GhanBuriGhan
Erudite
- Joined
- Aug 8, 2005
- Messages
- 1,170
Ok, let me make my psoition clear one last time. Yes, the missing reins are goofy. A bad oversight. I am not arguing against it, ok? But Twinfalls made a huge big post that "the game is not finished".
To me, especially coming from a codexer that translated to: There will be a lot of other, gameplay related things that will be unfinished too". Only against that have I tried to argue.
Other graphical errors that many of you might not even have noticed:
- while landscape and buildings reflect, vegetation does not. Looks creepy.
- Several screens show clipping issues
- The missing object shadows make items "float" on the ground, the effect in such a photorealistic environment is more glaring than one would think
- Horse walking animation is jerky, and there still seems to be pivot turning (although its less evident in the last video), and the hooves slide.
- In the E3 demo one of the chains pops in out of nowhere.
- ragdoll corpses seem to fall too slowly.
- E3 videos showed only one side of blades getting bloody.
- The shield block animation is way too abrupt
etc. etc. my point is, if the gameplay is reasonably polished, nopne of this should be a big deal for this site which is gameplay centered. The argument that B sold this "only as a graphics and horsie" game is incorrect AND irrelevant IMHO.
To me, especially coming from a codexer that translated to: There will be a lot of other, gameplay related things that will be unfinished too". Only against that have I tried to argue.
Other graphical errors that many of you might not even have noticed:
- while landscape and buildings reflect, vegetation does not. Looks creepy.
- Several screens show clipping issues
- The missing object shadows make items "float" on the ground, the effect in such a photorealistic environment is more glaring than one would think
- Horse walking animation is jerky, and there still seems to be pivot turning (although its less evident in the last video), and the hooves slide.
- In the E3 demo one of the chains pops in out of nowhere.
- ragdoll corpses seem to fall too slowly.
- E3 videos showed only one side of blades getting bloody.
- The shield block animation is way too abrupt
etc. etc. my point is, if the gameplay is reasonably polished, nopne of this should be a big deal for this site which is gameplay centered. The argument that B sold this "only as a graphics and horsie" game is incorrect AND irrelevant IMHO.