Excidium II
Self-Ejected
Goddamn you are stupid. Read before you post.
Upgrade to the engine they used is a "new engine."
I was concerned there for a second, I thought they were throwing out everything and starting over.
Upgrade to the engine they used is a "new engine."
Hey it worked for Bethesda.
Upgrade to the engine they used is a "new engine."
I was concerned there for a second, I thought they were throwing out everything and starting over.
Hey it's good enough for Bethesda.
No way Styx has better level design than DXHR and Dishonored. At most they're equivalent in structure but those two have it so much better in everything else.
Well you could either argue that the skill is overpowered, or that the level design was not executed with this skill in mind. Blink really heavily depends on the surroundings. Styx really won't win any prize for level design, but Dishonored is definetly not better in this aspect.
The state of stealth games in general.The fact that those two popamole games are actually looked at positively says a lot about the state stealth games are in these days.
Personally, stealth gameplay-wise I'd rank it like this: Styx > Dishonored (which had better atmosphere and setting, though) >>>>>>>> DX:HR (which was crap).
The state of stealth games in general.The fact that those two popamole games are actually looked at positively says a lot about the state stealth games are in these days.
Maybe ur standards are p. low. 3rd person camera alone effectively kills stealth games.The state of stealth games in general.The fact that those two popamole games are actually looked at positively says a lot about the state stealth games are in these days.
All the recent stealth games I've played have been fantastic.
Maybe ur standards are p. low. 3rd person camera alone effectively kills stealth games.
New screenshots reveal huge environments of Styx: Shards of Darkness
Styx: Shards of Darkness, the sequel to Cyanide Studios’ infiltration cult classic Master of Shadows, comes to consoles and PC on Unreal Engine 4 in 2016. Styx’s sneaky adventure comes back with new features, new environments, and Unreal Engine 4!
In today's screenshots, we witness Styx prowling through some of the huge environments of the game. From the City of Thieves, built from the wreckages of lost ships, to the great Elven city of Korangar hidden in the mountains, the environments of Styx: Shards of Darkness are enormous and semi-open, with an emphasis on verticality. They allow for a lot of freedom to complete the various missions' objectives. They are fantastic playgrounds for Styx to test his stealth and assassination skills, and try out his new moves such as rope-swinging and zip-lining!
These are just some of the huge open spaces oozing with verticality to explore in Styx’s new infiltration adventure! With new ways to traverse the landscape, a deep and original story, as well as huge new features yet to be revealed, Styx’s 2016 mission will be his biggest yet!
Styx: Shards of Darkness comes 2016 to PS4, Xbox One, and PC.