Craig Stern
Sinister Design
Posting this as a favor for a game dev friend of mine! The creator of Hero Mages (linky) is now Kickstarting a new game called Summoners Fate.
Summoners Fate is a fantasy turn-based tactics game / CCG hybrid, complete with destructible terrain, knockback abilities, environmental hazards, a single-player campaign centered on dungeon exploration, and a cross-platform multiplayer mode. This gif kinda gives you the idea, I think:
Now, Summoners Fate is not actually an RPG; as far as I can tell, persistent growth in this game occurs entirely through getting new cards for your summoner's deck. I had a little Q&A with the developer last night over FB chat to talk about its progression and team-building mechanics; for those curious:
And here's some more detail, from a description he sent me:
Summoners Fate is currently at around 60% of its funding goal on Kickstarter, with 21 days left to go: https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven
Summoners Fate is a fantasy turn-based tactics game / CCG hybrid, complete with destructible terrain, knockback abilities, environmental hazards, a single-player campaign centered on dungeon exploration, and a cross-platform multiplayer mode. This gif kinda gives you the idea, I think:
Now, Summoners Fate is not actually an RPG; as far as I can tell, persistent growth in this game occurs entirely through getting new cards for your summoner's deck. I had a little Q&A with the developer last night over FB chat to talk about its progression and team-building mechanics; for those curious:
Do your characters level up in this game?
They do not. You power them up/equip them during game using the cards. Stats carry over room-to-room, but refresh after resting on the next adventure
Aha! Okay--so this is what I would normally categorize as a "fantasy strategy game." Definitely not right for the RPG Codex, but should fit right in on Tacticular Cancer. Does the player's collection of cards change over time? Are there decks tied to individual characters?
Yes. Deck are not tied to specific characters; you build a deck of heroes, spells, weapons. Certain characters (Summoners) are allowed to be the main hero and the cards are played via them so that there is relative LOS on the board. Player gets to customize a team + deck, which is Summoner, starting party, and 20 cards in a deck. Player can customize the deck to build optimized strategies (ex: a deck where squirrels overrun the opponent).
Got it. What differentiates the summoners? Do teams consist of unique characters, or are they filled up with generic units of different classes?
Summoners will have more health than any other unit since the player loses if they die. With some exceptions, they generally have weaker physical attack but their abilities manipulate the casting of cards in some way. Ex: a Wizard might be able to cast Arcane spells at a Discount, so decks of all Arcane cards compliment him as a Summoner. Other characters may be generic (ex: Goblin Warrior) while others may be named (Skull Crusher, Goblin Champion).
Interesting. Why would a player go for generics when they have the option of picking uniques? Is there a point buy system for team composition or something?
Casting cost. You need some generic troops to fill the gap leading up to more powerful units or you'll just get trounced. Special units generally have bonuses that boost the generics into bigger units (Kind of like how every MtG deck needs those 1/1 creatures)
Oh, okay. So your team is always sitting in your deck to start
Correct
And here's some more detail, from a description he sent me:
Battles are quick, averaging 3 minutes to complete. When you complete a battle, your resources, surviving characters and remaining cards in your deck carry over to the next room in the dungeon, creating a strategic layer of resource management. Only when you complete the dungeon do you return to the overworld map and have the opportunity to rest, restoring your characters and deck to their initial stats.
As you explore, you find cards to add to your collection. You use cards to build decks, enabling for a range of strategies. The game will have a set of over 400 cards at launch, with 200 unique playable characters you can collect. Cards can be used to destroy characters and environment, create new characters, transform, enhance, and alter the game.
Summoners Fate is currently at around 60% of its funding goal on Kickstarter, with 21 days left to go: https://www.kickstarter.com/projects/1181148431/summoners-fate-fast-and-fun-tactical-rpg-ccg-adven