First of all: come the fuck on! It was a review of a quite interesting, novel game I think any Codexer should get familiar with other than. What is wrong with that?
Last time I checked, RPG Codex was devoted to RPGs, not "interesting novel games". I am not interested in "novel games", I come to an RPG site for information on, duh, RPGs.
How is MotN not an RPG?
Secondly: what is an RPG? I know you long enough mondblut - your definition applies to tactical combat games, plus maybe some sandboxes. They are fine and all, but even in PnP terms they constitute a subgenre of a larger whole. My point is there are many ways to stray away from the classic model, and not all of them is pure derp-decline.
An RPG that fails at combat or freedom may still be an RPG, if shitty one. A platformer, strategy, action-adventure or someshit with "RPG elements" tacked onto it is
not, irrelevant of "my" definition.
MotN does not fail at (stealth) combat and has greater freedom than most so called RPGs in recent years. That it chooses to focus on a 2D platformer framework is a design choice not very different from e.g. FPP RPGs (Daggerfall) or top-down view (Dark Sun). The question stands: what is an RPG?
It pissed me to no end to see all kinds of RTS and FPS crap being covered on sites like RPGdot back in the day just because they happened to have "levels", even though that could be understood since RPGs themselves (as opposed to "someshits with 'RPG elements'") hardly produced 3 news items worth posting per year. Thankfully, the Codex was free of that shit and remained a hardcore RPG site. Yet now, just when RPGs experience a massive resurgence in news output (if not in final products), the Codex decides being an RPG-exclusive site is so 2000-s and we need to open our eyes to JRPGs, action-adventures and platformers?
Well that beats whining about how things declined. At least MotN is some incline. Personally I am sick and tired of the old formula of impotence mixed with nostalgia that prevents us from enjoying any progress there is.
Also, quite frankly I do not want older games to come back as they were. From my RPGs I want:
a) for them to be much more sophisticated versions of their noble antecedents;
b) for them to create completely new subbgenres of games and play around with all formulas and adding tonnes of new solutions.
The second point is something you won't agree with. To clarify: I feel that many games of the old were basically quite fresh, innovative inventions and much of the reason Codex enjoys them is because of how varied they were in the way they approached gameplay
back in the day. As soon as things went stale and devs started to actually simplify old solutions instead of coming up with new ones we landed in the shit we are in. Example: Daggerfal vs. Skyrim - the decline in the number of features couldn't be more obvious. Mass Effect series is just a poor combination of a shooter and RPG, which fails to even deliver the best of the two worlds, not to mention add anything new. NWN2 is a broken mess that gameplaywise is even worse then Infinity Engine games. That's "innovashun" for you.
And here we have MotN, which although simple like hell at least tries something - tries, succeeds and delivers 100% incline. I genuinely believe it is a good RPG(-like) game, and if we kept receiving only products of this amount of polish and attention to detail, I couldn't care less about the "pure-breed RPGs" nonsense because that's a childish play with labels, we have never been able to agree on to begin with.
It actually affects what player is doing, as opposed to dice rolls, which invaraibly results in all kinds of nonsense.
Ability-based character progression >>>>>>>> Stat-based character progression.
What the fuck are you doing on this site, again?
Bringing
And what have you been doing on this site over all those years? Crying your tears over a "dead" genre, and little else.
You know what? How about writing an editorial, a retrospective or your own review for the 'Dex? I am not being sarcastic here. It's not FUCK YOU I send in your general direction. You are one of the most knowledgeable members, you know square fucktonnes of older titles. You can easily highlight for us - younger members - what was so amazing about those games, and which of their elements you consider to be a must in modern RPGs. If you yourself cannot be arsed to do anything about the
then it only means you too - just like Bio and Bethdrones - believe that your favourite take on RPGs deserves nothing but slow, quiet death.
And coming back to the general comment I do believe using abilities are far more important to have in an RPG than stats - which to my mind can only serve a descriptive, auxiliary role. After all whereas using abilities your PC acquired in the game is gameplay, rolling dice in a spastic fashion to see what happens is not.