So Generic?Sui is an ancient word of a lost language meaning numerous things. An all encompassing wholeness is the simplest way to explain.It probably has a much deeper meaning that will change your view on game naming forever.I appreciate the subtle humor they have employed with the title. Rather nice of them to hint at the nature of the game.
Generis is too an ancient word from a dead language. It means lineage and nobility.
The name can be anglicized as So Generic.
Jesus people. It was a witty joke.So Generic?Sui is an ancient word of a lost language meaning numerous things. An all encompassing wholeness is the simplest way to explain.It probably has a much deeper meaning that will change your view on game naming forever.I appreciate the subtle humor they have employed with the title. Rather nice of them to hint at the nature of the game.
Generis is too an ancient word from a dead language. It means lineage and nobility.
The name can be anglicized as So Generic.
A monocled man should know that it means in fact the opposite.
http://en.wikipedia.org/wiki/Sui_generis
I try my best.Nah. It wasn't witty.
It may have been a joke, but witty it wasn't. Quite the opposite, it was a display of ignorance.Jesus people. It was a witty joke.So Generic?Sui is an ancient word of a lost language meaning numerous things. An all encompassing wholeness is the simplest way to explain.It probably has a much deeper meaning that will change your view on game naming forever.I appreciate the subtle humor they have employed with the title. Rather nice of them to hint at the nature of the game.
Generis is too an ancient word from a dead language. It means lineage and nobility.
The name can be anglicized as So Generic.
A monocled man should know that it means in fact the opposite.
http://en.wikipedia.org/wiki/Sui_generis
Adjective
sui generis (not comparable)
- In a class of its own; one of a kind.
Anyone who considers the Femmes sui generis has never listened to the Velvets.
- 1995, How To Do Things With Words, by J.L. Austin
We see him as he sees himself, surveying the invisible depths of ethical space, with all the distinction of a specialist in the sui generis.
You are starting to understand The Codex! Welcome to the Codex!You people attack each other for the smallest things, ya'know?
Agreed. Still harboring a tiny spark of hope that they can pull off a Hero-U, get the money by a tiny margin and thenName may be witty or not, you may be a newfag or an old fag, but it does not change the fact that one good darn project is going to miss its goal...
Even if Maddoc guy is butthurt, it is sad.
Care to try n remember where? Something to read before all my porn downloads u know.I remember reading somewhere that 90% of Kickstarters, that get over 30% of their funding goal, also reach 100%.
But of course this project can easily fit into that other 10%.
Xardas Kane says:
They have posted some generic lore, the most generic plot setup in the universe, some generic gameplay information (open world! choices!) and a piece of dialogue that’s not just generic, it’s genuinely godawful. Also, a combat video that shows off an incredibly simplistic and seemingly clunky system.
Nothing from what I’ve seen so far points to a good game. I would love to be proven wrong though.
[src]Madoc says:
I really don’t need to reply this, you’re just the last raging troll refusing to face extinction. Everything you say has long been answered, or it’s just plain ridiculous to begin with. I just can’t help myself though, I just have to engage in the futile excercise of answering to things that lack even the slightest hint of objectivity.
Nothing about our “lore” is in the slighest bit generic, not even the little we’ve revealed. Anything that might appear generic is in fact a parody. You can’t even imagine how much we hate generic fantasy, we find it deeply insulting. We’ve also said we’re not going to explain it in detail becasue we want you to discover it playing the game. This isn’t a bloody excuse. We’re not trying to trick people here!
So you don’t like our writing example. Fair enough. I must wonder however what you might be comparing this to contextually. Also, as clearly stated, this was provided a stylistic example and not an actual dialogue example.
Generic gameplay? Seriously? We’re breaking like every single convention in the genre here and introducing numerous completely original concepts. How can you possibly even claim to surmise that it’s generic?
Saying our combat is “incredibly simplistic” has to be the most objectively false statement I’ve heard in quite some time. Again, how did you arrive to such a conclusion? Did you read any of the provided material or did you just conjure this up from some arcane source of knowledge?
And please stop treating us like we’re some sort of marketing savvy company using buzz words. We’re being completely honest about everything here and explaining _exactly_ what we mean to do, not finding some excuse to claim that we’re going to do it.
Oh, a quick reminder: we haven’t made a game yet, we are providing a concept here like many other Kickstarters. The exception is that we’re also proving we can and want to do things, we’re not just raising money to mope around and play with the Unity engine.
Wonder how much damage this hysteria is doing to his campaign.
The characters look half drunk, but I think people would look like that in a real fight.
This fencing video has probably little to do with real combat. They attack to touch and score, not to penetrate armor and kill.
Had they run at each other 100m with 30 - 40 kg of gear on them first, then attempted to penetrate enemy armor with their blows and thrusts for real, without a break every few seconds, they would look like drunken idiots in no time.
Keeping your balance is an integral part of any martial art/combat sport ever, so where is your evidence of people fighting like drunken idiots, other than outside pubs and clubs which involve real drunken idiots? Perhaps you should think about how what you see in movies and games isn't how things work in real life.