Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter STASIS 2: BONE TOTEM - new isometric adventure in Stasis universe set in deep sea installation

Edifice

Educated
Joined
May 4, 2013
Messages
60
Just finished both Stasis and Cayne after having them in my backlog for years, and was still left feeling like I wanted more. Backed this immediately after finishing Cayne.

Setting looks interesting. I've been fascinated with sinking ships and ship wrecks lately, and while this isn't quite that, I'm hoping that it might scratch some of that itch.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://stasis2.com/updates/65-2/

Hi everyone!

HAPPY NEW YEAR!
With the dawn of 2021 ahead and the unpleasantness of 2020 behind us,



TIME IS TICKING! ONLY A FEW DAYS LEFT TO GET YOUR NAME IN THE GAME AND THE OTHER GOODIES!


UNDER THE M.U.L.E.

“One could not be sure that the sea and the ground were horizontal, hence the relative position of everything else seemed phantasmally variable.”
― H.P. Lovecraft, The Call of Cthulhu


To whet your appetite with some pretty screenshots, we turn to the ocean floor just below the M.U.L.E. The Atacama Trench dips between 6km and 8km (25,000 ft) below sea level and is not a place you would tread without a Cayne Corporation Suit.

(Click Images for higher resolution)







Pyke This is a bit silly in my opinion, you can post them simultaneously (or at most a day later)
 
Last edited:

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/project...ric-scifi-horror-adventure-game/posts/3082625

Good news...

Hey Adventurers,

The last week of our STASIS 2 campaign is upon us and ends this Saturday (Jan 30th)!

THERE IS STILL TIME TO GET INVOLVED.

Here is the campaign link: https://stasis2.com/campaign/


Or if you'd prefer to be notified when we launch on Steam or GOG -

these are the links to the wishlists:


Steam:https://stasis2.com/visit/steam/


GOG: https://stasis2.com/visit/gog/


We are currently sharing a FREE DEMO (that will be removed shortly). So, if you haven't

checked out STASIS: BONE TOTEM you can find out more at: https://stasis2.com/visit/demo/



https://stasis2.com/campaign/

https://stasis2.com/campaign/

https://stasis2.com/campaign/
FUTURE UPDATES

This will be the final backer update here on Kickstarter until we launch the game next year.

So, be sure to sign up for our monthly newsletter if you would like to be kept updated on the development of STASIS.


Here is the link: https://stasis2.com/visit/newsletter/


REWARDS

https://stasis2.com/campaign/

Enjoy and happy new year!


Chris


P.S.


Apologies if you get this update twice, as a super-backer of both BEAUTIFUL DESOLATION and STASIS! A special thanks to everyone who has supported our isometric adventures to date - you guys rock!


---


“One could not be sure that the sea and the ground were horizontal, hence the relative position of everything else seemed phantasmally variable.”

― H.P. Lovecraft, The Call of Cthulhu
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,559
Location
Denmark
Loved STASIS, looking forward to this. The world and atmosphere is just right yup my alley. I enjoyed BD, but this just more me, and I guess alot of people feel that way.

Gritty sci-fi is so fucking great, i can't ever get enough of it.
 

CyberWhale

Arcane
Glory to Ukraine
Joined
Mar 26, 2013
Messages
6,058
Location
Fortress of Solitude
Your marketing for this is so weird and confusing. I would recommend you choose one of the following names:
1. Stasis 2
2. Stasis 2: Bone Totem
3. (The) Bone Totem

The current name indicates this is an expansion of some sort.

P.S. I would recommend you extend the campaign. Or at least allow pre-orders with similar tiers. You're running this on your own website, no reason not to.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.thebrotherhoodgames.com/studio/2021/02/02/read-newsletter-3/

NEWSLETTER # 3 – MAPS!

MAPS

This month I’d like to chat about a new feature we’ve added.

During the production of BONE TOTEM – and based on player feedback – we’ve concluded that we need to illustrate the relationship between characters in the physical space, as well as convey the scale of the environments in which the characters exist.

