Tartiflette
- [0.9.1a] Shadowyards Reconstruction Authority by MShadowy
- [0.9.1a] Sylphon RnD by Nia Tahl and Nicke
- [0.9a] Vesperon Combine by Straticus
- [0.9.1a] GraphicsLib by Dark.Revenant
- [0.9.1a] LazyLib by LazyWizard
- [0.9.1a] MagicLib by Tartiflette
- [0.9a] Active Gates by toast
- [0.9a] Automatic Orders by Blothorn
- [0.9.1a] Boardable Unboardables by ShadowDragon8685
- [0.9.1a] Gladiator Society by Snrasha
- [0.9.1a] Planetary Shield: Access Controlby Wyvern
- [0.9.1a] Unknown Skies by Tartiflette
- [0.9.1a] Another Portrait Pack by atreg
- [0.9a] Portrait Pack by HELMUT
I am a bit on the fence about [0.9.1a] Nexerelin by Histidine, Zaphide as not sure how large the 4x parts of it will change the formula for Starsector
- [0.9.1a] AI Flag Tool by Blothorn
- [0.9.1a] Audio Plus by Dark.Revenant
- [0.9.1a] Autosave by LazyWizard
- [0.9a] Combat Alarm Sounds by jamplier
- [0.9.1a] Combat Analytics by Nick XR
- [0.9.1a] Combat Chatter by Histidine
- [0.9.1a] Common Radar by LazyWizard
- [0.9.1a] Console Commands by LazyWizard
- [0.9a] Fix Empty Planets by Carabus
- [0.9a] Fleet Tester by Tartiflette
- [0.9.1a] Fuel Siphoning by Sundog
- [0.9.1a] Leading Pip by Dark.Revenant
- [0.9a] Lightshow by Tartiflette
- [0.9.1a] Missiles and Sundry by DatonKallandor
- [0.9.1a] New Beginnings by Sundog
- [0.9a] Rebalanced Pilums by SafariJohn
- [0.9.1a] Ruthless Sector by Sundog
- [0.9a] Safety Override for capital shipsby HELMUT
- [0.9.1a] SkilledUp by bonomel
- [0.9.1a] SpeedUp by Dark.Revenant
- [0.9a] Target Practice by Tartiflette
- [0.9.1a] Trailer Moments by Nia Tahl
- [0.9a] Transponder Reminders by Blothorn
- [0.9.1a] Upgraded Rotary Weapons by Tartiflette
- [0.9.1a] Version Checker by LazyWizard
- [0.9a] Weapon Arcs by Archigo
- [0.9.1a] Weapons Group Controls by stormbringer951
Do you guys swear that the mods that add ships and weapons are "balanced" and not some magic bs?
There is (or was, haven't played in a while, probably still around) a mod for Transcendence that generates a less linear map layout. The way the base game works is honestly pretty good though- there's nothing stopping you from leaving a system as soon as you find the warp gate out, so it still feels pretty free form. You can make a fuckton of money and skip a system or two, or run into some shit you can't handle and backtrack later with the right kind of equipment to handle it.
But yeah it's leaning towards a roguelike, it's got a lot of side jobs in it like smuggling or guarding freighters or fighting in an arena, but it all feeds back into getting stronger and going further towards your goal.
You can actually start fighting pretty fast. The ~50k bounties are all easy and you can go to system bounties where there usually are small bands of pirates running around. And yes, buy fast frigates. Also if you play Nexelerin you can start with a bit more of a fleet than with vanilla to speed up the very early game.In Starsector you always seem to be just dodging fleets for a long time until you even get into the combat portion of the game. Rarely are there isolated ships or 2-3 ship fleets, and most fights you spend most of the time just waiting for your ships to get into range as they keep dancing away, unless you go very heavy on the fast frigates.
That's a neat exploit, time stamped.