Fresh
Erudite
Holy crap, that looks friggin awesome.Tintin said:
Holy crap, that looks friggin awesome.Tintin said:
Don't worry, unless hills get you hot, you're not missing out on much.Data4 said:I don't suppose anyone has an alternate link to that video, hm?
-D4
HotSnack said:Don't worry, unless hills get you hot, you're not missing out on much.Data4 said:I don't suppose anyone has an alternate link to that video, hm?
-D4
ANDS! said:Isn't the point of technology, to showcase it? These games that were focused on immersing the player in the world by virtue of its own atmosphere - you dont think theyd have hopped on the "purdy graphics" bandwagon if they had access?
As for holding the players hand - some games are simply meant to be FUN. Ill use X3 again as an example - no doubt its fun (to me at least), but to others. . .easily it can be seen as a chore simply because of the level of involvement that is DEMANDED to get the most out of this game. TES I think stradles that line. Its not a DIFFICULT game (I really dont remember any puzzles in MW honestly). . .but its simply one that says - heres our world - discover it.
Not all of us are 'Wowed' by, and need the latest graphics, and not all of us are to lazy to do a little bit of thinking.
After watching that video I went back and played around a bit with the SpeedTree Trees of Pangaea demo. On the medium detail setting it looked just about the same, the grass drew in the same distance from the player. All the settings are in a flat text file, took a look and found two called "grass_far_lod" and "grass_fade_lod" the "lod" part is "level of detail" ie; how stuff fades from view as it gets farther from the player. I edited these to 999 from the stock 200 and 225 values for the Prairie Meadow level. That made the grass extend far enough away that I couldn't see the line where it faded out. Looked much, much, better. I turned on the statistics and at 1600 x 1200 I did not get a noticeable drop in FPS. It's hard to be sure, as every time you start the level it is completely randomized, so you can't stand in the exact same spot and compare different settings. Note that my system is -not- capable of running the high detail level smoothly, so I'm not maxing out.galsiah said:The grass does seem to spring up rather close to the player [puts me in mind of (P)Teppic]. It seems odd that there's no intermediate level of detail between no grass and grass. I guess it'll seem normal after a while, but I'd have thought that it could have been done better.
Maybe, but not at the expense of gameplay.
Not all of us are 'Wowed' by, and need the latest graphics, and not all of us are to lazy to do a little bit of thinking.
I think games (at least cRPGs), should be a place where we are not told what to do or how to do it, and let our imaginations roam free.
The main problem (as i see it), is that a large percentage of people want instant gratification, they just don't (or won't), want to think for thenselves.
I want to discover the world of Oblivion, but at my own pace, not having a Magic Compass, (immersion breaker), telling me where to go or what to do.
Maybe Bethesda does not know how to make great RPGs, but they certainly know how to sell their games.!HyPeRbOy! said:http://www.elderscrolls.com/images/art/ob_xbox360/obx33B.jpg
http://www.elderscrolls.com/images/art/ob_xbox360/obx32B.jpg
http://www.elderscrolls.com/images/art/ob_xbox360/obx31B.jpg
Countdown video nummer 2:
http://www.elderscrolls.com/downloads/media_movies.htm
mirror: http://files.filefront.com/TES4+Oblivio ... einfo.html
Drain said:Maybe Bethesda does not know how to make great RPGs, but they certainly know how to sell their games.!HyPeRbOy! said:http://www.elderscrolls.com/images/art/ob_xbox360/obx33B.jpg
http://www.elderscrolls.com/images/art/ob_xbox360/obx32B.jpg
http://www.elderscrolls.com/images/art/ob_xbox360/obx31B.jpg
Countdown video nummer 2:
http://www.elderscrolls.com/downloads/media_movies.htm
mirror: http://files.filefront.com/TES4+Oblivio ... einfo.html
WouldBeCreator said:http://www.jivemagazine.com/review.php?rid=1594
Awesome. As best I can tell, this review is unashamedly written entirely from publicity material. It reads like they didn't even take part in the supervised demo.
For god's sake that looks stupid. I thought for sure when I saw the ag.ru screens I was looking at an unfinished model. Guess not.!HyPeRbOy! said:Little weird he missed the invisible reigns though.
GhanBuriGhan said:Thats what confuses me. I am not denying the compass can't be useful sometimes. But I don't understand the flat out refusal to make it a toggle - are they afreaid people won't find the button to turn it on again? After all the heated discussion, you'd think they would do that, but no! That doesn't even have anything to do with dumbing down, thats flat-out stubborness.
Excrément said:There is a dev quote from MSFD saying you can mod the compass out (at least the indiccations but not the N/W/S/E directions)