It probably has a much deeper meaning that will change your view on game naming forever.I appreciate the subtle humor they have employed with the title. Rather nice of them to hint at the nature of the game.
Grand Theft Auto meets Morrowind in an original open world RPG.
After watching the video I still don't know how the combat will work, what are the controls like?
then you're looking at the wrong game
Sui is an ancient word of a lost language meaning numerous things. An all encompassing wholeness is the simplest way to explain.It probably has a much deeper meaning that will change your view on game naming forever.I appreciate the subtle humor they have employed with the title. Rather nice of them to hint at the nature of the game.
Grand Theft Auto meets Morrowind in an original open world RPG.
GTA is solely defined by having an open environment to explore?Isn't Morrowind just GTA meets fantasy RPG?
GTA is solely defined by having an open environment to explore?Isn't Morrowind just GTA meets fantasy RPG?
Bah, Daggerfall and Arena came out before GTA and had open worlds to explore. Just being open world doesn't make it GTAish.GTA is solely defined by having an open environment to explore?Isn't Morrowind just GTA meets fantasy RPG?
I'm not saying Morrowind is anywhere near as good as GTA, but I think people get the point when you say it's GTAish.
This Maddoc guy seems pretty codexian in his butthurt and sperging.
I am surprised that the codex, out of all places, has such a big problem with him.
Also, lol at the codex giving Bloom free pass for bullshitting. Double standards ? Why ?
There is more effort put into pimping their pledge tiers and merchandise than into explaining what gameplay will be about.
Screens mockups looks like tasteless shit, compared to what you can see in the actual engine tech demo video of Sui Generis.
Bloom's “technology overview” shows nothing but shots from other games and explains elementary basics of video games graphics to make impression on cluesless morons.
2) Yes, his butthurt is all too common. Have you ever seen it as something to be impressed with?
Sui is an ancient word of a lost language meaning numerous things. An all encompassing wholeness is the simplest way to explain.
Generis is too an ancient word from a dead language. It means lineage and nobility.
The name can be anglicized as So Generic.
I made those definitions up so I could follow it up with a witty joke. Though the real definition really shows the devs' vanity.Sui is an ancient word of a lost language meaning numerous things. An all encompassing wholeness is the simplest way to explain.
Generis is too an ancient word from a dead language. It means lineage and nobility.
The name can be anglicized as So Generic.
Erm. That's not what the expression means.
http://oed.com/view/Entry/193700;jsessionid=F61F63CA47BAB965FBC6D3D5DDFBB545?redirectedFrom=sui generis#eid
http://en.wikipedia.org/wiki/Sui_generis
So, onward, to Grimdark dialogue!Sui Generis is set in a dark, hostile mediaeval world pervaded by intrigue and treachery. A completely original work evolved over many years, the Sui Generis universe is the product of many rare moments of inspiration.
[src]Jack leaned against the side of the building, trying to catch his breath. Behind him, beyond the palisade, shadows still prowled. Unable to scale the fortifications, they paced back and forth at the edge of the clearing in the vain hope he would emerge again. Eventually the high, nasal whine of their frustration slowly faded as the beasts retreated, and after a few more minutes Jack finally relaxed. He brushed the twigs from his hair, picked a few brambles from the hem of his cloak, and headed directly for the smithy.
“Good morning!”
“It may be...”, said the shopkeeper.
“Are you open, friend? I have need of a new blade.”
“We are as open as your purse, good sir.”
“Ahh. I’ve little wish to empty its contents on the counter...”
“Then we’re closed. Good morning!”
“Wait! I could be persuaded to pry it open... for the right weapon”
“Then I shall do my best to find such a weapon! What exactly are you looking for?”
“Not this.” *he displays a pitted, mostly dull and slightly crooked longsword*
“Gods below, what have you been using this for?!”
“Its main purpose of late seems to be acting as excess weight. It also does an excellent job of antagonising enemies, and impeding my subsequent flight from them”
“I could hardly sell you a worse weapon, friend. I have several fine oaken broom handles that would be a clear improvement!”
“I would prefer something sharper than a broom handle...”
“A basket of bread would be sharper than this apprentice’s accident.”
“Indeed. But again, let us confine ourselves to swords and the like.”
“Yes, yes. I have a fine journeyman blade, never used in combat. Its former owner was consumed by a bear a fortnight ago.”
“He was taken unawares by a bear?”
“I hardly think so. They make an awful noise, do they not?”
“But you said the blade was never used...”
“Quite so. The poor man left it at home for fear of chipping the finish before his master smith’s examination”
“Not the best decision, in hindsight.”
“I should think he would agree... now let us talk price.”
So this has the potential of being a Neverwinter Nights?Well I think that engine at the least deserves to have a game made in it, just to see what can be done with it, it will be worth it if only you get to use that map editor with the final release
Jack leaned against the side of the building, trying to catch his breath. Behind him, beyond the palisade, shadows still prowled. Unable to scale the fortifications, they paced back and forth at the edge of the clearing in the vain hope he would emerge again. Eventually the high, nasal whine of their frustration slowly faded as the beasts retreated, and after a few more minutes Jack finally relaxed. He brushed the twigs from his hair, picked a few brambles from the hem of his cloak, and headed directly for the smithy.
“Good morning!”
“It may be...”, said the shopkeeper.
“Are you open, friend? I have need of a new blade.”
“We are as open as your purse, good sir.”
“Ahh. I’ve little wish to empty its contents on the counter...”
“Then we’re closed. Good morning!”
“Wait! I could be persuaded to pry it open... for the right weapon”
“Then I shall do my best to find such a weapon! What exactly are you looking for?”
“Not this.” *he displays a pitted, mostly dull and slightly crooked longsword*
“Gods below, what have you been using this for?!”
“Its main purpose of late seems to be acting as excess weight. It also does an excellent job of antagonising enemies, and impeding my subsequent flight from them”
“I could hardly sell you a worse weapon, friend. I have several fine oaken broom handles that would be a clear improvement!”
“I would prefer something sharper than a broom handle...”
“A basket of bread would be sharper than this apprentice’s accident.”
“Indeed. But again, let us confine ourselves to swords and the like.”
“Yes, yes. I have a fine journeyman blade, never used in combat. Its former owner was consumed by a bear a fortnight ago.”
“He was taken unawares by a bear?”
“I hardly think so. They make an awful noise, do they not?”
“But you said the blade was never used...”
“Quite so. The poor man left it at home for fear of chipping the finish before his master smith’s examination”
“Not the best decision, in hindsight.”
“I should think he would agree... now let us talk price.”
“Are you open, friend? I have need of a new blade.”
“We are as open as your purse, good sir.”
“Ahh. I’ve little wish to empty its contents on the counter...”
“Then we’re closed. Good morning!”
So this has the potential of being a Neverwinter Nights?