On DEEPSEA 15, where our intrepid heroes start their journey, the spatial relationship is simple, but as they progress and move further apart, it becomes more complex.

We have multiple characters – each with their own obstacles to overcome so locality can easily become overwhelming. From our perspective, it’s become important to visually represent each character’s journey. When designing each area, we try to make sure that the spaces are interconnected in a way that makes sense.

One of the best and simplest maps that were used to show progression, world scale, and looked awesome was the one used in Doom. Much like the maps from Mario, these top-down 2D maps made you want to know what was around the corner. They were extremely good at conveying information and progression plus they fitted into their game world.

20036962-f609-49cb-a991-e9f7e70161f7.png


Another map worthy of mention is that of Star Control 2. The star map was actually a gameplay device and it illustrated more than just player location and destination – it also conveyed story elements. When the Urquan started their death march, their sphere of influence would move around the map and consume other space-faring races.

05782b91-b2ea-4f12-94a4-b088c65c1d32.jpg


Our early map prototype focused on using a 3D map (a similar concept as the one used in Dead Space 1, for example). This map, once we implemented it, looked cool but it was confusing, and considering the rest of the game is from a locked isometric view, we felt it wasn’t ideal.

e0421679-a714-43ec-a2e1-b9570baebdac.gif




8e8d6f91-d517-4c7c-9fc1-0644c6cafbe2-e1612292336783.png


There were a few hair-pulling moments and much prototyping! We then settled on a pre-rendered map, with internal layers that would slowly be revealed as the characters explored the world. The map is more graphically and production resource-intensive but it fits right into the graphical style that we have established.

4608cb83-9b9d-4743-b742-91b6b00432a6.png


14ac7f9a-5868-43c8-8343-5defcef914fa.png


a5e80d15-1344-4869-8f78-dfc5c920c0c0.png


The map gives us another gameplay tool to use – much like Hudson finding the PDTs in ALIENS, we can use the map as a way to solve puzzles, and give other information to our intrepid trio.

b5946e3b-6363-4a47-bf04-ad714acaf20f.gif


Getting these newer gameplay elements in early on in production is always helpful, as it gives us more and more tools to tell the story of STASIS: BONE TOTEM.
 
Last edited:

Pyke

The Brotherhood
Developer
Joined
Nov 29, 2011
Messages
1,196
Location
South Africa
P.S. I would recommend you extend the campaign. Or at least allow pre-orders with similar tiers. You're running this on your own website, no reason not to.

Yeah - we are gonna keep the digital and collectors tiers up for a while - the other ones have to come down because they alter writing and stuff. :D
 

Pyke

The Brotherhood
Developer
Joined
Nov 29, 2011
Messages
1,196
Location
South Africa
Loved STASIS, looking forward to this. The world and atmosphere is just right yup my alley. I enjoyed BD, but this just more me, and I guess alot of people feel that way.

Gritty sci-fi is so fucking great, i can't ever get enough of it.
Thanks mate! It's been fun to get back into gritty scifi horror. :D
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://tinyletter.com/brogames/letters/stasis-bone-totem-march-2021-newsletter-4

STASIS : BONE TOTEM - MARCH 2021 NEWSLETTER # 4
by THE BROTHERHOOD

Has it been a whole month since the last update?

(If you missed the previous newsletters you can view them here: https://tinyletter.com/brogames/archive)

On an exciting note, BEAUTIFUL DESOLATION won an Aggie Award for Best Graphic Design. It was also nominated in a few other categories such as Writing in a Drama and Best Supporting Character. We hold the Aggie Awards in high regard as the premier adventure game honor.

Nic has been improving the performance of the isometric framework for BONE TOTEM. We're now getting a constant 60fps on our test machines. He has also been incorporating some insanely cool water effects which we'll show off in another newsletter - stay tuned!

We've contracted our first writer, Daniel Hallinan who has worked on many tabletop RPG instruction sets. He really has a knack for descriptive language and all of the world descriptions are dripping with beautiful words. already.

