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Starship Troopers: Terran Command - survival RTS from Order of Battle devs

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
TBH fam, I will likely get this, but I would much rather see a DLC that would feature Skinnies as antagonists. That would really change things up and push the game towards some serious new ground. Oh well...
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Finished the bloody but short campaign of Gehenna, so I wrote a review. You can read it here, or down below, if interested.

The bugs are back with a vengeance and this time they are harassing humanity on the volcanic planet of Gehenna. Raising Hell is more of the same, however with the killing now taking place in an extremely hostile environment – for both man and bug. There is more than just the mobile infantry fighting the crawly critters this time around, as private money-seeking mercenaries join in on the fun. With money being their primary concern, these units come with a different flavor. They are as good at destroying bugs as their brothers in the Marines and sometimes the promise of coin can be a potent motivator indeed.

The bug menace
In this expansion, you are not fighting for just the survival of humanity. As with everything, there are investments and money to be made – especially when you consider who is involved in this matter. Yes, you guessed it, private corporations and mercenaries. It’s a Weyland-Yutani situation, if you get my drift, with the blue-eyed Marines signing up and dying for profits. The story isn’t bad at all, even if it’s over rather quickly, because in a classic manner when it comes to this kind of story, everyone gets played for a fool while the big shot money man walks away with a smile on his face and cash in his pockets. Maybe it lands a little too close to home, but I enjoyed it.


The survivors return home, only to get another suicide mission


During the story, you will shift from playing the Marines to the mercs – often on the same map too, as their objectives run parallel to each other. The leaders of each company are likable in their own way. The merc commander is only there for the money but still seems to have an honorable streak about him. The Marine Captain is a by-the-book idealist, and while seeming a little naive you can’t help to feel for the guy. The only problem with the story is that it’s way too short, but I guess you can’t expect much else from a ten 10 euro expansion. It could have used a few more missions to expand on their relationship, and maybe end a little more satisfactorily than it did. The ending kinda comes out of nowhere, but you can argue that it fits the propaganda nature of the whole franchise.

Shooting and maneuvering
raisinghell2.png
The general gameplay remains the same with a big focus on positioning during the fights, and micro-management when it comes to devastating secondary attacks like throwing grenades. The difficulty is increased compared to the original campaign, which demands that you at least learn some basic micro if don’t want to turn into insect chow. Besides the amount of bugs coming to attack you through every hole and crevice on the map, the beasties have now become upgraded. Many of them got a ranged flame attack (fitting for the setting) now that easily makes human kebabs out of misplaced units. This in large changes a big part of the dynamics when it comes to the game. The original campaign mostly had enemy units that required to get within melee range to do some damage. Bugs, both on the ground and in the air now have attacks that can and will fry your men, which means that casualties will come a lot easier than before. So, you best prepare the black body bags to send home to crying mothers.

To face this threat, you will also get a few new units. Like a massive loader-robot that can tear the limbs of any bug. The mercenaries also come with their own selection of units. The mini-gunner is a real beast when it comes to mowing the insect-lawn. Some units can switch between attacks. The shotgunners either shotgun their way to victory in close quarters, or they can fill the role as grenadiers – it’s your pick, and they do it on the fly. Overall, the mercenaries have fewer men than the Marines but are much more specialized and above all tough as nails. They are real badass killing machines like Hudson would say it, which makes them the offensive choice during the fight against crawling vermin. Attack-move to win, baby!

Another danger beyond the arachnids is the volcanic environment. There are geysers that spew super-heated gasses that will melt the meat right off the bones of your men. Random volcanoes will also suddenly explode and send deadly burning rocks all over the place. Best to avoid, but you can also use these death traps to your advantage. Why not lure the bug horde into a field of geysers and let the planet do the killing for you? It saves ammo, and is fun to watch to boot! It’s a fine addition to the game that makes the chaotic battles just a little more insane.


At least bullets still work in this horrific heat


The volcanic look
Just like the original game, Raising Hell looks great and has a wonderful scale to it. I especially liked the beginning part when you spent some time fighting on a giant space station. It looked massive and definitely felt correct size-wise. The planet Gehenna is not bad either. It’s a hellish word, filled with fire and brimstone. It just looks very hot and unpleasant. Getting signed up as a Marine to that world must be the absolute worst – acting more as a punishment than anything else. The music, voice acting, and sound are good too. It serves its job, but what was a bit odd, is that the space station and certain areas of the volcanic planet are dead-quiet when it comes to the environment. It was very notable on the space station, which made the experience there feel a bit off. Not sure if it’s a bug, or the game is just lacking ambiance sounds.

In conclusion
I liked Raising Hell. I found it to be a fun expansion, even if it was a bit short – only lasting a few hours. The story was enjoyable, and the new challenges felt appropriate to the hellish world of Gehenna. If you already own Starship Troopers: Terran Command and like the gameplay, I see no reason to not get this little expansion. Let’s hope more DLCs are coming in the future, maybe something that expands the actual RTS building part of the game, but that is probably me being way too optimistic.

Thanks for reading.
 
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BrotherFrank

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Nice pictures. It fills me with frustration. I wish there was a bug war franchise that actually appealed to me.

I cannot get into SST. Its attempts at satire are repugnant because leftists are literal nazis. I don’t care about the quality of writing, it’s still pro-nazi propaganda. I’m never giving money to psychopaths who chant “gas the jews!” while calling anyone who disagrees with them “nazis.” Seriously, wtf?

I cannot get into 40k because the tyranids are an insignificant part of it. The overwhelming majority of 40k is dedicated to circlejerking over ultrasmurfs, primarchs and other lore vomit that is utterly irrelevant to story and gameplay. 40k is one of the major reasons why I hate the entire concept of lore. It’s just a new religion to give the illusion of meaning to our worthless unhappy lives while siphoning our wallets like the parasite it is. Storytelling? Creativity? Who gives a fuck about that when you can debate irrelevant factoids like a real nerd?

I cannot get into Starcraft because the writing is easily among the most braindead nonsense I’ve ever read. That doesn’t sound like much if you’ve read your share of bad fanfiction or modern movies, but it’s millions of dollars wasted that could’ve been spent on something actually good. I guess the gameplay is functional, but it’s a video game and wouldn’t ever have been financially successful if the gameplay didn’t work.

I’d love to make my own game that caters to my tastes, but I lack any relevant skills (nor does my busy distraction-filled life afford me time or money to learn) and AI isn’t anywhere advanced enough to make entire games by itself. I’m filled with impotent frustration, existential angst, and self-loathing.
The EDF series might be up your alley, that is one bug wars franchise that really doesn’t take itself too seriously.

Otherwise can’t argue your reasons, especially when it comes to 40k, 100% understandable.
 

Cyberarmy

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Divinity: Original Sin 2
Played this one a bit yesterday and kinda liked it. At least it cured my current RTS itch, for now.
My main problem is, for a game values positioning like this, having absolutely horrible unit controls. Especially as a group. Some formations would do really good for this game.
Having human enemies is good and adds some needed variety. Satire tone is good but can be a bit overwhelming after playing for long periods.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
My main problem is, for a game values positioning like this, having absolutely horrible unit controls. Especially as a group. Some formations would do really good for this game.
Wait until Gehenna (if you got the DLC). You will be fighting on small strips of land, surrounded by lava, making positioning a real pain in the behind.
 

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