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Steam Banner

Which one would make you click on it in the store?

  • 1

    Votes: 8 15.7%
  • 2

    Votes: 9 17.6%
  • 3

    Votes: 10 19.6%
  • 4

    Votes: 0 0.0%
  • 5

    Votes: 1 2.0%
  • I like the old one better

    Votes: 25 49.0%
  • None of the above

    Votes: 6 11.8%

  • Total voters
    51
  • Poll closed .

Sinatar

Arbiter
Joined
Jan 25, 2014
Messages
569
The one that doesn't put the PS2 era character model prominently in it.

IE this one:

header.jpg
 

MF

The Boar Studio
Patron
Developer
Joined
Dec 8, 2002
Messages
915
Location
Amsterdam
My 2 cents:

1) The first 3 banners don't tell me anything about the game. It could be a blocky indie shooter, an RTS, etc. I'm not suggesting that our banner is any clearer (or would impress any marketing agency) but it's easier to criticize someone else's stuff so...

2) The rest are way too busy and I don't think that anyone would understand what's going on there.

3) I'd agree with your Heineken friend that the old banner was charming, clear, and simple. So I'd leave it as is and focus on better screens that tell a story of how you play the game. And a video or two. And some articles about the game's concepts.

Bonus point: remember Sierra's Outpost? They butchered the mechanics but the marketing wasn't too bad.

True, it's not giving any indication of what kind of game it is, nor is it pretty enough to be enthralling on its own. AoD's banner definitely is, as far as I'm concerned ;)

Yeah I remember Outpost. It wasn't a very good game but I enjoyed it as a kid based on look & feel alone. Sierra definitely nailed that part.
The problem is that base-building is only 25% to 50% of TO, depending on how you play it. Also, building mostly takes place underground because of the extreme cold. It's still mostly a story-driven RPG and communicating all the elements in a single image is hard.

I've acted on your advice and changed the store presence two days ago, which seems to be working already, taking into account that I just updated the game to 1.13. I'm tidying up some of my development posts here on the codex to use them as articles for the website -which could also use an update- and Steam announcements. I'll reach out to some other sites when a few more things are in place.

That saturn O has nothing to do with 70s aesthetics. It looks too cutesy and rather reminds me of that time in the mid 2000's when everyone was doing 3d reflective buttons on ps.

Excuse me if I sound rough, I don't mean to be hurtful.

Not hurtful at all, just truth. I know it strayed a lot from the '70s idiom after a bunch of compromises. The first draft was much more in line with what I was going for.

In fact, I couldn't let it go and went back to my very first version, spent some more time on it and didn't compromise on anything this time, framed it with some Chesley Bonestell rocks as if you're looking at Titan from one of Saturn's moons without an atmosphere and I'm actually pretty happy with the result:

70sbannernew.jpg

And here without the orange 'o' (I'm kind of attached to it)
70sbannernoorange.jpg


I mean, it still doesn't tell you much about the game, but does it look groovy or what?

Probably not exactly like this but yes you can.
No, you really can't see Saturn. That picture looks cool, but it's wildly inaccurate. Like I said, I took some artistic license with Titan Outpost, but not so much that you can see space through the haze.

Do we have an atmosphere irl picture of Titan?
Yes. The Huygens probe took two pictures on the surface before it died. You can see some pebbles and mostly a lot of fog. The first link you posted.


I'm inclined to upload the image above right now, but that's recency bias. I'll sleep on it, compile the results from here and make a decision tomorrow. Right now I'm going to take VD's advice to heart and do some more write-ups.
 
Last edited:

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
View attachment 12195
And here without the orange 'o' (I'm kind of attached to it)
View attachment 12197

I mean, it still doesn't tell you much about the game, but does it look groovy or what?
It does look cool. Although I'd say it conveys more of a 70s space opera feel than hard sci-fi :D
The orange "o" has to go in this version, you already have an orange planet in the background.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
In fact, I couldn't let it go and went back to my very first version, spent some more time on it and didn't compromise on anything this time, framed it with some Chesley Bonestell rocks as if you're looking at Titan from one of Saturn's moons without an atmosphere and I'm actually pretty happy with the result:

View attachment 12195

I mean, it still doesn't tell you much about the game, but does it look groovy or what?
I think it looks fantastic. Huge improvement.
 

