The Internets
Scholar
- Joined
- Jan 13, 2006
- Messages
- 105
The more I read about this game the more concerned I become. This is the second time a reviewer has taken to using story format to convey the details of a quest, which is a terrible way of being objective about a game. Take the example of Raynil The Vampire Slayer in the PC gamer review.
While reading the story you'd think that finding an invisible vampire hunter lurking about and then attacking you relentlessly sounds great--until you realize it's just a fancy way of saying their is no enemy AI. It's attack you all or nothing, every single time. How long before that gets old?
The next mini-story, despite it's sweet lead-up, ends the exact same way. A mass of guys who simply charge at you. At what point will you realize the pretext is worthless, as you'll end up in a button-mashing slug-fest anyway?
Then their is the bit about the dark brotherhood quest. The writer say's it's a dark and stormy night, and while this is nit-picking, we know indoor areas don't have thunder sounds or flashing lighting in windows. Is this some sort of embellishment or did it actually happen? If not, what other parts of this guys stories are made-up bull?
Reading on, it seems as if the whole point of the quest is to lure the guests away one by one and kill them. That's good and all, but that leaves a lot to the persuasion mini-game. Without good dialogue tree's this quest might be cool in theory but lame in practice--we'll see.
In the last 'mini-story' you see how once again, despite the players best efforts, it devolves into an all or nothing episode of Dukes of Hazard, ending with him walking on water to get away. Aside from the lameness of a wack stealth system, it seems as if all horses magically travel at the exact same speed. How sweet is that.
To close it all off we get some criticism, but not of the type we've already heard, this one is brand new. It seems as if the ironically named Radiant AI will join soil erosion as Oblivions top one liners. How sad.
Even though none of us have played it, I'm betting Oblivion will be a case study in mediocrity. It tries to do so much that it ends up dong nothing well. Stealth is a joke, combat and dialog is too simple, AI is worthless; and that's just what we know about now.
My guess is this train wreck will average out in the mid-80's, right where it belongs. It’s not that their intentions were bad, they just seem to love the shit out of cutting corners.
While reading the story you'd think that finding an invisible vampire hunter lurking about and then attacking you relentlessly sounds great--until you realize it's just a fancy way of saying their is no enemy AI. It's attack you all or nothing, every single time. How long before that gets old?
The next mini-story, despite it's sweet lead-up, ends the exact same way. A mass of guys who simply charge at you. At what point will you realize the pretext is worthless, as you'll end up in a button-mashing slug-fest anyway?
Then their is the bit about the dark brotherhood quest. The writer say's it's a dark and stormy night, and while this is nit-picking, we know indoor areas don't have thunder sounds or flashing lighting in windows. Is this some sort of embellishment or did it actually happen? If not, what other parts of this guys stories are made-up bull?
Reading on, it seems as if the whole point of the quest is to lure the guests away one by one and kill them. That's good and all, but that leaves a lot to the persuasion mini-game. Without good dialogue tree's this quest might be cool in theory but lame in practice--we'll see.
In the last 'mini-story' you see how once again, despite the players best efforts, it devolves into an all or nothing episode of Dukes of Hazard, ending with him walking on water to get away. Aside from the lameness of a wack stealth system, it seems as if all horses magically travel at the exact same speed. How sweet is that.
To close it all off we get some criticism, but not of the type we've already heard, this one is brand new. It seems as if the ironically named Radiant AI will join soil erosion as Oblivions top one liners. How sad.
Even though none of us have played it, I'm betting Oblivion will be a case study in mediocrity. It tries to do so much that it ends up dong nothing well. Stealth is a joke, combat and dialog is too simple, AI is worthless; and that's just what we know about now.
My guess is this train wreck will average out in the mid-80's, right where it belongs. It’s not that their intentions were bad, they just seem to love the shit out of cutting corners.