Didn't expect a developer response, this is really cool.
To me this writing comes off as tryhard. And it's extra jarring when every sentence tries to one up the previous one, but then you have stuff like this:
Overly long sentences, the word slowly is repeated 3 times, etc. All to describe mud on the floor. It's a chore to read, so I mostly gave up. If it was limited to just the spooky stuff, it could be fine, but even the most mundane things are described this way. It would be really cool if things were described from character's point of view, like the items are.
This is a nitpick in the grand scheme of things and I'm still enjoying this great game.
Has anybody played it on a Steam Deck/ROG Ally and if so, how was it? I'm thinking of playing it occasionally in the car/plane/on the throne etc.
Is your next game a new Stasis game Pyke, and any idea on when it's coming out?
Everyone knows that first person vampire porn horror cross overs is where it's at. Are you a bad enough dude to pierce the vampiress with your bone totem?Are you guys making a first-person horror game now?
Just saying if you did, on the same quality level as Stasis 2, you would blow most of your competitors away.
Does anyone actually play these games to get spooked? The most I've ever experienced is some excitement from getting chased, but that's about it. Morbid curiosity is what propelled me through Bone Totem, Amnesia, Penumbra, etc. The types of evil you encounter are far more genuine in this kind of genre than others, and always makes for a better story.Please don't tell me you will join the fad of walking simulators in spooky hallways... That are usually not that spooky.
Nope, just the sheet musicARE YOU READING MY NOTES????
With the dust settled, how do you feel about the spiderweb POI indicators?It worked for some people, and didnt work for others - But it was a conscious (experimental) choice!
Yeah, from what I remember when playing, it felt necessary to use it. But the main issue is how it lit up everything, making the movement feel like you were just walking from one node to the next. Also, you could read text descriptions from rooms you haven't even entered.Its strange - I always saw it as an optional thing, cos you had to actually do a very purposeful 'click' to use it. Maybe people felt that because it was there, it had to be used?