HarveyBirdman

Liturgist
Joined
Jan 5, 2019
Messages
1,048
A New Hope's twin suns is still the most iconic "look, we are in space, but grounded on a planet" shot I've ever seen. If you have anything that can evoke this feeling, then use it.

t1larg.tatooine.starwars.jpg


This looks cool, though maybe a bit dark. The silhouette is a great idea, but it's kind of hard to see. Also, is the object in the center likewise central to the game?
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
2,028
That second one looks miles ahead of all the other iterations! Now you have something that standa out.
Perhaps I'd keep looking for the right shade of yellow, or change the colour of the jumping-out effect (sorry, don't have the English vocabulary for this) to violet for extra 70s cheese, but now I'm just talking personal preference.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
My 2 cents:

1) The first 3 banners don't tell me anything about the game. It could be a blocky indie shooter, an RTS, etc. I'm not suggesting that our banner is any clearer (or would impress any marketing agency) but it's easier to criticize someone else's stuff so...

2) The rest are way too busy and I don't think that anyone would understand what's going on there.

3) I'd agree with your Heineken friend that the old banner was charming, clear, and simple. So I'd leave it as is and focus on better screens that tell a story of how you play the game. And a video or two. And some articles about the game's concepts.

Bonus point: remember Sierra's Outpost? They butchered the mechanics but the marketing wasn't too bad.

True, it's not giving any indication of what kind of game it is, nor is it pretty enough to be enthralling on its own. AoD's banner definitely is, as far as I'm concerned ;)

Yeah I remember Outpost. It wasn't a very good game but I enjoyed it as a kid based on look & feel alone. Sierra definitely nailed that part.
The problem is that base-building is only 25% to 50% of TO, depending on how you play it. Also, building mostly takes place underground because of the extreme cold. It's still mostly a story-driven RPG and communicating all the elements in a single image is hard.

I've acted on your advice and changed the store presence two days ago, which seems to be working already, taking into account that I just updated the game to 1.13. I'm tidying up some of my development posts here on the codex to use them as articles for the website -which could also use an update- and Steam announcements. I'll reach out to some other sites when a few more things are in place.

That saturn O has nothing to do with 70s aesthetics. It looks too cutesy and rather reminds me of that time in the mid 2000's when everyone was doing 3d reflective buttons on ps.

Excuse me if I sound rough, I don't mean to be hurtful.

Not hurtful at all, just truth. I know it strayed a lot from the '70s idiom after a bunch of compromises. The first draft was much more in line with what I was going for.

In fact, I couldn't let it go and went back to my very first version, spent some more time on it and didn't compromise on anything this time, framed it with some Chesley Bonestell rocks as if you're looking at Titan from one of Saturn's moons without an atmosphere and I'm actually pretty happy with the result:

View attachment 12195
And here without the orange 'o' (I'm kind of attached to it)
View attachment 12197

I mean, it still doesn't tell you much about the game, but does it look groovy or what?

Probably not exactly like this but yes you can.
No, you really can't see Saturn. That picture looks cool, but it's wildly inaccurate. Like I said, I took some artistic license with Titan Outpost, but not so much that you can see space through the haze.

Do we have an atmosphere irl picture of Titan?
Yes. The Huygens probe took two pictures on the surface before it died. You can see some pebbles and mostly a lot of fog. The first link you posted.


I'm inclined to upload the image above right now, but that's recency bias. I'll sleep on it, compile the results from here and make a decision tomorrow. Right now I'm going to take VD's advice to heart and do some more write-ups.

I forgot all about the haze. Thanks.

I've read on theories about Titan being terraformed with a tidally locked Saturn in the sky, so that explains the confusion. One day I do believe Titan will look like that though since it is only a a hundred million years old or so.
 

Plane Escapee

Your friend
Patron
Joined
Sep 11, 2015
Messages
221
Location
chair
Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Latest one looks great! Previous one that VK commented on was good too though. Would go with the orange O-version. As an alternative to the screenshots, maybe just add something like "a Classical cRPG Odyssey!" or "An Old School cRPG Experience!" in a much smaller white/silver "sci-fi" font (maybe in a plaque) underneath. Maybe "[a/b] with Spacestation-Management Elements!". I think delivering as much defining information as possible in your logo is important if your product/brand isn't already something people recognise.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
I think it looks fine aesthetically, but I think you're more likely to get clicks if you sort of tease what the game is in the banner versus plain text.
 

MF

The Boar Studio
Patron
Developer
Joined
Dec 8, 2002
Messages
915
Location
Amsterdam
Alright, thanks for the input everyone! Much appreciated.

I'm still happy with the new version and it's evoked uniformly positive response, so a slightly altered version of that's going to be it.

Now, to decide on that orange 'o'.....:shredder:

Just kidding, I'm using both right now.
 

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