My favorite being; "A wispy web of meat stretches lazily upwards, whatever craft or device holding them aloft hidden in the darkness above. The strands dance and oscillate in time with dust particles, brought to life by the drafty air. Beads of blood hanging from the tendrils, each reflecting a dot of light, a profane decoration upon necrotic wings."

In the meantime, I've been working at full pace on the graphics for the areas that Mac, Charlie, and Moses will explore.

We found ourselves in a bit of a pickle. The fidelity and quality of the pre-rendered imagery were outstripping the quality of the player-controlled 3D characters. These characters are the only 3D assets in the game, while everything else is made up of 2D sprites. I am first and foremost a 2D artist that works in 3D space. 3D real-time models are not my specialty. Keeping this in mind, I spent some time reworking the character assets so that they properly integrate into the latest backgrounds. Luckily for us, we were able to utilize a AAA artist and his models have really spoken new life into the in-game characters of Mac and Charlie.

634924ac-a455-4de7-b685-19a5fd7a767c.jpg
9dbc27b6-dc86-49c3-82b9-ee8cd4f14f6d.jpg
9f13e26f-596e-4230-aad7-def3da5ec498.jpg
29665a99-64b7-4fd3-9948-8d93955ca53a.jpg
4beae6ba-8663-4175-bac6-46065b8bef48.jpg


The Brotherhood store is now LIVE!

Check it out here:
https://store.thebrotherhoodgames.com/

Have a great month and we'll chat in April!

The BROS.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,559
Location
Denmark
Chris, the zoomed in perspective from the demo, does that stay? I would've liked the game to be zoomed out abit more, like STATIS was, it feels pretty narrow atm
 

Pyke

The Brotherhood
Developer
Joined
Nov 29, 2011
Messages
1,196
Location
South Africa
Chris, the zoomed in perspective from the demo, does that stay? I would've liked the game to be zoomed out abit more, like STATIS was, it feels pretty narrow atm

We're still playing around with the zoom levels. A lot of people with Desolation wanted the game to be a little more zoomed in to see more detail.
The camera in the game is pretty dynamic, and will move a little depending on each scene.

WIth horror games its always a balance between showing too little or too much!
 

Pyke

The Brotherhood
Developer
Joined
Nov 29, 2011
Messages
1,196
Location
South Africa
Slight spoilers in the above video. There is a spoiler warning in the beginning - but just in case, I'm saying it again. :D
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.thebrotherhoodgames.com/studio/2021/05/20/stasis-2-bone-totem-may-2021-newsletter-5/

STASIS 2: BONE TOTEM – MAY 2021 NEWSLETTER # 5

Greetings Adventurers!

Thanks to your support, this month marks a full year of development of STASIS: BONE TOTEM!

We have made great progress to date and are on track to deliver you an awesome isometric adventure game.

JOIN THE DISCORD SERVER

Since the last newsletters, we are pleased to announce that we have set up a Discord Server. This means you can chat directly with the community as well as us! We will be adding a special role for backers in the near future, so please join up and say hi!

JOIN OUR DISCORD HERE

GAMEPAD SUPPORT

One of the most requested features we have had on our past games is for us to add gamepad support. So we’ve now added native gamepad interaction to the game as an option. We are not merely emulating a mouse, you can actually directly control the characters which is an entirely different experience!

SCENES & GRAPHICS

Chris has been speeding ahead on the scene graphics which are approaching the 60 area mark. We have two chapters of the story left to complete and we are creating some beautiful environments which I am sure you will love to explore. If Insect Lake and Mass Grave tickle your fancy then we have you covered!

Here are timelapse videos of the creation of a scene:




Chat soon,

The Bros.

PS

BEAUTIFUL DESOLATION is almost ready to be released on PS4 and Switch. Untold Tales have been doing the conversion to these platforms and this will be live THIS MONTH, on the 28th of May!
SET THAT REMINDER (OR PREORDER)

You can follow the progress here: https://www.ut-bdgame.com/
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom